这里是所有变量, 及指向其所属类的链接:
- m -
- m_aboveBelowTime : Game.ComponentPilot
- m_absoluteBoneTransforms : Game.ModelWidget
- m_absoluteCoordinates : Game.ArrowLineWidget
- m_acceptsDropsBox : Game.DispenserWidget
- m_action2Button : Game.CommunityContentScreen
- m_action3Button : Game.CommunityContentScreen
- m_actionButton : Game.CommunityContentScreen, Game.ExternalContentScreen, ModsManageContentScreen
- m_actionButton2 : ModsManageContentScreen
- m_actionButton3 : ModsManageContentScreen
- m_actions : Game.SubsystemPistonBlockBehavior
- m_activeCamera : GameWidget
- m_activeCategoryIndex : Game.CreativeInventoryWidget
- m_activeShafts : Game.SubsystemWeather
- m_activeSlotIndex : Game.ComponentCreativeInventory, Game.ComponentInventory
- m_actualSize : Game.Widget
- m_addAnotherButton : Game.PlayerScreen
- m_addButton : Game.FurnitureInventoryPanel, Game.PlayerScreen
- m_addend : Game.TerrainContentsGenerator21.Random
- m_addPlayerButton : Game.PlayersScreen
- m_address : Game.RateCommunityContentDialog, Game.ReportCommunityContentDialog
- m_addressLabel : Game.RemoteControlDialog
- m_adventureRespawnButton : Game.WorldOptionsScreen
- m_adventureRestartExists : Game.GameMenuDialog
- m_adventureSurvivalMechanicsButton : Game.WorldOptionsScreen
- m_adviceText : Game.ViewGameLogDialog
- m_age : Game.FireParticleSystem
- m_aim : Game.ComponentPlayer
- m_aimHandAngle : Game.ComponentHumanModel
- m_aimHintIssued : Game.ComponentPlayer
- m_aimStartTime : Game.ComponentPlayer
- m_aimStartTimes : Game.SubsystemBowBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemMusketBlockBehavior
- m_allChunks : Game.Terrain
- m_allInputDevices : Game.PlayerScreen
- m_allocatedChunks : Game.Terrain
- m_allocatedChunksArray : Game.Terrain
- m_allowAddLookOrder : Game.ComponentPlayer
- m_AllowInitialIntro : Game.SettingsControlsScreen
- m_allowManualWakeUp : Game.ComponentSleep
- m_allowPistonHeadRemove : Game.SubsystemPistonBlockBehavior
- m_alphaTestedShader : Game.TerrainRenderer
- m_alphaThresholdParameter : Engine.Graphics.SkyShader, Game.ModelShader
- m_alwaysEnabled : Game.ComponentAutoJump
- m_ambientLight : Game.BevelledRectangleWidget
- m_ambientLightColorParameter : Game.ModelShader
- m_androidDataPath : ModsManageContentScreen
- m_androidDataPathEnterEnabled : ModsManageContentScreen
- m_androidSystem : ModsManageContentScreen
- m_angle : Game.ComponentFlyAroundBehavior
- m_angles : Game.OrbitCamera
- m_animatedBlocksTexture : Game.SubsystemAnimatedTextures
- m_animationData : Game.DialogsManager, Game.ScreensManager
- m_animationTime : Game.ComponentRider
- m_appKey : Game.DropboxExternalContentProvider, Game.SchubExternalContentProvider
- m_applyButton : Game.ModifyWorldScreen
- m_appSecret : Game.DropboxExternalContentProvider, Game.SchubExternalContentProvider
- m_areaByComponentBody : Game.SubsystemBodies
- m_areaLength : Game.BulletinDialog
- m_areaLimit : Game.SubsystemCreatureSpawn
- m_areaLimitConstant : Game.SubsystemCreatureSpawn
- m_areaRadius : Game.SubsystemCreatureSpawn
- m_areaRadiusConstant : Game.SubsystemCreatureSpawn
- m_areaSize : Game.SubsystemBodies
- m_areSeasonsChangingCheckBox : Game.WorldOptionsScreen
- m_array : Game.SortedMultiCollection< TKey, TValue >, Game.Terrain.ChunksStorage
- m_arrowBlock : Game.BowBlock
- m_ArrowBlockIndex : Game.SubsystemCrossbowBlockBehavior
- m_arrowBlockIndex : Game.SubsystemBowBlockBehavior
- m_arrowWidth : Game.ArrowLineWidget
- m_assignedCategoryIndex : Game.CreativeInventoryPanel
- m_assignedPage : Game.FurnitureInventoryPanel
- m_assignedPageIndex : Game.CreativeInventoryPanel
- m_astar : Game.SubsystemPathfinding
- m_attachedSignBlockIndex : Game.PostedSignBlock
- m_attacker : Game.ComponentRunAwayBehavior, Game.ComponentSwimAwayBehavior, Game.Injury
- m_attackPower : Game.Projectile
- m_attackResilience : Game.ComponentHealth
- m_attackSound : Game.ComponentCreatureSounds
- m_attackSoundMinDistance : Game.ComponentCreatureSounds
- m_audioButton : Game.SettingsScreen
- m_autoChaseMask : Game.ComponentChaseBehavior
- m_autoChaseSuppressionTime : Game.ComponentChaseBehavior
- m_autoFeed : Game.ComponentRandomFeedBehavior
- m_autoHideOnCancel : Game.CancellableBusyDialog
- m_autoJumpButton : Game.SettingsControlsScreen
- m_automaticScanPeriod : Game.SubsystemItemsScanner
- m_autoNearbyCreaturesHelp : Game.ComponentHerdBehavior
- m_averageCpuFrameTime : Game.PerformanceManager
- m_averageFrameTime : Game.PerformanceManager
- m_averageSpeed : Game.PrecipitationShaftParticleSystem
- m_axis : Game.BuildFurnitureDialog
- m_axisButton : Game.BuildFurnitureDialog
- m_backButtonWidget : Game.ComponentGui
- m_barsCount : Game.BusyBarWidget, Game.ValueBarWidget
- m_barSize : Game.BusyBarWidget
- m_barsSpacing : Game.BusyBarWidget
- m_barSubtexture : Game.ValueBarWidget
- m_basaltPocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_basicHitInterval : Game.ComponentMiner
- m_batch : Game.HitValueParticleSystem, Game.PrecipitationShaftParticleSystem, Game.SubsystemShadows
- m_batchesByType : Game.SubsystemGlow
- m_behaviors : Game.ComponentBehaviorSelector
- m_bestiaryButton : Game.HelpScreen
- m_bestPosition : Game.DeathCamera
- m_bevel : Game.GamesWidget
- m_bevelColor : Game.BevelledRectangleWidget
- m_bevelSize : Game.BevelledRectangleWidget
- m_biomeSizes : Game.WorldOptionsScreen
- m_biomeSizeSlider : Game.WorldOptionsScreen
- m_bitingPhase : Game.ComponentFishModel
- m_bitmapFont : Game.LabelWidget
- m_bits : Game.AnalogToDigitalConverterElectricElement
- m_bits1 : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_bits2 : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_blackoutDuration : Game.ComponentFlu
- m_blackoutFactor : Game.ComponentFlu
- m_blankSeedLabel : Game.NewWorldScreen
- m_blockBehaviors : Game.SubsystemBlockBehaviors
- m_blockBehaviorsByContents : Game.SubsystemBlockBehaviors
- m_blockedCount : Game.ComponentEatPickableBehavior
- m_blockedTime : Game.ComponentEatPickableBehavior
- m_blockEntities : Game.SubsystemBlockEntities
- m_blockGeometryGenerator : Game.SubsystemMovingBlocks
- m_blockIconWidget : Game.CraftingRecipeSlotWidget, Game.InventorySlotWidget, Game.RecipaediaDescriptionScreen
- m_blockMesh : Game.BatteryBlock, Game.CactusBlock, Game.CraftingTableBlock, Game.GrassTrapBlock, Game.GunpowderKegBlock
- m_blockMeshes : Game.AttachedSignBlock, Game.FenceBlock, Game.FenceGateBlock, Game.GravestoneBlock, Game.PostedSignBlock, Game.RotateableMountedElectricElementBlock, Game.SeaUrchinBlock, Game.StarfishBlock
- m_blockMeshesByData : Game.DetonatorBlock, Game.DoorBlock, Game.FurnaceBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.LedBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.PhotodiodeBlock, Game.PistonBlock, Game.PistonHeadBlock, Game.PressurePlateBlock, Game.SpikedPlankBlock, Game.TrapdoorBlock
- m_blockMeshesByFace : Game.ButtonBlock, Game.FourLedBlock, Game.OneLedBlock, Game.SevenSegmentDisplayBlock
- m_blockMeshesByIndex : Game.SwitchBlock
- m_blockMeshesBySize : Game.BasePumpkinBlock
- m_blockMeshesByVariant : Game.TorchBlock
- m_blocks : Game.BlocksManager
- m_blocksData : Game.SubsystemEditableItemBehavior< T >
- m_blocksList : Game.RecipaediaScreen
- m_blocksTextureButton : Game.WorldOptionsScreen
- m_blocksTextureDetails : Game.WorldOptionsScreen
- m_blocksTextureIcon : Game.WorldOptionsScreen
- m_blocksTextureLabel : Game.WorldOptionsScreen
- m_blocksTexturesCache : ManageContentScreen
- m_blockTextureNames : Game.BlocksTexturesManager
- m_blockTexturesCache : Game.WorldOptionsScreen
- m_blockValue : Game.BlockInjury, Game.ComponentBlockEntity
- m_bodies : Game.ComponentSteedBehavior, Game.MotionDetectorElectricElement
- m_bodiesCollisionBoxes : Game.ComponentBody
- m_bodyBlockMeshes : Game.FireworksBlock
- m_bodyBone : Game.ComponentBirdModel, Game.ComponentFishModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- m_boneTransforms : Game.ComponentModel, Game.ModelWidget
- m_boundingBoxes : Game.IvyBlock, Game.TargetBlock
- m_boundingBoxesByLevel : Game.FluidBlock
- m_boundingSphereRadius : Game.ComponentModel
- m_bowBlockIndex : Game.SubsystemBowBlockBehavior
- m_box : Game.FurnitureDesign
- m_boxIndex : Game.BusyBarWidget
- m_brightness : Game.SettingsManager
- m_brightnessSlider : Game.SettingsGraphicsScreen
- m_brushPaints : Game.TerrainChunk
- m_buckets : Game.ArrayCache< T >
- m_buffer : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- m_buildButton : Game.BuildFurnitureDialog
- m_bulbBlockMeshes : Game.LightbulbBlock
- m_bulbBlockMeshesLit : Game.LightbulbBlock
- m_BulletBlockIndex : Game.SubsystemMusketBlockBehavior
- m_bulletin : Game.MotdManager
- m_busyDialog : Game.OriginalCommunityContentScreen
- m_buttFactor : Game.ComponentFourLeggedModel
- m_button1Widget : Game.MessageDialog
- m_button2Widget : Game.MessageDialog
- m_buttonLabel : Game.BulletinDialog
- m_buttPhase : Game.ComponentFourLeggedModel
- m_buyButton : Game.TrialEndedScreen
- m_cache : Game.InstancedModelsManager, Game.TerrainGeometryDynamicArray< T >
- m_cachedBatchesValid : Game.BevelledRectangleWidget
- m_cachedCount : Game.ArrayCache< T >
- m_cachedFlatBatch : Game.BevelledRectangleWidget
- m_cachedMatrix : Game.ComponentFrame
- m_cachedMatrixValid : Game.ComponentFrame
- m_cachedPixelsPerUnit : Game.BevelledRectangleWidget
- m_cachedShadowBatch : Game.BevelledRectangleWidget
- m_cachedTexturedBatch : Game.BevelledRectangleWidget
- m_cachedTextureScale : Game.BevelledRectangleWidget
- m_cactusBlockIndex : Game.SubsystemCactusBlockBehavior
- m_cameraButtonWidget : Game.ComponentGui
- m_cameras : GameWidget
- m_canCanter : Game.ComponentFourLeggedModel
- m_cancelButton : Game.BuildFurnitureDialog, Game.EditAdjustableDelayGateDialog, Game.EditColorDialog, Game.EditMemoryBankDialog, Game.EditPaletteDialog, Game.EditPistonDialog, Game.EditSignDialog, Game.EditTruthTableDialog, Game.EditVoltageLevelDialog, Game.RateCommunityContentDialog, Game.ReportCommunityContentDialog
- m_cancelButtonWidget : Game.CancellableBusyDialog, Game.DownloadContentFromLinkDialog, Game.PublishCommunityLinkDialog, Game.TextBoxDialog
- m_cancellableBusyDialog : ModsManageContentScreen
- m_cancelScan : ModsManageContentScreen
- m_canGenerateGeometry : Game.SubsystemMovingBlocks
- m_canJumpToPlace : Game.ComponentMiner
- m_canSqueezeBlock : Game.ComponentMiner
- m_canterLegsAngleFactor : Game.ComponentFourLeggedModel
- m_canTrot : Game.ComponentFourLeggedModel
- m_canvasWidget : Game.CheckboxWidget, Game.SliderWidget
- m_captureRequested : Game.ScreenCaptureManager
- m_caretPosition : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- m_caseMesh : Game.CompassBlock, Game.HygrometerBlock, Game.ThermometerBlock
- m_categories : Game.BlocksManager, Game.CreativeInventoryWidget, Game.RecipaediaScreen
- m_categoryButton : Game.CreativeInventoryWidget
- m_categoryIndex : Game.RecipaediaScreen
- m_categoryLabel : Game.RecipaediaScreen
- m_categoryLeftButton : Game.CreativeInventoryWidget
- m_categoryRightButton : Game.CreativeInventoryWidget
- m_caveBrushesByType : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_cellFace : Game.ComponentBlockHighlight
- m_cells : Game.GridPanelWidget, Game.TerrainBrush
- m_cellsCache : Game.TerrainChunk
- m_cellsCount : Game.ComponentScreenOverlays
- m_cellsDictionary : Game.TerrainBrush
- m_center : Game.MotionDetectorElectricElement
- m_centerBoxSize : Game.RotateableMountedElectricElementBlock
- m_centerColor : Game.BevelledRectangleWidget
- m_centers : Game.SevenSegmentDisplayElectricElement
- m_changeFilterButton : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen, ManageContentScreen
- m_changeOrderButton : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen
- m_changeProviderButton : Game.ExternalContentScreen
- m_changeTypeButtonWidget : Game.DownloadContentFromLinkDialog, Game.PublishCommunityLinkDialog
- m_changeUserButton : Game.MoreCommunityLinkDialog
- m_changingGameModeAllowed : Game.ModifyWorldScreen
- m_characterSkinButton : Game.PlayerScreen
- m_characterSkinLabel : Game.PlayerScreen
- m_characterSkinNames : Game.CharacterSkinsManager
- m_characterSkinsCache : Game.PlayerModelWidget, Game.PlayerScreen, Game.PlayersScreen, ManageContentScreen
- m_chaseNonPlayerProbability : Game.ComponentChaseBehavior
- m_chaseOnTouchProbability : Game.ComponentChaseBehavior
- m_chaseTime : Game.ComponentChaseBehavior
- m_chaseWhenAttackedProbability : Game.ComponentChaseBehavior
- m_chestGrid : Game.ChestWidget
- m_childBodies : Game.ComponentBody
- m_chokeButton : Game.VitalStatsWidget
- m_chunkOffsets : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- m_chunks : Game.SubsystemSpawn
- m_chunksToDraw : Game.TerrainRenderer
- m_circlingDirection : Game.ComponentAvoidFireBehavior
- m_clayPocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_clearButton : Game.ViewGameLogDialog
- m_clearSearchLink : Game.OriginalCommunityContentScreen
- m_clickableWidget : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.CheckboxWidget, Game.LinkWidget, Game.TreeViewNodeContentItem
- m_clickAllowed : Game.ListPanelWidget
- m_client : Game.OnlineJsonReader
- m_climbing : Game.ComponentLocomotion
- m_clockAllowed : Game.MemoryBankElectricElement, Game.RandomGeneratorElectricElement, Game.SRLatchElectricElement
- m_closeButton : Game.MoreCommunityLinkDialog, Game.RemoteControlDialog, Game.RunJsDialog, Game.ViewGameLogDialog
- m_closestSoundToPlay : Game.SubsystemSpikesBlockBehavior
- m_clothedTexturesValid : Game.ComponentClothing
- m_clothes : Game.ComponentClothing
- m_clothesList : Game.ComponentClothing
- m_clothingButtonWidget : Game.ComponentGui
- m_clothingData : Game.ClothingBlock
- m_clothingStack : Game.ClothingWidget
- m_cloudsLayerColors : Game.SubsystemSky
- m_cloudsLayerRadii : Game.SubsystemSky
- m_cloudsTexture : Game.SubsystemSky
- m_coalBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_collection : Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.WidgetsList.Enumerator
- m_collidedWithBody : Game.ComponentAutoJump, Game.ComponentDigInMudBehavior
- m_collisionBoxes : Game.AttachedSignBlock, Game.BatteryBlock, Game.CairnBlock, Game.CarpetBlock, Game.ComponentBody, Game.FallenLeavesBlock, Game.FenceBlock, Game.FenceGateBlock, Game.GrassTrapBlock, Game.GravestoneBlock, Game.GunpowderKegBlock, Game.JackOLanternBlock, Game.LightbulbBlock, Game.PostedSignBlock, Game.RotateableMountedElectricElementBlock, Game.SeaUrchinBlock, Game.SlabBlock, Game.SnowBlock, Game.SoilBlock, Game.StairsBlock, Game.StarfishBlock, Game.TorchBlock
- m_collisionBoxesByData : Game.CampfireBlock, Game.DetonatorBlock, Game.DoorBlock, Game.HygrometerBlock, Game.LadderBlock, Game.LedBlock, Game.MagnetBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.PhotodiodeBlock, Game.PressurePlateBlock, Game.SpikedPlankBlock, Game.ThermometerBlock, Game.TrapdoorBlock
- m_collisionBoxesByFace : Game.ButtonBlock, Game.FourLedBlock, Game.OneLedBlock, Game.SevenSegmentDisplayBlock, Game.WireBlock
- m_collisionBoxesByIndex : Game.SwitchBlock
- m_collisionBoxesByRotation : Game.FurnitureDesign
- m_collisionBoxesBySize : Game.BasePumpkinBlock
- m_color : Game.ChunkBlock, Game.EditColorDialog, Game.FireworksParticleSystem, Game.FoodBlock, Game.FourLedElectricElement, Game.GunSmokeParticleSystem, Game.LedElectricElement, Game.OneLedElectricElement, Game.PaintParticleSystem, Game.SevenSegmentDisplayElectricElement, Game.SmokeTrailParticleSystem
- m_colorButton1 : Game.EditSignDialog
- m_colorButton2 : Game.EditSignDialog
- m_colorButton3 : Game.EditSignDialog
- m_colorButton4 : Game.EditSignDialog
- m_coloredBlockMeshes : Game.AttachedSignBlock, Game.FenceBlock, Game.FenceGateBlock, Game.PostedSignBlock, Game.SlabBlock, Game.StairsBlock
- m_coloredTextureSlot : Game.AttachedSignBlock, Game.FenceBlock, Game.FenceGateBlock, Game.PaintedCubeBlock, Game.PostedSignBlock, Game.SlabBlock, Game.StairsBlock
- m_colorParameter : Engine.Graphics.SkyShader
- m_colors : Game.EditSignDialog, Game.SeaUrchinBlock, Game.StarfishBlock, Game.SubsystemPalette
- m_colorTransform : Game.Widget
- m_columns : Game.GridPanelWidget
- m_commonPathList : ModsManageContentScreen
- m_commonPaths : ModsManageContentScreen
- m_communityContentButton : Game.ContentScreen
- m_communityContentModeButton : Game.SettingsUiScreen
- m_comparer : Game.SortedMultiCollection< TKey, TValue >
- m_compatibilityButton : Game.SettingsScreen
- m_componentBirdModel : Game.ComponentRandomPeckBehavior
- m_componentBlockEntity : Game.ComponentChest, Game.ComponentDispenser, Game.ComponentFurnace, Game.DispenserWidget
- m_componentBodies : Game.ComponentAvoidPlayerBehavior, Game.ComponentBody, Game.ComponentChaseBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentRider, Game.ComponentStareBehavior, Game.SubsystemBodies, Game.SubsystemCreatureSpawn, Game.SubsystemNoise
- m_componentBodiesByArea : Game.SubsystemBodies
- m_componentBody : Game.ComponentBoat, Game.ComponentClothing, Game.ComponentDamage, Game.ComponentPickableGatherer, Game.ComponentShapeshifter
- m_componentChest : Game.ChestWidget
- m_componentClothing : Game.ComponentLocomotion
- m_componentCraftingTable : Game.CraftingTableWidget
- m_componentCreativeInventory : Game.CreativeInventoryPanel, Game.CreativeInventoryWidget
- m_componentCreature : Game.ComponentAutoJump, Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBehaviorSelector, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentCreatureModel, Game.ComponentCreatureSounds, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHealth, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentLayEggBehavior, Game.ComponentLocomotion, Game.ComponentLookAroundBehavior, Game.ComponentLoot, Game.ComponentMoveAwayBehavior, Game.ComponentOuterClothingModel, Game.ComponentPathfinding, Game.ComponentPilot, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRunAwayBehavior, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentUdder, Game.ComponentWalkAroundBehavior
- m_componentCreatureModel : Game.ComponentChaseBehavior, Game.ComponentGlowingEyes
- m_componentDamage : Game.ComponentBoat
- m_componentDispenser : Game.DispenserWidget
- m_componentEatPickableBehavior : Game.ComponentStubbornSteedBehavior
- m_componentFactors : Game.ComponentChaseBehavior, Game.ComponentHealth, Game.ComponentLocomotion
- m_componentFeedBehavior : Game.ComponentChaseBehavior
- m_componentFishModel : Game.ComponentDigInMudBehavior, Game.ComponentFishOutOfWaterBehavior
- m_componentFrame : Game.ComponentIntroShip, Game.ComponentModel
- m_componentFurnace : Game.FurnaceWidget
- m_componentGui : Game.ComponentClothing, Game.ComponentInput, Game.ComponentScreenOverlays
- m_componentHealth : Game.ComponentBody, Game.ComponentMiner, Game.ComponentPickableGathererPlayer, Game.ComponentShapeshifter
- m_componentHerdBehavior : Game.ComponentCattleDriveBehavior, Game.ComponentRunAwayBehavior, Game.ComponentSwimAwayBehavior
- m_componentHumanModel : Game.ComponentClothing, Game.ComponentOuterClothingModel
- m_componentInput : Game.ComponentGui
- m_componentLevel : Game.ComponentLocomotion
- m_componentLocomotion : Game.ComponentClothing
- m_componentMiner : Game.ComponentChaseBehavior, Game.ComponentDiggingCracks, Game.ComponentDigInMudBehavior, Game.ComponentFirstPersonModel, Game.ComponentHumanModel, Game.ComponentVrHandsModel
- m_componentModel : Game.ComponentIntroShip
- m_componentModels : Game.SubsystemModelsRenderer
- m_componentMount : Game.ComponentBoat, Game.ComponentDumpRiderBehavior, Game.ComponentLocomotion, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior
- m_componentOnFire : Game.ComponentDamage, Game.ComponentHealth
- m_componentOuterClothingModel : Game.ComponentClothing
- m_componentPathfinding : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentLayEggBehavior, Game.ComponentMoveAwayBehavior, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRunAwayBehavior, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentWalkAroundBehavior
- m_componentPilot : Game.ComponentPathfinding
- m_componentPlayer : Game.ClothingWidget, Game.ComponentAimingSights, Game.ComponentBlockHighlight, Game.ComponentClothing, Game.ComponentFirstPersonModel, Game.ComponentFlu, Game.ComponentGui, Game.ComponentHealth, Game.ComponentHumanModel, Game.ComponentInput, Game.ComponentIntro, Game.ComponentLevel, Game.ComponentLocomotion, Game.ComponentPickableGathererPlayer, Game.ComponentScreenOverlays, Game.ComponentSickness, Game.ComponentSleep, Game.ComponentVitalStats, Game.ComponentVrHandsModel, Game.FurnitureInventoryPanel, Game.GameMenuDialog, Game.InventorySlotWidget, Game.VitalStatsWidget
- m_componentPlayers : Game.SubsystemPlayers
- m_componentReference : Game.EntityReference
- m_componentRider : Game.ComponentFirstPersonModel, Game.ComponentHumanModel, Game.ComponentLocomotion
- m_componentsByName : Game.SubsystemNames
- m_componentSleep : Game.ComponentHumanModel
- m_componentSpawn : Game.ComponentShapeshifter, Game.ComponentSimpleModel
- m_componentSteedBehavior : Game.ComponentStubbornSteedBehavior
- m_componentSwimAwayBehavior : Game.ComponentDigInMudBehavior
- m_componentVitalStats : Game.ComponentClothing, Game.ComponentLevel
- m_compostValue : Game.FoodBlock
- m_compressBuffer : Game.TerrainSerializer23
- m_conditionsToSleep : Game.ComponentSleep
- m_congestions : Game.SubsystemAudio
- m_connectionPathsTable : Game.SubsystemElectricity
- m_connectorDirectionsTable : Game.SubsystemElectricity
- m_connectorFacesTable : Game.SubsystemElectricity
- m_container : Game.ReportCommunityContentDialog
- m_containerWidget : Game.MotdWidget, Game.WidgetsList
- m_contentExpiryTime : Game.CommunityContentScreen
- m_contentLabel : Game.BulletinDialog
- m_contentList : ManageContentScreen, ManageUserScreen
- m_contents : Game.SubsystemEditableItemBehavior< T >
- m_contentWidget : Game.ListSelectionDialog
- m_continentTerrainPanel : Game.WorldOptionsScreen
- m_controlsButton : Game.PlayerScreen, Game.SettingsScreen
- m_controlsLabel : Game.PlayerScreen
- m_copperBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_copperColor : Game.LightbulbBlock
- m_copyButton : Game.ViewGameLogDialog
- m_copyIndex : Game.SubsystemFireBlockBehavior
- m_copyLinkButton : Game.ExternalContentScreen
- m_copyrightLabel : Game.MainMenuScreen
- m_copyUserIdButton : Game.MoreCommunityLinkDialog
- m_corner1 : Game.MotionDetectorElectricElement
- m_corner2 : Game.MotionDetectorElectricElement
- m_cornerLightsByFace : Game.BlockGeometryGenerator
- m_cornerLightsPosition : Game.BlockGeometryGenerator
- m_coughDuration : Game.ComponentFlu
- m_coughSound : Game.ComponentCreatureSounds
- m_coughSoundMinDistance : Game.ComponentCreatureSounds
- m_count : Game.SortedMultiCollection< TKey, TValue >, Game.UniformSpacingPanelWidget, ModsManageContentScreen
- m_counter : Game.CounterElectricElement, Game.Random, Game.TerrainContentsGenerator21.Random, Game.TerrainUpdater.UpdateStatistics
- m_countValues : Game.RunningAverage
- m_countWidget : Game.InventorySlotWidget
- m_cpuEndTime : Game.Program
- m_craftingGrid : Game.CraftingTableWidget, Game.FullInventoryWidget
- m_craftingGridSize : Game.ComponentCraftingTable
- m_craftingRecipes : Game.RecipaediaRecipesScreen
- m_craftingRecipeWidget : Game.RecipaediaRecipesScreen
- m_craftingRemainsSlot : Game.CraftingTableWidget, Game.FullInventoryWidget
- m_craftingResultSlot : Game.CraftingTableWidget, Game.FullInventoryWidget
- m_createFallenLeaves : Game.LeavesParticleSystem
- m_creationTime : Game.ComponentIntroShip
- m_creativeDigTimeSlider : Game.SettingsControlsScreen
- m_creativeDragMaxStackingButton : Game.SettingsControlsScreen
- m_creativeFlyButtonWidget : Game.ComponentGui
- m_creativeInventoryWidget : Game.CreativeInventoryPanel, Game.FurnitureInventoryPanel
- m_creativeModePanel : Game.WorldOptionsScreen
- m_creativeReachSlider : Game.SettingsControlsScreen
- m_creativeValuesByMaterial : Game.PressurePlateBlock
- m_creatures : Game.SubsystemCreatureSpawn
- m_creaturesList : Game.BestiaryScreen
- m_creatureTypes : Game.SubsystemCreatureSpawn
- m_CrossbowBlockIndex : Game.SubsystemCrossbowBlockBehavior
- m_crouchButtonWidget : Game.ComponentGui
- m_crouchFactor : Game.ComponentBody
- m_cruelAllowed : Game.ModifyWorldScreen
- m_current : Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.WidgetsList.Enumerator
- m_currentLineIndex : Game.MotdWidget
- m_currentMix : Game.MusicManager
- m_currentState : Game.StateMachine
- m_cutTextureSlot : Game.WoodBlock
- m_data : Game.EditPistonDialog, Game.SubsystemExplosions.SparseSpatialArray< T >, Game.TerrainContentsGenerator21.Grid2d, Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid2d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid2d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid2d, Game.TerrainContentsGenerator24.Grid3d
- m_databaseObject : Game.SubsystemEntityBlockBehavior
- m_dayChaseRange : Game.ComponentChaseBehavior
- m_dayChaseTime : Game.ComponentChaseBehavior
- m_dayEntityTemplateName : Game.ComponentShapeshifter
- m_dayRange : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentFindPlayerBehavior
- m_deathRecords : Game.PlayerStats
- m_debrisScale : Game.ComponentDamage
- m_debrisStrength : Game.ComponentDamage
- m_debrisTextureSlot : Game.ComponentDamage
- m_decorationsBlockMesh : Game.ChristmasTreeBlock
- m_decreaseDetailDialogShown : Game.GameMenuDialog
- m_decreaseResolutionButton : Game.BuildFurnitureDialog
- m_defaultCollisionBoxes : Game.Block
- m_defaultEnvironmentData : Game.BlocksManager
- m_defaultFabricColors : Game.SubsystemPalette
- m_delay : Game.EditAdjustableDelayGateDialog
- m_delayedExecutionsRequests : Game.SubsystemTime
- m_delayLabel : Game.EditAdjustableDelayGateDialog
- m_delaysByPredecessorsCount : Game.DelayGateElectricElement
- m_delaySlider : Game.EditAdjustableDelayGateDialog
- m_delaySteps : Game.AdjustableDelayGateElectricElement, Game.DelayGateElectricElement
- m_deleteButton : Game.ModifyWorldScreen, Game.OriginalCommunityContentScreen, Game.PlayerScreen, ManageContentScreen
- m_deleteWorldNeedToTextButton : Game.SettingsUiScreen
- m_densityModifierApplied : Game.ComponentClothing, Game.ComponentVitalStats
- m_depthWriteEnabled : Game.RectangleWidget
- m_descriptionLabel : Game.ModifyWorldScreen, Game.NewWorldScreen, Game.PlayerScreen, Game.SettingsCompatibilityScreen, Game.WorldOptionsScreen
- m_descriptionWidget : Game.BestiaryDescriptionScreen, Game.CraftingRecipeWidget, Game.LevelFactorDialog, Game.RecipaediaDescriptionScreen, Game.SmeltingRecipeWidget
- m_design : Game.BuildFurnitureDialog
- m_designWidget2d : Game.BuildFurnitureDialog
- m_designWidget3d : Game.BuildFurnitureDialog
- m_desiredSize : Game.Widget
- m_destinationChanged : Game.ComponentPathfinding
- m_detailsButton : Game.RecipaediaScreen
- m_detailsLabel : Game.PlayerWidget
- m_dialogs : Game.DialogsManager
- m_diameter : Game.SubsystemExplosions.SparseSpatialArray< T >, Game.SubsystemMetersBlockBehavior
- m_diameterBits : Game.SubsystemMetersBlockBehavior
- m_diameterMask : Game.SubsystemMetersBlockBehavior
- m_diamondBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_diffuseLightColor1Parameter : Game.ModelShader
- m_diffuseLightColor2Parameter : Game.ModelShader
- m_digInBlockIndex : Game.ComponentDigInMudBehavior
- m_digInDepth : Game.ComponentFishModel
- m_digInTailPhase : Game.ComponentFishModel
- m_digInTime : Game.ComponentDigInMudBehavior
- m_digits : Game.StringUtils
- m_digOutTime : Game.ComponentDigInMudBehavior
- m_digProgress : Game.ComponentMiner
- m_digSpeedBasedOnStrengthFactor : Game.ComponentMiner
- m_digStartTime : Game.ComponentMiner
- m_direction : Game.ComponentFishOutOfWaterBehavior, Game.DebugCamera, Game.FlyCamera, Game.FurnitureDesignWidget, Game.GunSmokeParticleSystem, Game.MotionDetectorElectricElement, Game.MoveRoseWidget, Game.SoundParticleSystem, Game.UniformSpacingPanelWidget
- m_directionalLight : Game.BevelledRectangleWidget
- m_directions : Game.PostedSignBlock
- m_directionToLight1Parameter : Game.ModelShader
- m_directionToLight2Parameter : Game.ModelShader
- m_directMove : Game.ComponentBody
- m_directoryLabel : Game.ExternalContentScreen
- m_directoryList : Game.ExternalContentScreen
- m_directoryName : Game.ModifyWorldScreen
- m_dirtPocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_dirty : Game.CraftingRecipeWidget, Game.SmeltingRecipeWidget
- m_disableKeyButton : Game.KeyboardMappingScreen
- m_dismissTime : Game.ListSelectionDialog
- m_dispenseButton : Game.DispenserWidget
- m_dispenserGrid : Game.DispenserWidget
- m_displayFpsCounterButton : Game.SettingsPerformanceScreen
- m_displayFpsRibbonButton : Game.SettingsPerformanceScreen
- m_displayLogButton : Game.SettingsUiScreen
- m_displayName : Game.RateCommunityContentDialog
- m_distance : Game.OrbitCamera
- m_distanceToFlyToTarget : Game.Pickable
- m_distanceToPick : Game.Pickable
- m_doAimBlockLook : Game.ComponentPlayer
- m_dontNeedUpdateIcon : Game.MainMenuScreen
- m_doubleSided : Game.FenceGateBlock
- m_doubleSidedPlanks : Game.FenceBlock
- m_downButton : Game.BuildFurnitureDialog
- m_downloadButton : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen
- m_downloadButtonWidget : Game.DownloadContentFromLinkDialog
- m_downloadedFiles : Game.ExternalContentScreen
- m_dragData : Game.DragHostWidget
- m_dragDistanceSlider : Game.SettingsControlsScreen
- m_dragEndedHandler : Game.DragHostWidget
- m_dragHostWidget : Game.ComponentPlayer, Game.InventorySlotWidget
- m_dragMode : Game.InventorySlotWidget
- m_dragPosition : Game.DragHostWidget
- m_dragSpeed : Game.ScrollPanelWidget
- m_dragStartOffset : Game.CrossbowWidget
- m_dragStartPoint : Game.FurnitureDesignWidget, Game.SliderWidget
- m_dragWidget : Game.DragHostWidget
- m_drawables : Game.SubsystemDrawing
- m_drawBlockEnvironmentData : Game.ComponentFirstPersonModel, Game.ComponentHumanModel, Game.ComponentVrHandsModel, Game.SubsystemPickables, Game.SubsystemProjectiles
- m_drawContextsCache : Game.Widget
- m_drawItems : Game.Widget.DrawContext
- m_drawItemsCache : Game.Widget.DrawContext
- m_drawOrders : Game.ComponentAimingSights, Game.ComponentBlockHighlight, Game.ComponentDiggingCracks, Game.ComponentFirstPersonModel, Game.ComponentGlowingEyes, Game.ComponentScreenOverlays, Game.ComponentVrHandsModel, Game.SubsystemGlow, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemTerrain, Game.SubsystemWeather
- m_driveVector : Game.ComponentCattleDriveBehavior
- m_dropsPanel : Game.BestiaryDescriptionScreen
- m_dropValues : Game.SubsystemTerrain
- m_drums : Game.SoundGeneratorElectricElement
- m_dt : Game.ComponentAvoidPlayerBehavior, Game.ComponentChaseBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentHerdBehavior, Game.ComponentLayEggBehavior, Game.ComponentRandomPeckBehavior
- m_dumpStartTime : Game.ComponentDumpRiderBehavior
- m_duration : Game.ExplosionParticleSystem, Game.PukeParticleSystem, Game.SmokeTrailParticleSystem, Game.WhalePlumeParticleSystem
- m_eatTime : Game.ComponentEatPickableBehavior
- m_editButton : Game.BulletinDialog, Game.PlayerWidget
- m_editingTextData : Game.EditSignDialog
- m_editItemButton : Game.ComponentGui
- m_editOverlayWidget : Game.InventorySlotWidget
- m_eggBlock : Game.SubsystemEggBlockBehavior
- m_eggType : Game.ComponentLayEggBehavior
- m_eggTypes : Game.EggBlock
- m_electricElements : Game.SubsystemElectricity
- m_electricElementsByCellFace : Game.SubsystemElectricity
- m_electricElementsToAdd : Game.SubsystemElectricity
- m_electricElementsToRemove : Game.SubsystemElectricity
- m_ellipsis : Game.FontTextWidget
- m_embeddedInIceCounter : Game.ComponentBody
- m_emissionColorParameter : Game.ModelShader
- m_emptyBucketBlockIndex : Game.SubsystemBucketBlockBehavior
- m_endedParticleSystems : Game.SubsystemParticles
- m_enterVisibilityRange : Game.SettingsPerformanceScreen
- m_entity : Game.InventorySlotWidget
- m_entityReference : Game.EntityReference
- m_enumerator : Game.SubsystemSaplingBlockBehavior
- m_environmentBehaviorButton : Game.WorldOptionsScreen
- m_environmentTemperature : Game.ComponentVitalStats
- m_error : Game.ExceptionManager
- m_errorLabel : Game.ModifyWorldScreen, Game.NewWorldScreen
- m_expanded : Game.TreeViewNode
- m_expandIcon : Game.TreeViewNodeContentItem
- m_expandIconTexture : Game.TreeViewNodeContentItem
- m_expansionProbabilities : Game.SubsystemFireBlockBehavior
- m_experienceBlockIndex : Game.ComponentPickableGathererPlayer
- m_experienceLink : Game.VitalStatsWidget
- m_experienceValueBar : Game.VitalStatsWidget
- m_explosionParticleSystem : Game.SubsystemExplosions
- m_explosionPressures : Game.ArrowBlock, Game.BulletBlock
- m_explosiveDataByPoint : Game.SubsystemExplosivesBlockBehavior
- m_externalContentButton : Game.ContentScreen
- m_externalContentProvider : Game.ExternalContentScreen
- m_extraStats : Game.PerformanceManager
- m_eyeGlowPoints : Game.ComponentGlowingEyes
- m_eyePosition : Game.ComponentCreatureModel
- m_eyeRotation : Game.ComponentCreatureModel
- m_fabricColors : Game.SubsystemPalette
- m_facesMaps : Game.FurnitureBlock
- m_faceToPoint3 : Game.CellFace
- m_faceToVector3 : Game.CellFace
- m_fadeIn : Game.LeavesParticleSystem
- m_fadeSound : Game.MusicManager
- m_fadeSpeed : Game.MusicManager
- m_fadeStartTime : Game.MusicManager
- m_fadeWait : Game.MusicManager
- m_failureHandler : Game.ScreenCaptureManager
- m_falling : Game.ComponentLocomotion
- m_fallResilience : Game.ComponentDamage, Game.ComponentHealth
- m_feedbackCache : Game.CommunityContentManager, OriginalCommunityContentManager
- m_feedFactor : Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel
- m_feedPosition : Game.ComponentRandomFeedBehavior
- m_feedTime : Game.ComponentRandomFeedBehavior
- m_fillCount : Game.StackPanelWidget
- m_filter : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen, Game.ViewGameLogDialog, ManageContentScreen, ManageUserScreen, ModsManageContentScreen
- m_filterButton : Game.ViewGameLogDialog, ManageUserScreen
- m_filterLabel : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen, ManageContentScreen, ManageUserScreen
- m_finsBlockMeshes : Game.FireworksBlock
- m_fire : Game.FurnaceWidget
- m_fireData : Game.SubsystemFireBlockBehavior
- m_fireDuration : Game.ComponentOnFire
- m_fireParticleSystem : Game.ComponentFurnace
- m_firePointsCopy : Game.SubsystemFireBlockBehavior
- m_fireRenderer : Game.FireWidget
- m_fireResilience : Game.ComponentDamage, Game.ComponentHealth
- m_fireSound : Game.SubsystemAmbientSounds
- m_fireSoundIntensity : Game.SubsystemFireBlockBehavior
- m_fireSoundVolume : Game.SubsystemCampfireBlockBehavior, Game.SubsystemFireBlockBehavior
- m_fireTouchCount : Game.ComponentOnFire
- m_fireWidget : Game.SmeltingRecipeWidget
- m_firstEnterInstallScreen : ModsManageContentScreen
- m_firstEnterScreen : ModsManageContentScreen
- m_firstVisibleIndex : Game.ListPanelWidget
- m_fixedSize : Game.StackPanelWidget
- m_flashCount : Game.ValueBarWidget
- m_flatBatch : Game.BevelledRectangleWidget
- m_flatTerrainBlock : Game.WorldOptionsScreen
- m_flatTerrainBlockButton : Game.WorldOptionsScreen
- m_flatTerrainBlockLabel : Game.WorldOptionsScreen
- m_flatTerrainLevelSlider : Game.WorldOptionsScreen
- m_flatTerrainMagmaOceanCheckbox : Game.WorldOptionsScreen
- m_flatTerrainPanel : Game.WorldOptionsScreen
- m_flatTerrainShoreRoughnessSlider : Game.WorldOptionsScreen
- m_flickering : Game.FireworksParticleSystem
- m_flipVerticalAxisButton : Game.SettingsControlsScreen
- m_fluDuration : Game.ComponentFlu
- m_fluidBlock : Game.SubsystemFluidBlockBehavior
- m_fluidBlocks : Game.BlocksManager
- m_fluidBottomPosition : Game.ThermometerBlock
- m_fluidEffectsPlayed : Game.ComponentBody
- m_fluidMesh : Game.ThermometerBlock
- m_fluidRandomFlowDirections : Game.SubsystemFluidBlockBehavior
- m_fluOnset : Game.ComponentFlu
- m_flyAnimationSpeed : Game.ComponentBirdModel
- m_flying : Game.ComponentLocomotion
- m_flyOrder : Game.ComponentLocomotion, Game.ComponentPilot
- m_focus : Game.InventorySlotWidget
- m_focusStartTime : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- m_fogBottomTopDensityParameter : Game.ModelShader
- m_fogButtonWidget : Game.ComponentGui
- m_fogColorParameter : Game.ModelShader
- m_fogEndTime : Game.SubsystemWeather
- m_fogRampTime : Game.SubsystemWeather
- m_fogSeedRandom : Game.SubsystemSky
- m_fogStartTime : Game.SubsystemWeather
- m_fogYMultiplierParameter : Game.ModelShader
- m_font : Game.FontTextWidget, Game.LegacyTextBoxWidget, Game.SubsystemSignBlockBehavior
- m_fontBatch : Game.PerformanceManager
- m_fontScale : Game.FontTextWidget, Game.SubsystemSignBlockBehavior
- m_fontSpacing : Game.FontTextWidget
- m_food : Game.ComponentVitalStats
- m_foodFactors : Game.ComponentEatPickableBehavior
- m_foodLink : Game.VitalStatsWidget
- m_foodOverlayWidget : Game.InventorySlotWidget
- m_foodValueBar : Game.VitalStatsWidget
- m_footstepSoundsValuesDictionary : Game.SubsystemSoundMaterials
- m_footstepsPhase : Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- m_frameBeginTime : Game.Program
- m_frameCount : Game.PerformanceManager
- m_frameData : Game.PerformanceManager
- m_frameDataIndex : Game.PerformanceManager
- m_framerateLimitSlider : Game.SettingsPerformanceScreen
- m_freeSpaceOffsets : Game.ComponentBody
- m_frequency : Game.RandomJumpCamera
- m_friendlyFireButton : Game.WorldOptionsScreen
- m_front : Game.ParticleSystem< T >
- m_fuelEndTime : Game.ComponentFurnace
- m_fuelSlot : Game.FurnaceWidget
- m_fullBlockIndex : Game.SlabBlock
- m_furnaceGrid : Game.FurnaceWidget
- m_furnaceSize : Game.ComponentFurnace
- m_furnitureDesigns : Game.SubsystemFurnitureBlockBehavior
- m_furnitureInventoryPanel : Game.FurnitureSetItemWidget
- m_furniturePackNames : Game.FurniturePacksManager
- m_furnitureSet : Game.FurnitureDesign, Game.FurnitureSetItemWidget
- m_furnitureSetList : Game.FurnitureInventoryPanel
- m_furnitureSets : Game.SubsystemFurnitureBlockBehavior
- m_fuseSound : Game.SubsystemExplosivesBlockBehavior
- m_futureSimulateLists : Game.SubsystemElectricity
- m_gait : Game.ComponentFourLeggedModel
- m_gameDatabase : Game.DatabaseManager
- m_gameModeButton : Game.ModifyWorldScreen, Game.NewWorldScreen
- m_gamepadCursorSpeedSlider : Game.SettingsControlsScreen
- m_gamepadDeadZoneSlider : Game.SettingsControlsScreen
- m_gamepadHelpDialog : Game.ComponentGui
- m_gamepadHelpMessageShown : Game.ComponentGui
- m_gameTime : Game.SubsystemTime
- m_gameTimeDelta : Game.SubsystemTime
- m_gameTimeFactor : Game.SubsystemTime
- m_gameTimeFactorSleep : Game.SubsystemTime
- m_gameWidget : Game.InventorySlotWidget, Game.PlayerData, Game.PrecipitationShaftParticleSystem
- m_gameWidgets : Game.SubsystemGameWidgets
- m_gcUsed : Game.FurnitureDesign
- m_generatedProjectiles : Game.SubsystemExplosions
- m_generateSources : Game.SubsystemFluidBlockBehavior
- m_generationSpeed : Game.ShapeshiftParticleSystem
- m_geometry : Game.ComponentDiggingCracks, Game.FurnitureDesign
- m_germaniumBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_globalBounds : Game.Widget
- m_globalColorTransform : Game.Widget
- m_globalScale : Game.Widget
- m_globalTransform : Game.Widget
- m_glowPoint : Game.LedElectricElement, Game.MulticoloredLedElectricElement, Game.OneLedElectricElement
- m_glowPoints : Game.FourLedElectricElement, Game.SevenSegmentDisplayElectricElement, Game.SubsystemGlow
- m_glowTexture : Game.SubsystemSky
- m_grad3 : Game.SimplexNoise
- m_granitePocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_granularity : Game.SliderWidget
- m_graphicsButton : Game.SettingsScreen
- m_gravelPocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_greenoutDuration : Game.ComponentSickness
- m_greenoutFactor : Game.ComponentSickness
- m_gridPanel : Game.EditMemoryBankDialog, Game.EditTruthTableDialog
- m_gridWidget : Game.CraftingRecipeWidget, Game.SmeltingRecipeWidget
- m_hand1Bone : Game.ComponentHumanModel
- m_hand2Bone : Game.ComponentHumanModel
- m_handAngles1 : Game.ComponentHumanModel
- m_handAngles2 : Game.ComponentHumanModel
- m_handledBlocks : Game.SubsystemStairsBlockBehavior
- m_handler : Game.BuildFurnitureDialog, Game.EditAdjustableDelayGateDialog, Game.EditColorDialog, Game.EditMemoryBankDialog, Game.EditPistonDialog, Game.EditTruthTableDialog, Game.EditVoltageLevelDialog, Game.MessageDialog, Game.TextBoxDialog
- m_handler1 : Game.TerrainBrush.Brush, Game.TerrainBrush.Counter
- m_handler2 : Game.TerrainBrush.Brush, Game.TerrainBrush.Counter, Game.TextBoxDialog
- m_handleTextureSlot : Game.AxeBlock, Game.HammerBlock, Game.MacheteBlock, Game.PickaxeBlock, Game.RakeBlock, Game.ShovelBlock, Game.SpearBlock
- m_handLight : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- m_handModel : Game.ComponentFirstPersonModel
- m_hasFocus : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- m_hash : Game.FurnitureDesign
- m_hasVerticalTail : Game.ComponentFishModel
- m_hasWings : Game.ComponentBirdModel
- m_hazeStartDensityParameter : Game.ModelShader
- m_headAngles : Game.ComponentHumanModel
- m_headAngleY : Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel
- m_headBlockMeshes : Game.FireworksBlock
- m_headBone : Game.ComponentBirdModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- m_headingOffset : Game.ComponentHumanModel
- m_headText : Game.ViewGameLogDialog
- m_headTextureSlot : Game.AxeBlock, Game.HammerBlock, Game.MacheteBlock, Game.PickaxeBlock, Game.RakeBlock, Game.ShovelBlock, Game.SpearBlock
- m_healthBarWidget : Game.InventorySlotWidget
- m_healthLink : Game.VitalStatsWidget
- m_healthValueBar : Game.VitalStatsWidget
- m_heardNoise : Game.ComponentRunAwayBehavior
- m_heatLevel : Game.ComponentFurnace
- m_height : Game.FallenLeavesBlock, Game.SnowBlock
- m_heightByLevel : Game.FluidBlock
- m_helpButton : Game.GamepadHelpDialog, Game.KeyboardHelpDialog
- m_helpButtonWidget : Game.ComponentGui
- m_herdingRange : Game.ComponentHerdBehavior
- m_hexChars : Game.MemoryBankData, Game.TruthTableData
- m_hideButtonWidget : Game.CancellableBusyDialog
- m_hideFireParticle : Game.ComponentOnFire
- m_hideMoveLookPadsButton : Game.SettingsUiScreen
- m_highlighted : Game.FurnitureSetItemWidget
- m_highlightRaycastResult : Game.ComponentBlockHighlight
- m_highlightWidget : Game.InventorySlotWidget
- m_holdDurationSlider : Game.SettingsControlsScreen
- m_hookBugLogged : ModsManager
- m_horizontalCreativeFlightButton : Game.SettingsControlsScreen
- m_horizontalCreativeFlightPanel : Game.SettingsControlsScreen
- m_howlDuration : Game.ComponentHowlBehavior
- m_howlSoundName : Game.ComponentHowlBehavior
- m_howlTime : Game.ComponentHowlBehavior
- m_humidityOffset : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_humidityOffsetSlider : Game.WorldOptionsScreen
- m_hungerFactors : Game.ComponentFactors
- m_hungerLabel : Game.VitalStatsWidget
- m_hungerLink : Game.VitalStatsWidget
- m_iceVertices : Game.ComponentScreenOverlays
- m_icon : Game.TreeViewNodeContentItem
- m_iconViewScales : Game.ArrowBlock
- m_idleSound : Game.ComponentCreatureSounds
- m_idleSoundMinDistance : Game.ComponentCreatureSounds
- m_idToAddressMap : Game.CommunityContentManager, OriginalCommunityContentManager
- m_ignoreFireUntil : Game.ComponentAvoidFireBehavior
- m_ignoreSelectionChanged : Game.FurnitureInventoryPanel
- m_ignoreTextChanges : Game.EditMemoryBankDialog, Game.EditTruthTableDialog
- m_imageExtrusionsCache : Game.BlocksManager
- m_imageWidget : Game.BevelledButtonWidget, Game.BitmapButtonWidget
- m_impactsSoundsValuesDictionary : Game.SubsystemSoundMaterials
- m_importanceLevel : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentLayEggBehavior, Game.ComponentLookAroundBehavior, Game.ComponentMoveAwayBehavior, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRunAwayBehavior, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentWalkAroundBehavior
- m_inactiveParticles : Game.ExplosionParticleSystem
- m_increaseDetailDialogShown : Game.GameMenuDialog
- m_increaseResolutionButton : Game.BuildFurnitureDialog
- m_index : Game.BestiaryDescriptionScreen, Game.FurnitureDesign, Game.RecipaediaDescriptionScreen, Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.WidgetsList.Enumerator
- m_indices : Game.ComponentDiggingCracks
- m_inext : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- m_inextp : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- m_infoList : Game.BestiaryDescriptionScreen
- m_ingredient : Game.CraftingRecipeSlotWidget
- m_inHandItemOffset : Game.ComponentHumanModel
- m_inHandItemRotation : Game.ComponentHumanModel
- m_initialSpawnWaitTime : Game.PlayerData
- m_injuryAmount : Game.Attackment
- m_injuryColorFactor : Game.ComponentCreatureModel
- m_innerClothedTexture : Game.ComponentClothing
- m_innerClothingModelWidget : Game.ClothingWidget
- m_innerMesh : Game.ClothingBlock
- m_innerSlotsOrderList : Game.ComponentClothing
- m_inputBox : Game.RunJsDialog
- m_inputKey : Game.CommunityContentScreen
- m_installFilterButton : ModsManageContentScreen
- m_installModInfo : ModsManageContentScreen
- m_installModList : ModsManageContentScreen
- m_installPath : ModsManageContentScreen
- m_instancesCount : Game.ModelShader
- m_instructionsLabel : Game.BowWidget, Game.CrossbowWidget, Game.MusketWidget
- m_insulationLabel : Game.VitalStatsWidget
- m_insulationLink : Game.VitalStatsWidget
- m_intensity : Game.LightBulbElectricElement, Game.PrecipitationShaftParticleSystem
- m_interactionBoxesByRotation : Game.FurnitureDesign
- m_interactionMode : Game.FurnitureDesign
- m_interactiveOverlayWidget : Game.InventorySlotWidget
- m_inventory : Game.BowWidget, Game.ComponentPickableGathererPlayer, Game.CrossbowWidget, Game.InventorySlotWidget, Game.MusketWidget, Game.ShortInventoryWidget
- m_inventoryButtonWidget : Game.ComponentGui
- m_inventoryDragData : Game.InventorySlotWidget
- m_inventoryGrid : Game.BowWidget, Game.ChestWidget, Game.ClothingWidget, Game.CraftingTableWidget, Game.CreativeInventoryPanel, Game.CrossbowWidget, Game.DispenserWidget, Game.FullInventoryWidget, Game.FurnaceWidget, Game.FurnitureInventoryPanel, Game.MusketWidget, Game.ShortInventoryWidget
- m_inventorySlotWidget : Game.BowWidget, Game.CrossbowWidget, Game.MusketWidget
- m_inventoryToGatherPickable : Game.ComponentBlockEntity
- m_invertedGlobalTransform : Game.Widget
- m_invertedProjectionMatrix : Game.BasePerspectiveCamera
- m_invertedViewMatrix : Game.BasePerspectiveCamera
- m_invPointerMatrix : Game.HygrometerBlock
- m_ioExceptionDealt : Game.TerrainSerializer23
- m_ironBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_isActionAllowed : Game.MultistateFurnitureElectricElement
- m_isActive : Game.RainSplashParticleSystem, Game.SnowSplashParticleSystem
- m_isAdmin : Game.CommunityContentScreen, Game.ContentScreen, Game.MotdManager, ModsManageContentScreen
- m_isAimBlocked : Game.ComponentPlayer
- m_isAnimating : Game.ComponentRider
- m_isCleared : Game.WidgetInput
- m_isCNLanguageType : Game.CommunityContentScreen
- m_isContentLoaded : Game.LoadingScreen
- m_isDigBlocked : Game.ComponentPlayer
- m_isDismissed : Game.ListSelectionDialog
- m_isDismounting : Game.ComponentRider
- m_isDispenseAllowed : Game.DispenserElectricElement
- m_isEmpty : Game.ExplosionParticleSystem, Game.PrecipitationShaftParticleSystem
- m_isEnabled : Game.ComponentDumpRiderBehavior, Game.ComponentSteedBehavior, Game.ComponentSummonBehavior, Game.Widget
- m_isExistingWorld : Game.WorldOptionsScreen
- m_isFast : Game.ComponentMoveAwayBehavior
- m_isIncendiary : Game.GunpowderKegBlock
- m_isInitialized : Game.MarketplaceManager
- m_islandSize : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- m_islandSizeEW : Game.WorldOptionsScreen
- m_islandSizeNS : Game.WorldOptionsScreen
- m_islandSizes : Game.WorldOptionsScreen
- m_islandTerrainPanel : Game.WorldOptionsScreen
- m_isLayoutTransformIdentity : Game.Widget
- m_isMessageAllowed : Game.SignElectricElement
- m_isMouseCursorVisible : Game.WidgetInput
- m_isOwn : Game.CommunityContentScreen
- m_isPadCursorVisible : Game.WidgetInput
- m_isPersistent : Game.ComponentChaseBehavior
- m_isRenderTransformIdentity : Game.Widget
- m_isRotEnabled : Game.SubsystemRotBlockBehavior
- m_isRotten : Game.BasePumpkinBlock
- m_isSaddled : Game.ComponentStubbornSteedBehavior
- m_isTrialMode : Game.MarketplaceManager
- m_isUnderWater : Game.ComponentScreenOverlays
- m_isValid : Game.BuildFurnitureDialog
- m_isViewHoldStarted : Game.ComponentInput
- m_isVisible : Game.PrecipitationShaftParticleSystem, Game.Widget
- m_isVrCursorVisible : Game.WidgetInput
- m_itemLight : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- m_itemOffset : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- m_itemRotation : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- m_items : Game.ListPanelWidget, Game.SubsystemItemsScanner
- m_itemsCache : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen
- m_itemsCacheExpiryTime : Game.OriginalCommunityContentScreen
- m_itemsData : Game.SubsystemEditableItemBehavior< T >
- m_itemSize : Game.ListPanelWidget
- m_jawBone : Game.ComponentFishModel
- m_jump : Game.MoveRoseWidget
- m_jumping : Game.ComponentLocomotion
- m_jumpOrder : Game.ComponentLocomotion, Game.ComponentPilot
- m_jumpStrength : Game.ComponentAutoJump
- m_jumpTouchId : Game.MoveRoseWidget
- m_keyboardHelpDialog : Game.ComponentGui
- m_keyboardHelpMessageShown : Game.ComponentGui
- m_keyboardMappingEntry : Game.SettingsControlsScreen
- m_keysList : Game.KeyboardMappingScreen
- m_kickFactor : Game.ComponentFlightlessBirdModel
- m_kickPhase : Game.ComponentBirdModel, Game.ComponentFlightlessBirdModel
- m_killVerbs : Game.ComponentCreature
- m_label : Game.EditColorDialog
- m_labelCanvasWidget : Game.SliderWidget
- m_labels : Game.EditPaletteDialog
- m_labelWidget : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.CheckboxWidget, Game.CraftingRecipeSlotWidget, Game.LinkWidget, Game.SliderWidget
- m_ladderActivationTime : Game.ComponentLocomotion
- m_lagAngles : Game.ComponentFirstPersonModel
- m_languageButton : Game.SettingsUiScreen
- m_languageSwitchButton : Game.MainMenuScreen
- m_languageType : Game.EditPistonDialog
- m_largeLabelWidget : Game.BusyDialog, Game.CancellableBusyDialog, Game.MessageDialog, Game.SpawnDialog
- m_largeMessageWidget : Game.ComponentGui
- m_largeNumber : Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory
- m_lastActionTime : Game.ComponentPlayer, Game.MultistateFurnitureElectricElement
- m_lastAnimateGameTime : Game.SubsystemAnimatedTextures
- m_lastAttackedTime : Game.ComponentVitalStats
- m_lastAutoJumpTime : Game.ComponentAutoJump
- m_lastAutosaveTime : Game.GameScreen
- m_lastBoxesStepTime : Game.BusyBarWidget
- m_lastChangeCircuitStep : Game.ChristmasTreeElectricElement, Game.DoorElectricElement, Game.FenceGateElectricElement, Game.LightBulbElectricElement, Game.SpikedPlankElectricElement, Game.TrapDoorElectricElement
- m_lastClockValue : Game.RealTimeClockElectricElement
- m_lastCoughingSoundTime : Game.ComponentCreatureSounds
- m_lastCoughTime : Game.ComponentFlu
- m_lastCount : Game.InventorySlotWidget
- m_lastDelayCalculationStep : Game.DelayGateElectricElement
- m_lastDigFrameIndex : Game.ComponentMiner
- m_lastDispenseTime : Game.DispenserElectricElement
- m_lastDrag : Game.PlayerModelWidget
- m_lastDragPosition : Game.ScrollPanelWidget
- m_lastEffectTime : Game.ComponentFlu
- m_lastFood : Game.ComponentVitalStats
- m_lastHealth : Game.ComponentHealth
- m_lastHitpoints : Game.ComponentDamage
- m_lastHitTime : Game.ComponentMiner
- m_lastInjuryTimes : Game.SubsystemSpikesBlockBehavior
- m_lastInstallModInfo : ModsManageContentScreen
- m_lastJumpTime : Game.ComponentInput
- m_lastLeftTrigger : Game.ComponentInput
- m_lastLength : Game.PistonElectricElement
- m_lastLevelTextValue : Game.ComponentLevel
- m_lastLightningStrikeTime : Game.SubsystemSky
- m_lastLineChangeTime : Game.MotdWidget
- m_lastMessageTime : Game.ComponentFlu, Game.ComponentSickness, Game.SignElectricElement
- m_lastMilkingTime : Game.ComponentUdder
- m_lastMountableCreatureSearchTime : Game.ComponentGui
- m_lastNauseaTime : Game.ComponentSickness
- m_lastNoiseSourcePosition : Game.ComponentRunAwayBehavior
- m_lastNotBlockedTime : Game.ComponentSteedBehavior
- m_lastPath : ModsManageContentScreen
- m_lastPathfindingDestination : Game.ComponentPathfinding
- m_lastPathfindingTime : Game.ComponentPathfinding
- m_lastPokingPhase : Game.ComponentMiner
- m_lastPosition : Game.ComponentLocomotion, Game.FireworksTrailParticleSystem
- m_lastPressFrameIndex : Game.PressurePlateElectricElement
- m_lastPukeSoundTime : Game.ComponentCreatureSounds
- m_lastPukeTime : Game.ComponentSickness
- m_lastRightTrigger : Game.ComponentInput
- m_lastRotTime : Game.SubsystemRotBlockBehavior
- m_lastScanDuration : Game.SubsystemFireBlockBehavior
- m_lastScanTime : Game.SubsystemFireBlockBehavior
- m_lastShaftsUpdatePositions : Game.SubsystemWeather
- m_lastSkylightIntensity : Game.PrecipitationShaftParticleSystem
- m_lastSkylightValue : Game.TerrainUpdater
- m_lastSleep : Game.ComponentVitalStats
- m_lastSoundTime : Game.ComponentCreatureSounds
- m_lastStamina : Game.ComponentVitalStats
- m_lastStoredVoltage : Game.BaseDelayGateElectricElement
- m_lastStuckCheckPosition : Game.ComponentPilot
- m_lastStuckCheckTime : Game.ComponentPilot
- m_lastTemperature : Game.ComponentVitalStats
- m_lastTmpTruthTableDataData : Game.EditTruthTableDialog
- m_lastToneInput : Game.SoundGeneratorElectricElement
- m_lastToolHintTime : Game.ComponentMiner
- m_lastTotalElapsedGameTime : Game.ComponentClothing, Game.SubsystemGameInfo
- m_lastUpdatePositions : Game.SubsystemSignBlockBehavior
- m_lastUpdateTime : Game.PrecipitationShaftParticleSystem
- m_lastViewY : Game.PrecipitationShaftParticleSystem
- m_lastVisibleIndex : Game.ListPanelWidget
- m_lastWetness : Game.ComponentVitalStats
- m_lastYpr : Game.ComponentFirstPersonModel
- m_latestScanModList : ModsManageContentScreen
- m_layFrequency : Game.ComponentLayEggBehavior
- m_layoutDirection : Game.ValueBarWidget
- m_layoutTransform : Game.Widget
- m_layTime : Game.ComponentLayEggBehavior
- m_leafParticles : Game.SubsystemDeciduousLeavesBlockBehavior
- m_leavesBlockMesh : Game.ChristmasTreeBlock
- m_leavesToCheck : Game.SubsystemWoodBlockBehavior
- m_leftBottomBar : Game.MainMenuScreen
- m_leftButton : Game.BuildFurnitureDialog
- m_leftButtonWidget : Game.BestiaryDescriptionScreen, Game.RecipaediaDescriptionScreen
- m_leftControlsContainerWidget : Game.ComponentGui
- m_leftHandedLayoutButton : Game.SettingsControlsScreen
- m_leg1Bone : Game.ComponentBirdModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- m_leg2Bone : Game.ComponentBirdModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- m_leg3Bone : Game.ComponentFourLeggedModel
- m_leg4Bone : Game.ComponentFourLeggedModel
- m_legAngle1 : Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel
- m_legAngle2 : Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel
- m_legAngle3 : Game.ComponentFourLeggedModel
- m_legAngle4 : Game.ComponentFourLeggedModel
- m_legAngles1 : Game.ComponentHumanModel
- m_legAngles2 : Game.ComponentHumanModel
- m_lieDownFactorEye : Game.ComponentHumanModel
- m_lieDownFactorModel : Game.ComponentHumanModel
- m_light : Game.ComponentScreenOverlays
- m_lightAttenuationWithDistance : Game.TerrainUpdater
- m_lightningButtonWidget : Game.ComponentGui
- m_lightningIntensity : Game.SubsystemWeather
- m_lightningStrikeBrightness : Game.SubsystemSky
- m_lightningStrikePosition : Game.SubsystemSky
- m_lightSources : Game.TerrainUpdater
- m_lightValuesMoonless : Game.SubsystemSky
- m_lightValuesNormal : Game.SubsystemSky
- m_limestonePocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_linearPanel : Game.EditMemoryBankDialog, Game.EditTruthTableDialog
- m_linearTextBox : Game.EditMemoryBankDialog, Game.EditTruthTableDialog
- m_lineCheckboxes : Game.EditTruthTableDialog
- m_lines : Game.FontTextWidget, Game.MotdWidget
- m_linesAvailableHeight : Game.FontTextWidget
- m_linesAvailableWidth : Game.FontTextWidget
- m_linesButton : Game.EditSignDialog
- m_linesPage : Game.EditSignDialog
- m_linesSize : Game.FontTextWidget
- m_lineTextBoxes : Game.EditMemoryBankDialog
- m_linkButton : Game.ContentScreen
- m_linkedDesign : Game.FurnitureDesign
- m_linkTextBoxWidget : Game.DownloadContentFromLinkDialog, Game.PublishCommunityLinkDialog
- m_listCategoryIndex : Game.RecipaediaScreen
- m_listDirty : Game.ExternalContentScreen
- m_listenerPositions : Game.SubsystemAudio
- m_listPanel : Game.EditPaletteDialog, Game.OriginalCommunityContentScreen, Game.ViewGameLogDialog
- m_listsCache : Game.SubsystemElectricity
- m_listWidget : Game.ListSelectionDialog
- m_litBarColor : Game.ValueBarWidget
- m_litBarColor2 : Game.ValueBarWidget
- m_litDecorationsBlockMesh : Game.ChristmasTreeBlock
- m_loadingLabel : Game.GameLoadingScreen
- m_loadTimeLinkedDesignIndex : Game.FurnitureDesign
- m_lock : Game.ArrayCache< T >, Game.TerrainSerializer23
- m_lockButton : ManageUserScreen
- m_loginLogoutButton : Game.ExternalContentScreen
- m_loginProcessData : Game.DropboxExternalContentProvider, Game.SchubExternalContentProvider
- m_longTermAverageFrameTime : Game.PerformanceManager
- m_look : Game.ComponentHerdBehavior
- m_lookAngles : Game.ComponentLocomotion
- m_lookAroundTime : Game.ComponentLookAroundBehavior
- m_lookAutoLevelX : Game.ComponentLocomotion
- m_lookAutoLevelY : Game.ComponentLocomotion
- m_lookContainerWidget : Game.ComponentGui
- m_lookControlModeButton : Game.SettingsControlsScreen
- m_lookOrder : Game.ComponentDumpRiderBehavior, Game.ComponentLocomotion
- m_lookPadContainerWidget : Game.ComponentGui
- m_lookRectangleContainerWidget : Game.ComponentGui
- m_lookRectangleWidget : Game.ComponentGui
- m_lookSensitivitySlider : Game.SettingsControlsScreen
- m_lootDropped : Game.ComponentLoot
- m_lootList : Game.ComponentLoot
- m_lootOnFireList : Game.ComponentLoot
- m_lowFPSToTimeDecelerationSlider : Game.SettingsPerformanceScreen
- m_magmaBlockIndex : Game.SubsystemBucketBlockBehavior
- m_magmaBucketBlockIndex : Game.SubsystemBucketBlockBehavior
- m_magmaOffset1 : Game.SubsystemAnimatedTextures
- m_magmaOffset2 : Game.SubsystemAnimatedTextures
- m_magmaOrder : Game.SubsystemAnimatedTextures
- m_magmaPocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_magmaSound : Game.SubsystemAmbientSounds
- m_magnets : Game.SubsystemMagnetBlockBehavior
- m_mainValue : Game.FurnitureDesign
- m_manageButton : Game.ContentScreen
- m_map : Game.BlockColorsMap
- m_mask : Game.TerrainContentsGenerator21.Random
- m_mask1 : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_mask2 : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_matchedIngredients : Game.ComponentCraftingTable, Game.ComponentFurnace
- m_matchedRecipe : Game.ComponentCraftingTable
- m_materialColorParameter : Game.ModelShader
- m_matrices : Game.FurnitureBlock
- m_matricesByData : Game.HygrometerBlock, Game.ThermometerBlock
- m_maxDigInDepth : Game.ComponentDigInMudBehavior
- m_maxDuration : Game.SmokeTrailParticleSystem
- m_maxExtension : Game.EditPistonDialog
- m_maxFallHeight : Game.ComponentPilot
- m_maxFallHeightRisk : Game.ComponentPilot
- m_maxFixedGameTimeDelta : Game.SubsystemTime
- m_maxGameTimeDelta : Game.SubsystemTime
- m_maximumLength : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- m_maxLeavesToCheck : Game.SubsystemWoodBlockBehavior
- m_maxLines : Game.FontTextWidget
- m_maxNameLength : Game.Profiler
- m_maxOctaves : Game.SoundGeneratorElectricElement
- m_maxTexts : Game.SubsystemSignBlockBehavior
- m_maxValue : Game.SliderWidget
- m_maxVisibilityDistance : Game.FireParticleSystem
- m_maxVisibilityDistanceSqr : Game.SubsystemSignBlockBehavior
- m_memoryBankData : Game.EditMemoryBankDialog
- m_MemoryBankStyle : Game.SettingsControlsScreen
- m_mesh : Game.CairnBlock
- m_meshesByData : Game.CampfireBlock, Game.MagnetBlock
- m_meshName : Game.IngotBlock, Game.RotateableMountedElectricElementBlock
- m_message : Game.ComponentGui, Game.MotdManager
- m_messageFactor : Game.ComponentSleep
- m_messages : Game.MessageWidget
- m_messageWidget : Game.ComponentGui
- m_metric : Game.Profiler
- m_metrics : Game.Profiler
- m_milkBucketBlockIndex : Game.SubsystemBucketBlockBehavior
- m_milkRegenerationTime : Game.ComponentUdder
- m_minAutoSleepTime : Game.ComponentSleep
- m_minCacheDuration1 : Game.ArrayCache< T >
- m_minCacheDuration2 : Game.ArrayCache< T >
- m_minCacheRatio1 : Game.ArrayCache< T >
- m_minCacheRatio2 : Game.ArrayCache< T >
- m_minCacheRatioLastTime1 : Game.ArrayCache< T >
- m_minCacheRatioLastTime2 : Game.ArrayCache< T >
- m_minFrictionFactor : Game.ComponentLocomotion
- m_minPathfindingPeriod : Game.ComponentPathfinding
- m_minRange : Game.ComponentFindPlayerBehavior
- m_minUpdateDistance : Game.SubsystemSignBlockBehavior
- m_minusAllowed : Game.CounterElectricElement
- m_minusButton : Game.EditAdjustableDelayGateDialog
- m_minValue : Game.SliderWidget
- m_minWetness : Game.ComponentSleep
- m_mirrorButton : Game.BuildFurnitureDialog
- m_moanSound : Game.ComponentCreatureSounds
- m_moanSoundMinDistance : Game.ComponentCreatureSounds
- m_modalPanelAnimationData : Game.ComponentGui
- m_modalPanelContainerWidget : Game.ComponentGui
- m_mode : Game.EditPistonDialog, Game.PlayerScreen
- m_model : Game.ComponentModel
- m_modelName : Game.AttachedSignBlock, Game.DoorBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FoodBlock, Game.GunpowderKegBlock, Game.LadderBlock, Game.PostedSignBlock, Game.RotateableMountedElectricElementBlock, Game.TrapdoorBlock
- m_modelsToDraw : Game.SubsystemModelsRenderer
- m_modelsToPrepare : Game.SubsystemModelsRenderer
- m_modelWidget : Game.BestiaryDescriptionScreen, Game.PlayerModelWidget
- m_modifiedCells : Game.SubsystemTerrain
- m_modifiedList : Game.SubsystemTerrain
- m_modsContentLabel : ModsManageContentScreen
- m_modsContentList : ModsManageContentScreen
- m_modTipsTime : Game.PlayScreen
- m_moonTextures : Game.SubsystemSky
- m_moreButton : Game.FurnitureInventoryPanel
- m_moreButtonWidget : Game.ComponentGui
- m_moreContentsWidget : Game.ComponentGui
- m_moreLink : Game.OriginalCommunityContentScreen, ManageUserScreen
- m_moreOptionsButton : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen
- m_mountainsOffset : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_mountButtonWidget : Game.ComponentGui
- m_mountingFacesMask : Game.FurnitureDesign
- m_mouseDownButton : Game.WidgetInput
- m_mouseDownPoint : Game.WidgetInput
- m_mouseDragInProgress : Game.WidgetInput
- m_mouseDragTime : Game.WidgetInput
- m_mouseHoldInProgress : Game.WidgetInput
- m_moveButtonsContainerWidget : Game.ComponentGui
- m_moveContainerWidget : Game.ComponentGui
- m_moveControlModeButton : Game.SettingsControlsScreen
- m_moveLegWhenFeeding : Game.ComponentFourLeggedModel
- m_movePadContainerWidget : Game.ComponentGui
- m_moveRectangleContainerWidget : Game.ComponentGui
- m_moveRectangleWidget : Game.ComponentGui
- m_moveSensitivitySlider : Game.SettingsControlsScreen
- m_moveWidgetMarginXSlider : Game.SettingsControlsScreen
- m_moveWidgetMarginYSlider : Game.SettingsControlsScreen
- m_movingBlockEntities : Game.SubsystemBlockEntities
- m_movingBlocks : Game.SubsystemPistonBlockBehavior
- m_movingBlocksCollisionBoxes : Game.ComponentBody
- m_movingBlocksData : Game.SubsystemEditableItemBehavior< T >
- m_movingBlockSets : Game.ComponentBody, Game.SubsystemMovingBlocks
- m_multiplier : Game.TerrainContentsGenerator21.Random
- m_musicVolume : Game.SettingsManager
- m_musicVolumeSlider : Game.SettingsAudioScreen
- m_MusketBlockIndex : Game.SubsystemMusketBlockBehavior
- m_mutedSounds : Game.SubsystemAudio
- m_name : Game.ComponentName, Game.FurnitureDesign, Game.PlayerData
- m_nameButton : Game.BuildFurnitureDialog
- m_nameLabel : Game.BuildFurnitureDialog, Game.PlayerWidget, Game.RateCommunityContentDialog, Game.ReportCommunityContentDialog
- m_names : Game.SubsystemPalette
- m_nameSuffix : Game.CraftingRecipeWidget, Game.SmeltingRecipeWidget
- m_namesValuesByType : Game.EnumUtils.Cache
- m_namesWidget : Game.LevelFactorDialog
- m_nameTextBox : Game.ModifyWorldScreen, Game.NewWorldScreen, Game.PlayerScreen
- m_nameTextBoxWidget : Game.DownloadContentFromLinkDialog, Game.PublishCommunityLinkDialog
- m_nameWasInvalid : Game.PlayerScreen
- m_nameWidget : Game.BestiaryDescriptionScreen, Game.CraftingRecipeWidget, Game.RecipaediaDescriptionScreen, Game.SmeltingRecipeWidget
- m_nearbyBodies : Game.ComponentPilot
- m_nearTexts : Game.SubsystemSignBlockBehavior
- m_neckBone : Game.ComponentBirdModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel
- m_needsInitialize : Game.PrecipitationShaftParticleSystem
- m_needsReset : Game.DoorElectricElement, Game.FenceGateElectricElement, Game.SpikedPlankElectricElement, Game.TrapDoorElectricElement
- m_needToUpdateIcon : Game.MainMenuScreen
- m_neighborOffsets : Game.SubsystemTerrain
- m_neighbors : Game.AStar< T >
- m_newSpawnChunks : Game.SubsystemCreatureSpawn
- m_newWorldButton : Game.PlayScreen, Game.TrialEndedScreen
- m_newWorldNames : Game.WorldsManager
- m_newWorldOnlyPanel : Game.WorldOptionsScreen
- m_newYearCelebrationTimeRemaining : Game.SubsystemFireworksBlockBehavior
- m_nextAutomaticScanTime : Game.SubsystemItemsScanner
- m_nextBodiesUpdateTime : Game.ComponentPilot
- m_nextCategoryButton : Game.RecipaediaScreen
- m_nextCheckTime : Game.ComponentOnFire
- m_nextChunkSpawnTime : Game.SubsystemSpawn
- m_nextDespawnTime : Game.SubsystemSpawn
- m_nextDiscardOldChunksTime : Game.SubsystemSpawn
- m_nextFindPickableTime : Game.ComponentEatPickableBehavior
- m_nextHandLightTime : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- m_nextParticle : Game.FireworksParticleSystem
- m_nextPickablesUpdateTime : Game.ComponentEatPickableBehavior
- m_nextPlayerIndex : Game.SubsystemPlayers
- m_nextRecipeButton : Game.RecipaediaRecipesScreen
- m_nextSongTime : Game.MusicManager
- m_nextSoundTime : Game.SubsystemAudio
- m_nextStepSimulateList : Game.SubsystemElectricity
- m_nextUpdateTime : Game.ComponentAvoidPlayerBehavior, Game.ComponentChaseBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentPathfinding, Game.ComponentPilot
- m_nextVisitedTime : Game.SubsystemSpawn
- m_nightChaseRange : Game.ComponentChaseBehavior
- m_nightChaseTime : Game.ComponentChaseBehavior
- m_nightEntityTemplateName : Game.ComponentShapeshifter
- m_nightRange : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentFindPlayerBehavior
- m_node : Game.TreeViewNodeContentItem
- m_nodes : Game.TreeViewNode, Game.TreeViewWidget
- m_nodesCache : Game.AStar< T >
- m_nodesCacheIndex : Game.AStar< T >
- m_noDropOnMovingBlockStopped : Game.SubsystemMovingBlocks
- m_objectShadowsButton : Game.SettingsPerformanceScreen
- m_oceanCorner : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat
- m_offset : Game.LadderBlock
- m_offsets : Game.ArrowBlock, Game.SeaUrchinBlock, Game.StarfishBlock
- m_okButton : Game.BulletinDialog, Game.EditAdjustableDelayGateDialog, Game.EditColorDialog, Game.EditMemoryBankDialog, Game.EditPaletteDialog, Game.EditPistonDialog, Game.EditSignDialog, Game.EditTruthTableDialog, Game.EditVoltageLevelDialog, Game.GamepadHelpDialog, Game.KeyboardHelpDialog
- m_okButtonWidget : Game.ExternalContentLinkDialog, Game.TextBoxDialog
- m_okWidget : Game.LevelFactorDialog
- m_onFireParticleSystem : Game.ComponentOnFire
- m_onNodeClicked : Game.TreeViewWidget
- m_opaqueShader : Game.TerrainRenderer
- m_openHeap : Game.AStar< T >
- m_oppositeFaces : Game.CellFace
- m_order : Game.ArrowBlock, Game.CommunityContentScreen, Game.OriginalCommunityContentScreen, ManageUserScreen
- m_orderButton : ManageUserScreen
- m_orderLabel : Game.CommunityContentScreen, Game.OriginalCommunityContentScreen
- m_originalBlockIndex : Game.BlocksManager
- m_originalCommunityContentButton : Game.ContentScreen
- m_originalCommunityContentModeButton : Game.SettingsUiScreen
- m_originalWorldSettings : Game.ModifyWorldScreen
- m_originalWorldSettingsData : Game.ModifyWorldScreen
- m_originX : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_originY : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_originZ : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_outerClothedTexture : Game.ComponentClothing
- m_outerClothingModels : Game.CharacterSkinsManager
- m_outerClothingModelWidget : Game.ClothingWidget
- m_outerMesh : Game.ClothingBlock
- m_outerSlotsOrderList : Game.ComponentClothing
- m_outOfMountTime : Game.ComponentRider
- m_outOfWaterTime : Game.ComponentFishOutOfWaterBehavior
- m_outputBox : Game.RunJsDialog
- m_outside : Game.SubsystemExplosions.SparseSpatialArray< T >
- m_overflow : Game.CounterElectricElement
- m_padCursorPosition : Game.WidgetInput
- m_padDownPoint : Game.WidgetInput
- m_padDragInProgress : Game.WidgetInput
- m_padDragTime : Game.WidgetInput
- m_pageDownButton : Game.CreativeInventoryWidget
- m_pageLabel : Game.CreativeInventoryWidget
- m_pagesCount : Game.CreativeInventoryPanel, Game.FurnitureInventoryPanel
- m_pageUpButton : Game.CreativeInventoryWidget
- m_painSound : Game.ComponentCreatureSounds
- m_painSoundMinDistance : Game.ComponentCreatureSounds
- m_palette : Game.EditPaletteDialog
- m_paletteButton : Game.WorldOptionsScreen
- m_panel2 : Game.EditPistonDialog
- m_panelContainer : Game.CreativeInventoryWidget
- m_pantingSound : Game.ComponentVitalStats
- m_parentBody : Game.ComponentBody
- m_parentDesiredSize : Game.Widget
- m_parentOffset : Game.Widget
- m_parsingPending : Game.ArrowLineWidget
- m_particles : Game.ParticleSystem< T >, Game.PrecipitationShaftParticleSystem, Game.ScreenSpaceFireRenderer
- m_particlesByPoint : Game.ExplosionParticleSystem
- m_particlesCount : Game.PrecipitationShaftParticleSystem
- m_particleSystem : Game.ComponentCetaceanBreatheBehavior, Game.ComponentShapeshifter, Game.SoundGeneratorElectricElement
- m_particleSystems : Game.SubsystemParticles
- m_particleSystemsByCell : Game.SubsystemCampfireBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemTorchBlockBehavior
- m_passwordButton : Game.RemoteControlDialog
- m_passwordLabel : Game.RemoteControlDialog
- m_path : Game.ExternalContentScreen, ModsManageContentScreen
- m_pathfindingCongestion : Game.ComponentPathfinding
- m_pathfindingCongestionCapacity : Game.ComponentPathfinding
- m_pathfindingCongestionCapacityLimit : Game.ComponentPathfinding
- m_pathfindingCongestionDecayRate : Game.ComponentPathfinding
- m_pathfindingResult : Game.ComponentPathfinding
- m_patterns : Game.SevenSegmentDisplayElectricElement
- m_pauseEvent : Game.TerrainUpdater
- m_peckAnimationSpeed : Game.ComponentBirdModel
- m_peckPhase : Game.ComponentBirdModel
- m_peckTime : Game.ComponentRandomPeckBehavior
- m_pendingLocations : Game.TerrainUpdater
- m_performanceButton : Game.SettingsScreen
- m_period : Game.RunningAverage
- m_periodicEventOffset : Game.ComponentAvoidFireBehavior, Game.ComponentStubbornSteedBehavior
- m_periodsPerDay : Game.RealTimeClockElectricElement
- m_permutations : Game.SimplexNoise
- m_persistentElementsVoltages : Game.SubsystemElectricity
- m_photoButtonWidget : Game.ComponentGui
- m_pickable : Game.ComponentEatPickableBehavior
- m_pickables : Game.ComponentEatPickableBehavior, Game.SubsystemPickables
- m_pickablesToRemove : Game.SubsystemPickables
- m_pitchSpeed : Game.FlyCamera
- m_pivotDistance : Game.DoorBlock, Game.FenceGateBlock
- m_placeHolder : Game.CommunityContentScreen
- m_playAllowedTime : Game.SoundGeneratorElectricElement
- m_playButton : Game.NewWorldScreen, Game.PlayerScreen, Game.PlayScreen
- m_playerClass : Game.PlayerData
- m_playerClassButton : Game.PlayerScreen
- m_playerData : Game.PlayerScreen, Game.PlayerWidget
- m_playerDeathTime : Game.PlayerData
- m_playerInput : Game.ComponentInput
- m_playerModel : Game.PlayerScreen, Game.PlayerWidget
- m_playerModels : Game.CharacterSkinsManager
- m_playersData : Game.SubsystemPlayers
- m_playersPanel : Game.PlayersScreen
- m_playerStats : Game.SubsystemPlayerStats
- m_playIntro : Game.ComponentIntro
- m_plusAllowed : Game.CounterElectricElement
- m_plusButton : Game.EditAdjustableDelayGateDialog
- m_point : Game.ComponentDiggingCracks, Game.LeavesParticleSystem
- m_pointerMatrix : Game.HygrometerBlock
- m_pointerMesh : Game.CompassBlock, Game.HygrometerBlock
- m_points : Game.BevelledRectangleWidget
- m_pointsString : Game.ArrowLineWidget
- m_pointsToUpdate : Game.SubsystemElectricity
- m_pokeAnimationTime : Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel
- m_pollableBehaviorsByContents : Game.SubsystemBlocksScanner
- m_pollChunkCoordinates : Game.SubsystemBlocksScanner
- m_pollingPeriod : Game.MotionDetectorElectricElement, Game.ThermometerElectricElement
- m_pollPass : Game.SubsystemBlocksScanner
- m_pollShaftsCount : Game.SubsystemBlocksScanner
- m_pollX : Game.SubsystemBlocksScanner
- m_pollZ : Game.SubsystemBlocksScanner
- m_populateNeeded : Game.FurnitureInventoryPanel
- m_populatingListCount : Game.OriginalCommunityContentScreen
- m_populationReductionConstant : Game.SubsystemCreatureSpawn
- m_portButton : Game.RemoteControlDialog
- m_position : Game.ComponentFrame, Game.DeathCamera, Game.DebugCamera, Game.FireParticleSystem, Game.FlyCamera, Game.FuseParticleSystem, Game.GunSmokeParticleSystem, Game.MagmaSplashParticleSystem, Game.OrbitCamera, Game.PanoramaWidget, Game.SoundParticleSystem, Game.StraightFlightCamera, Game.TppCamera, Game.WaterSplashParticleSystem
- m_positions : Game.CanvasWidget
- m_postColor : Game.FenceBlock, Game.FenceGateBlock
- m_postedSignBlockIndex : Game.AttachedSignBlock
- m_pr2 : Game.ScreensManager
- m_pr3 : Game.ScreensManager
- m_precipitationButtonWidget : Game.ComponentGui
- m_precipitationEndTime : Game.SubsystemWeather
- m_precipitationRampTime : Game.SubsystemWeather
- m_precipitationStartTime : Game.SubsystemWeather
- m_precipitationType : Game.PrecipitationShaftParticleSystem
- m_presentationIntervals : Game.SettingsPerformanceScreen
- m_pressedVoltage : Game.ButtonElectricElement
- m_pressure : Game.PressurePlateElectricElement
- m_pressureByPoint : Game.SubsystemExplosions
- m_prevCategoryButton : Game.RecipaediaScreen
- m_prevGameTimeDelta : Game.SubsystemTime
- m_previousScreen : Game.BestiaryScreen, Game.HelpScreen, Game.RecipaediaScreen, Game.SettingsScreen
- m_previousState : Game.StateMachine
- m_prevRecipeButton : Game.RecipaediaRecipesScreen
- m_primitiveRender : Game.SubsystemSky
- m_primitivesRenderer : Game.ComponentClothing, Game.ComponentFirstPersonModel, Game.ComponentVrHandsModel, Game.PerformanceManager, Game.SubsystemAnimatedTextures, Game.SubsystemGlow, Game.SubsystemModelsRenderer, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemShadows
- m_primitivesRenderer2D : Game.ComponentAimingSights, Game.ComponentScreenOverlays, Game.SubsystemSignBlockBehavior
- m_primitivesRenderer2d : Game.FurnitureDesignWidget, Game.SubsystemSky
- m_primitivesRenderer3D : Game.ComponentAimingSights, Game.ComponentBlockHighlight, Game.ComponentScreenOverlays, Game.SubsystemSignBlockBehavior
- m_primitivesRenderer3d : Game.FurnitureDesignWidget, Game.SubsystemSky
- m_progress : Game.FurnaceWidget, Game.PlayerData, Game.WebManager.ProgressHttpContent
- m_progressWidget : Game.SpawnDialog
- m_project : Game.GameManager, Game.PlayerData
- m_projectiles : Game.SubsystemBombBlockBehavior, Game.SubsystemProjectiles
- m_projectilesCount : Game.SubsystemExplosions
- m_projectilesToRemove : Game.SubsystemProjectiles
- m_projectionMatrix : Game.BasePerspectiveCamera
- m_propertiesButton : Game.PlayScreen
- m_propertyNames1Widget : Game.BestiaryDescriptionScreen, Game.RecipaediaDescriptionScreen
- m_propertyNames2Widget : Game.BestiaryDescriptionScreen, Game.RecipaediaDescriptionScreen
- m_propertyValues1Widget : Game.BestiaryDescriptionScreen, Game.RecipaediaDescriptionScreen
- m_propertyValues2Widget : Game.BestiaryDescriptionScreen, Game.RecipaediaDescriptionScreen
- m_provider : Game.CommunityContentScreen
- m_providerNameLabel : Game.ExternalContentScreen
- m_providers : Game.ExternalContentManager
- m_publicCharacterSkinsCache : Game.PlayerModelWidget
- m_publishButton : Game.MoreCommunityLinkDialog
- m_publishButtonWidget : Game.PublishCommunityLinkDialog
- m_pukeParticleSystem : Game.ComponentSickness
- m_pukeSound : Game.ComponentCreatureSounds
- m_pukeSoundMinDistance : Game.ComponentCreatureSounds
- m_pullCount : Game.EditPistonDialog
- m_punchCounter : Game.ComponentHumanModel
- m_punchFactor : Game.ComponentHumanModel
- m_punchPhase : Game.ComponentHumanModel
- m_queuedExplosions : Game.SubsystemExplosions
- m_queuedSounds : Game.SubsystemAudio
- m_quitButton : Game.TrialEndedScreen
- m_quitUpdateThread : Game.TerrainUpdater
- m_radius : Game.SubsystemMetersBlockBehavior, Game.SubsystemWoodBlockBehavior, Game.TouchInputWidget
- m_rainSound : Game.SubsystemWeather
- m_rainSoundRadius : Game.SubsystemWeather
- m_rainVolumeFactor : Game.SubsystemWeather
- m_random : Game.Attackment, Game.BlockDebrisParticleSystem, Game.BurntDebrisParticleSystem, Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBody, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentClothing, Game.ComponentCreatureModel, Game.ComponentCreatureSounds, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFactors, Game.ComponentFindPlayerBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlu, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHealth, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentInventoryBase, Game.ComponentLayEggBehavior, Game.ComponentLocomotion, Game.ComponentLookAroundBehavior, Game.ComponentLoot, Game.ComponentMiner, Game.ComponentMoveAwayBehavior, Game.ComponentOnFire, Game.ComponentPathfinding, Game.ComponentPilot, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRunAwayBehavior, Game.ComponentScreenOverlays, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentVitalStats, Game.ComponentWalkAroundBehavior, Game.CrossbowWidget, Game.ExplosionParticleSystem, Game.FireParticleSystem, Game.FireworksParticleSystem, Game.FireworksTrailParticleSystem, Game.FuseParticleSystem, Game.GunSmokeParticleSystem, Game.KillParticleSystem, Game.LeavesBlock, Game.LeavesParticleSystem, Game.MagmaSplashParticleSystem, Game.MusicManager, Game.NewWorldScreen, Game.OnFireParticleSystem, Game.PaintParticleSystem, Game.Pickable, Game.PrecipitationShaftParticleSystem, Game.PukeParticleSystem, Game.RainSplashParticleSystem, Game.RandomJumpCamera, Game.ScreenSpaceFireRenderer, Game.ShapeshiftParticleSystem, Game.SmokeTrailParticleSystem, Game.SnowSplashParticleSystem, Game.SoundGeneratorElectricElement, Game.SoundParticleSystem, Game.SubsystemAmbientSounds, Game.SubsystemAnimatedTextures, Game.SubsystemArrowBlockBehavior, Game.SubsystemAudio, Game.SubsystemBoatBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemBucketBlockBehavior, Game.SubsystemBulletBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCarpetBlockBehavior, Game.SubsystemCreatureSpawn, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemDoorBlockBehavior, Game.SubsystemEggBlockBehavior, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemFenceGateBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemGrassBlockBehavior, Game.SubsystemIvyBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemPickables, Game.SubsystemPlantBlockBehavior, Game.SubsystemProjectiles, Game.SubsystemSaddleBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSky, Game.SubsystemSoilBlockBehavior, Game.SubsystemSoundMaterials, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemThrowableBlockBehavior, Game.SubsystemTrapdoorBlockBehavior, Game.SubsystemTreasureGeneratorBlockBehavior, Game.SubsystemWaterBlockBehavior, Game.SubsystemWeather, Game.SubsystemWhistleBlockBehavior, Game.TerrainContentsGenerator21.OldRandom, Game.WaterSplashParticleSystem, Game.WhalePlumeParticleSystem
- m_random1 : Game.DeciduousLeavesBlock, Game.EvergreenLeavesBlock
- m_randomLookPoint : Game.ComponentCreatureModel
- m_randomMoveCount : Game.ComponentPathfinding
- m_range : Game.ComponentChaseBehavior, Game.ComponentEatPickableBehavior, Game.MotionDetectorElectricElement
- m_rateButton : Game.RateCommunityContentDialog
- m_rating : Game.StarRatingWidget
- m_reasonWidgetsList : Game.ReportCommunityContentDialog
- m_recipaediaButton : Game.HelpScreen
- m_recipe : Game.CraftingRecipeWidget, Game.SmeltingRecipeWidget
- m_recipeIndex : Game.RecipaediaRecipesScreen
- m_recipeRefindNeeded : Game.ComponentCraftingTable
- m_recipes : Game.CraftingRecipesManager
- m_recipesButton : Game.RecipaediaScreen
- m_recipeUpdateNeeded : Game.ComponentCraftingTable
- m_rectangle : Game.EditColorDialog
- m_rectangles : Game.EditPaletteDialog, Game.TextureAtlas
- m_rectangleWidget : Game.BevelledButtonWidget, Game.BitmapButtonWidget, Game.CheckboxWidget, Game.InventorySlotWidget
- m_redirectUri : Game.DropboxExternalContentProvider, Game.SchubExternalContentProvider
- m_redScreenFactor : Game.ComponentHealth
- m_referenceType : Game.EntityReference
- m_regenerateLifeEnabled : Game.ComponentHealth
- m_remainderToScan : Game.SubsystemFireBlockBehavior
- m_remainingSimulationTime : Game.SubsystemElectricity
- m_remainsSlot : Game.FurnaceWidget
- m_removing : Game.SubsystemMovingBlocks
- m_renderTarget : Game.SubsystemSignBlockBehavior
- m_renderTransform : Game.Widget
- m_reportButton : Game.HelpScreen, Game.ReportCommunityContentDialog, Game.SettingsCompatibilityScreen
- m_reportLink : Game.RateCommunityContentDialog
- m_requests : Game.SubsystemPathfinding
- m_resetAllowed : Game.CounterElectricElement, Game.SRLatchElectricElement
- m_resetButton : ManageUserScreen
- m_resetButtons : Game.EditPaletteDialog
- m_resetDefaultsButton : Game.SettingsCompatibilityScreen
- m_resetWhenSlotItemsRemoved : Game.ComponentCraftingTable
- m_resilienceFactors : Game.ComponentFactors
- m_resilienceLabel : Game.VitalStatsWidget
- m_resilienceLink : Game.VitalStatsWidget
- m_resizableWindowPosition : Game.SettingsManager
- m_resizableWindowSize : Game.SettingsManager
- m_resolution : Game.FurnitureDesign
- m_resolutionButton : Game.SettingsPerformanceScreen
- m_resolutionLabel : Game.BuildFurnitureDialog
- m_resolutionMode : Game.SettingsManager
- m_respawnWaitTime : Game.PlayerData
- m_result : Game.SubsystemMovingBlocks
- m_resultCount : Game.CraftingRecipeSlotWidget
- m_resultSlot : Game.FurnaceWidget
- m_resultValue : Game.CraftingRecipeSlotWidget
- m_resultWidget : Game.CraftingRecipeWidget, Game.SmeltingRecipeWidget
- m_reverseFacesMaps : Game.FurnitureBlock
- m_rider : Game.ComponentDumpRiderBehavior
- m_riderOffset : Game.ComponentRider
- m_right : Game.ParticleSystem< T >
- m_rightBottomBar : Game.MainMenuScreen
- m_rightButton : Game.BuildFurnitureDialog
- m_rightButtonWidget : Game.BestiaryDescriptionScreen, Game.RecipaediaDescriptionScreen
- m_rightControlsContainerWidget : Game.ComponentGui
- m_riversOffset : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_rollAngle : Game.FlyCamera
- m_rollSpeed : Game.FlyCamera
- m_rotation : Game.ComponentFrame, Game.PlayerModelWidget
- m_rotationSpeed : Game.FurnitureDesignWidget
- m_rotPeriod : Game.SubsystemRotBlockBehavior
- m_rotStep : Game.SubsystemRotBlockBehavior
- m_rottenValue : Game.FoodBlock
- m_roundingCount : Game.BevelledRectangleWidget
- m_roundingRadius : Game.BevelledRectangleWidget
- m_rowLeft : Game.ComponentHumanModel
- m_rowRight : Game.ComponentHumanModel
- m_rows : Game.GridPanelWidget
- m_runButton : Game.RunJsDialog
- m_s0 : Game.Random
- m_s1 : Game.Random
- m_saltpeterBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_samplerState : Game.TerrainRenderer
- m_samplerStateMips : Game.TerrainRenderer
- m_samplerStateParameter : Engine.Graphics.SkyShader, Game.ModelShader
- m_sandBlockIndex : Game.SubsystemCactusBlockBehavior
- m_sandPocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_saplings : Game.SubsystemSaplingBlockBehavior
- m_satiation : Game.ComponentEatPickableBehavior, Game.ComponentVitalStats
- m_satiationList : Game.ComponentVitalStats
- m_saveCompleted : Game.GameManager
- m_savedValuesDictionary : Game.SubsystemBlocksManager
- m_scalingRenderTarget : Game.ViewWidget
- m_scanFailPaths : ModsManageContentScreen
- m_score : Game.TargetElectricElement
- m_screenLayoutButton : Game.PlayersScreen
- m_screenProjectionMatrix : Game.BasePerspectiveCamera
- m_screens : Game.ScreensManager
- m_screenshotSizeButton : Game.SettingsUiScreen
- m_screenSpaceFireRenderer : Game.SubsystemAnimatedTextures
- m_scResDirAddress : Game.CommunityContentManager, OriginalCommunityContentManager
- m_scroll : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- m_scrollAreaLength : Game.ScrollPanelWidget
- m_scrollBarAlpha : Game.ScrollPanelWidget
- m_scrollPanel : Game.BulletinDialog, Game.HelpTopicScreen
- m_seaLevelOffsetSlider : Game.WorldOptionsScreen
- m_search : Game.OriginalCommunityContentScreen
- m_searchButton : ManageUserScreen
- m_searchKey : Game.CommunityContentScreen
- m_searchKeyTextBox : ManageUserScreen
- m_searchLabel : Game.OriginalCommunityContentScreen
- m_searchTextBox : Game.OriginalCommunityContentScreen
- m_searchType : Game.CommunityContentScreen, ManageUserScreen
- m_searchTypeButton : Game.CommunityContentScreen, ManageUserScreen
- m_seasonLabelWidget : Game.SpawnDialog
- m_seasonsGradient : Game.SubsystemSeasons
- m_seasonsPanel : Game.WorldOptionsScreen
- m_seaUrchinBlockValue : Game.SubsystemBottomSuckerBlockBehavior
- m_seed : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator21.OldRandom, Game.TerrainContentsGenerator21.Random, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_seedArray : Game.TerrainContentsGenerator21.OldRandom.InternalRandom
- m_seedLabel : Game.ModifyWorldScreen
- m_seedTextBox : Game.NewWorldScreen
- m_selectable : Game.TreeViewNode
- m_selected : Game.TreeViewNode
- m_selectedHighLight : Game.TreeViewNodeContentItem
- m_selectedItemIndex : Game.ListPanelWidget
- m_selectedNode : Game.TreeViewWidget
- m_selectionHandler : Game.ListSelectionDialog
- m_serverButton : Game.RunJsDialog
- m_setAllowed : Game.SRLatchElectricElement
- m_setKeyButton : Game.KeyboardMappingScreen
- m_shader : Game.ComponentBlockHighlight, Game.ComponentDiggingCracks, Game.ComponentVrHandsModel, Game.ModelWidget, Game.SubsystemMovingBlocks
- m_shaderAlpha : Game.ModelWidget
- m_shaderAlphaTested : Game.SubsystemModelsRenderer
- m_shaderFlat : Game.SubsystemSky
- m_shaderOpaque : Game.SubsystemModelsRenderer
- m_shaderTextured : Game.SubsystemSky
- m_shadowColor : Game.BevelledRectangleWidget
- m_shadowSize : Game.BevelledRectangleWidget
- m_shadowStrengthFactor : Game.FurnitureDesign
- m_shaftNames : Game.ArrowBlock
- m_shaftsCache : Game.TerrainChunk
- m_shaftTextureSlots : Game.ArrowBlock
- m_shakingStrength : Game.ComponentBody
- m_shoesWarningTime : Game.ComponentLocomotion
- m_shootButton : Game.DispenserWidget
- m_shoreRoughnessAmplitude : Game.TerrainContentsGeneratorFlat
- m_shoreRoughnessFrequency : Game.TerrainContentsGeneratorFlat
- m_shoreRoughnessOctaves : Game.TerrainContentsGeneratorFlat
- m_shoreRoughnessOffset : Game.TerrainContentsGeneratorFlat
- m_showBulletinButton : Game.MainMenuScreen
- m_showGuiInScreenshotsButton : Game.SettingsUiScreen
- m_showLogoInScreenshotsButton : Game.SettingsUiScreen
- m_shuffledOrder : Game.SubsystemWeather
- m_sicknessDuration : Game.ComponentSickness
- m_sideNeighbors : Game.SubsystemFluidBlockBehavior
- m_sidePanelsFactor : Game.ComponentGui
- m_sidesBlockMeshes : Game.LightbulbBlock
- m_sideTextureSlot : Game.WoodBlock
- m_sightsDirection : Game.ComponentAimingSights
- m_sightsPosition : Game.ComponentAimingSights
- m_signPoint : Game.EditSignDialog
- m_sinkTime : Game.ComponentDigInMudBehavior
- m_size : Game.FireParticleSystem, Game.LegacyTextBoxWidget, Game.PrecipitationShaftParticleSystem, Game.SmokeTrailParticleSystem, Game.TextBoxWidget, Game.WhalePlumeParticleSystem
- m_sizes : Game.BulletBlock, Game.SevenSegmentDisplayElectricElement
- m_sizeValue : Game.TextBoxWidget
- m_sizeX : Game.TerrainContentsGenerator21.Grid2d, Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid2d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid2d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid2d, Game.TerrainContentsGenerator24.Grid3d
- m_sizeXY : Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid3d
- m_sizeY : Game.TerrainContentsGenerator21.Grid2d, Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid2d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid2d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid2d, Game.TerrainContentsGenerator24.Grid3d
- m_sizeZ : Game.TerrainContentsGenerator21.Grid3d, Game.TerrainContentsGenerator22.Grid3d, Game.TerrainContentsGenerator23.Grid3d, Game.TerrainContentsGenerator24.Grid3d
- m_skinTexture : Game.ComponentClothing
- m_skinTextureName : Game.ComponentClothing
- m_skyDomes : Game.SubsystemSky
- m_skyRenderingModeButton : Game.SettingsPerformanceScreen
- m_skyVertexDeclaration : Game.SubsystemSky
- m_sleep : Game.ComponentVitalStats
- m_sleepBlackoutDuration : Game.ComponentVitalStats
- m_sleepBlackoutFactor : Game.ComponentVitalStats
- m_sleepButton : Game.ClothingWidget
- m_sleepFactor : Game.ComponentSleep
- m_sleepLink : Game.VitalStatsWidget
- m_sleepStartTime : Game.ComponentSleep
- m_sleepValueBar : Game.VitalStatsWidget
- m_slider1 : Game.EditPistonDialog
- m_slider2 : Game.EditPistonDialog
- m_slider3 : Game.EditPistonDialog
- m_sliderB : Game.EditColorDialog
- m_sliderG : Game.EditColorDialog
- m_sliderR : Game.EditColorDialog
- m_slotIndex : Game.BowWidget, Game.CrossbowWidget, Game.InventorySlotWidget, Game.MusketWidget
- m_slotIndices : Game.CreativeInventoryPanel
- m_slots : Game.ComponentCreativeInventory, Game.ComponentFurnitureInventory, Game.ComponentInventoryBase
- m_slotTexCoords : Game.BlocksManager
- m_slotTransforms : Game.ClothingBlock
- m_smallLabelWidget : Game.BusyDialog, Game.CancellableBusyDialog, Game.MessageDialog, Game.SpawnDialog
- m_smeltingProgress : Game.ComponentFurnace
- m_smeltingRecipe : Game.ComponentFurnace
- m_smeltingRecipeWidget : Game.RecipaediaRecipesScreen
- m_smooth : Game.ChunkBlock
- m_sneakFactor : Game.ComponentHumanModel
- m_sneezeDuration : Game.ComponentFlu
- m_sneezeSound : Game.ComponentCreatureSounds
- m_sneezeSoundMinDistance : Game.ComponentCreatureSounds
- m_softMouseCursorPosition : Game.WidgetInput
- m_sortedDrawables : Game.SubsystemDrawing
- m_sortedMetrics : Game.Profiler
- m_sortedUpdateables : Game.SubsystemUpdate
- m_sortNeeded : Game.Profiler
- m_sound : Game.MusicManager
- m_sounds : Game.SubsystemAudio
- m_soundsVolume : Game.SettingsManager
- m_soundsVolumeSlider : Game.SettingsAudioScreen
- m_soundVolume : Game.ComponentOnFire, Game.SubsystemMagmaBlockBehavior, Game.SubsystemWaterBlockBehavior
- m_sourceDesign : Game.BuildFurnitureDialog
- m_sourceStream : Game.WebManager.ProgressHttpContent
- m_spacing : Game.GamesWidget
- m_spawnChunks : Game.SubsystemCreatureSpawn
- m_spawnDialog : Game.PlayerData
- m_spawnEntityDatas : Game.SubsystemSpawn
- m_spawnEntityTemplateName : Game.ComponentShapeshifter
- m_spawnLocations : Game.SubsystemCreatureSpawn
- m_spawnMode : Game.PlayerData
- m_spawns : Game.SubsystemSpawn
- m_speed : Game.ComponentSteedBehavior, Game.EditPistonDialog
- m_speedChangeFactor : Game.ComponentSteedBehavior
- m_speedCNNames : Game.EditPistonDialog
- m_speedFactors : Game.ComponentFactors
- m_speedLabel : Game.VitalStatsWidget
- m_speedLevel : Game.ComponentSteedBehavior
- m_speedLevels : Game.ComponentSteedBehavior
- m_speedLink : Game.VitalStatsWidget
- m_speedNames : Game.EditPistonDialog
- m_speedOrderBlocked : Game.ComponentPlayer
- m_speedThreshold : Game.MotionDetectorElectricElement
- m_splitDragHalfButton : Game.SettingsControlsScreen
- m_splitLabelWidget : Game.InventorySlotWidget
- m_stabilizerNames : Game.ArrowBlock
- m_stabilizerTextureSlots : Game.ArrowBlock
- m_stamina : Game.ComponentVitalStats
- m_staminaLink : Game.VitalStatsWidget
- m_staminaValueBar : Game.VitalStatsWidget
- m_standaloneBlockMesh : Game.AttachedSignBlock, Game.AxeBlock, Game.BatteryBlock, Game.BoatBlock, Game.BombBlock, Game.BrickBlock, Game.ButtonBlock, Game.CactusBlock, Game.ChristmasTreeBlock, Game.ChunkBlock, Game.CraftingTableBlock, Game.DetonatorBlock, Game.DiamondChunkBlock, Game.DoorBlock, Game.EmptyBucketBlock, Game.FenceBlock, Game.FenceGateBlock, Game.FoodBlock, Game.FourLedBlock, Game.FurBlock, Game.FurnaceBlock, Game.GrassTrapBlock, Game.GunpowderKegBlock, Game.HammerBlock, Game.IncendiaryBombBlock, Game.IngotBlock, Game.JackOLanternBlock, Game.LadderBlock, Game.LeatherBlock, Game.MacheteBlock, Game.MagmaBucketBlock, Game.MilkBucketBlock, Game.MotionDetectorBlock, Game.MulticoloredLedBlock, Game.OneLedBlock, Game.PaintStripperBucketBlock, Game.PhotodiodeBlock, Game.PickaxeBlock, Game.PostedSignBlock, Game.PumpkinSoupBucketBlock, Game.RakeBlock, Game.RodBlock, Game.RotateableMountedElectricElementBlock, Game.RottenMilkBucketBlock, Game.RottenPumpkinSoupBucketBlock, Game.SaddleBlock, Game.SeaUrchinBlock, Game.SevenSegmentDisplayBlock, Game.ShovelBlock, Game.SnowballBlock, Game.SpearBlock, Game.SpikedPlankBlock, Game.StarfishBlock, Game.StickBlock, Game.StoneAxeBlock, Game.StoneClubBlock, Game.SwitchBlock, Game.TorchBlock, Game.TrapdoorBlock, Game.WaterBucketBlock, Game.WhistleBlock, Game.WireBlock, Game.WoodenClubBlock
- m_standaloneBlockMeshes : Game.ArrowBlock, Game.BowBlock, Game.CrossbowBlock, Game.GravestoneBlock, Game.PistonBlock
- m_standaloneBlockMeshesByColor : Game.LedBlock
- m_standaloneBlockMeshesByMaterial : Game.PressurePlateBlock
- m_standaloneBlockMeshesBySize : Game.BasePumpkinBlock
- m_standaloneBlockMeshLoaded : Game.MusketBlock
- m_standaloneBlockMeshUnloaded : Game.MusketBlock
- m_standaloneBucketBlockMesh : Game.PaintBucketBlock
- m_standaloneBulbBlockMesh : Game.LightbulbBlock
- m_standaloneColoredBlockMesh : Game.AttachedSignBlock, Game.FenceBlock, Game.FenceGateBlock, Game.PostedSignBlock, Game.SlabBlock, Game.StairsBlock
- m_standaloneMesh : Game.CairnBlock, Game.CampfireBlock, Game.MagnetBlock
- m_standalonePaintBlockMesh : Game.PaintBucketBlock
- m_standaloneSidesBlockMesh : Game.LightbulbBlock
- m_standaloneUncoloredBlockMesh : Game.SlabBlock, Game.StairsBlock
- m_standTrunkBlockMesh : Game.ChristmasTreeBlock
- m_stareEndTime : Game.ComponentStareBehavior
- m_stareRange : Game.ComponentStareBehavior
- m_starRating : Game.RateCommunityContentDialog
- m_starsCount : Game.SubsystemSky
- m_starsIndexBuffer : Game.SubsystemSky
- m_starsVertexBuffer : Game.SubsystemSky
- m_starsVertexDeclaration : Game.SubsystemSky
- m_startingPositionButton : Game.NewWorldScreen
- m_startOffset : Game.ArrowLineWidget
- m_startTicks : Game.Profiler, Game.RunningAverage
- m_stateMachine : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentCattleDriveBehavior, Game.ComponentCetaceanBreatheBehavior, Game.ComponentChaseBehavior, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentIntro, Game.ComponentLayEggBehavior, Game.ComponentLookAroundBehavior, Game.ComponentMoveAwayBehavior, Game.ComponentPathfinding, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRunAwayBehavior, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentWalkAroundBehavior, Game.GameLoadingScreen, Game.PerformanceManager, Game.PlayerData
- m_states : Game.StateMachine
- m_statistics : Game.TerrainUpdater
- m_statsPanel : Game.GameMenuDialog
- m_statsString : Game.PerformanceManager
- m_statusButton : Game.RemoteControlDialog
- m_statusLabel : Game.BuildFurnitureDialog, Game.RemoteControlDialog
- m_stopped : Game.SubsystemMovingBlocks
- m_stoppedTime : Game.ComponentBody, Game.ComponentSummonBehavior
- m_storage : Game.TerrainSerializer23
- m_storageBuffer : Game.TerrainSerializer23
- m_stream : Game.GameLogSink, Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- m_strengthFactors : Game.ComponentFactors
- m_strengthLabel : Game.VitalStatsWidget
- m_strengthLink : Game.VitalStatsWidget
- m_stringBuilder : Game.SubsystemSaplingBlockBehavior
- m_stubbornEndTime : Game.ComponentStubbornSteedBehavior
- m_stubbornProbability : Game.ComponentStubbornSteedBehavior
- m_stuckCount : Game.ComponentPilot
- m_subsystemAmbientSounds : Game.ComponentOnFire, Game.SubsystemCampfireBlockBehavior, Game.SubsystemFireBlockBehavior
- m_subsystemAnimatedTextures : Game.ComponentBlockHighlight, Game.SubsystemMovingBlocks, Game.TerrainRenderer, Game.TerrainUpdater
- m_subsystemAudio : Game.ComponentBlockEntity, Game.ComponentBoat, Game.ComponentBody, Game.ComponentCetaceanBreatheBehavior, Game.ComponentClothing, Game.ComponentCreatureSounds, Game.ComponentDamage, Game.ComponentDispenser, Game.ComponentFactors, Game.ComponentFlu, Game.ComponentFlyAwayBehavior, Game.ComponentFourLeggedModel, Game.ComponentGui, Game.ComponentHowlBehavior, Game.ComponentHumanModel, Game.ComponentLayEggBehavior, Game.ComponentMiner, Game.ComponentOnFire, Game.ComponentPickableGatherer, Game.ComponentPlayer, Game.ComponentShapeshifter, Game.ComponentVitalStats, Game.SubsystemBoatBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemBucketBlockBehavior, Game.SubsystemBulletBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFertilizerBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemProjectiles, Game.SubsystemRakeBlockBehavior, Game.SubsystemSaddleBlockBehavior, Game.SubsystemSky, Game.SubsystemSoundMaterials, Game.SubsystemSpikesBlockBehavior, Game.SubsystemThrowableBlockBehavior, Game.SubsystemWeather, Game.SubsystemWhistleBlockBehavior
- m_subsystemBlockBehaviors : Game.ComponentBody, Game.ComponentGui, Game.ComponentMiner, Game.ComponentPickableGatherer, Game.SubsystemBlocksScanner, Game.SubsystemBombBlockBehavior, Game.SubsystemExplosions, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemTerrain, Game.TerrainUpdater
- m_subsystemBlockEntities : Game.DispenserElectricElement, Game.SubsystemEntityBlockBehavior
- m_subsystemBlocksScanner : Game.SubsystemWeather
- m_subsystemBlocksTexture : Game.SubsystemAnimatedTextures
- m_subsystemBodies : Game.ComponentAvoidPlayerBehavior, Game.ComponentBody, Game.ComponentChaseBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentMiner, Game.ComponentPilot, Game.ComponentRider, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.MotionDetectorElectricElement, Game.SubsystemBoatBlockBehavior, Game.SubsystemCreatureSpawn, Game.SubsystemExplosions, Game.SubsystemNoise, Game.SubsystemProjectiles, Game.SubsystemSky, Game.SubsystemWhistleBlockBehavior
- m_subsystemBottomSuckerBlockBehavior : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_subsystemCampfireBlockBehavior : Game.ComponentAvoidFireBehavior
- m_subsystemCellChangeQueue : Game.SubsystemCactusBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemPlantBlockBehavior
- m_subsystemCreatureSpawn : Game.ComponentCattleDriveBehavior, Game.ComponentHerdBehavior, Game.SubsystemEggBlockBehavior
- m_subsystemDrawing : Game.ViewWidget
- m_subsystemElectricity : Game.SubsystemDoorBlockBehavior, Game.SubsystemElectricBlockBehavior, Game.SubsystemFenceGateBlockBehavior, Game.SubsystemTrapdoorBlockBehavior
- m_subsystemExplosions : Game.ComponentFurnace, Game.SubsystemBombBlockBehavior, Game.SubsystemBulletBlockBehavior, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemImpactExplosivesBlockBehavior, Game.SubsystemPickables, Game.SubsystemProjectiles
- m_subsystemExplosivesBlockBehavior : Game.SubsystemMatchBlockBehavior
- m_subsystemFireBlockBehavior : Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemPickables, Game.SubsystemProjectiles
- m_subsystemFluidBlockBehavior : Game.ComponentBody, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemSky
- m_subsystemFurnitureBlockBehavior : Game.ComponentFurnitureInventory, Game.SubsystemHammerBlockBehavior
- m_subsystemGameInfo : Game.ComponentChaseBehavior, Game.ComponentClothing, Game.ComponentCreatureModel, Game.ComponentFactors, Game.ComponentFindPlayerBehavior, Game.ComponentFlu, Game.ComponentFurnace, Game.ComponentGui, Game.ComponentHealth, Game.ComponentIntro, Game.ComponentIntroShip, Game.ComponentLocomotion, Game.ComponentLoot, Game.ComponentMiner, Game.ComponentPickableGatherer, Game.ComponentPlayer, Game.ComponentShapeshifter, Game.ComponentSickness, Game.ComponentSimpleModel, Game.ComponentSleep, Game.ComponentSpawn, Game.ComponentStubbornSteedBehavior, Game.ComponentUdder, Game.ComponentVitalStats, Game.PlayerData, Game.SubsystemBoatBlockBehavior, Game.SubsystemBombBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemCollapsingBlockBehavior, Game.SubsystemCreatureSpawn, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemEggBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemGrassBlockBehavior, Game.SubsystemMatchBlockBehavior, Game.SubsystemPickables, Game.SubsystemPlantBlockBehavior, Game.SubsystemProjectiles, Game.SubsystemRotBlockBehavior, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSeasons, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSpawn, Game.SubsystemTimeOfDay, Game.SubsystemWeather, Game.SubsystemWoodBlockBehavior, Game.TerrainUpdater
- m_subsystemGameWidgets : Game.SubsystemDeciduousLeavesBlockBehavior
- m_subsystemGlow : Game.ComponentGlowingEyes, Game.FourLedElectricElement, Game.LedElectricElement, Game.MulticoloredLedElectricElement, Game.OneLedElectricElement, Game.SevenSegmentDisplayElectricElement
- m_subsystemItemsScanner : Game.SubsystemEditableItemBehavior< T >, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemRotBlockBehavior
- m_subsystemMemoryBankBlockBehavior : Game.MemoryBankElectricElement
- m_subsystemMetersBlockBehavior : Game.ComponentVitalStats, Game.ThermometerElectricElement
- m_subsystemModelsRenderer : Game.ComponentHumanModel
- m_subsystemMovingBlocks : Game.ComponentBlockEntity, Game.ComponentBody, Game.ComponentMiner, Game.MotionDetectorElectricElement, Game.Pickable, Game.SubsystemCollapsingBlockBehavior, Game.SubsystemPistonBlockBehavior
- m_subsystemNoise : Game.ComponentChaseBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentHumanModel, Game.ComponentLocomotion, Game.ComponentRunAwayBehavior, Game.SoundGeneratorElectricElement, Game.SubsystemExplosions, Game.SubsystemFireworksBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemProjectiles, Game.SubsystemWhistleBlockBehavior
- m_subsystemParticles : Game.ComponentBody, Game.ComponentCetaceanBreatheBehavior, Game.ComponentClothing, Game.ComponentDamage, Game.ComponentFlu, Game.ComponentFurnace, Game.ComponentHealth, Game.ComponentOnFire, Game.ComponentShapeshifter, Game.ComponentSickness, Game.SoundGeneratorElectricElement, Game.SubsystemBucketBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFertilizerBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemFurnaceBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemMagmaBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemRakeBlockBehavior, Game.SubsystemSky, Game.SubsystemTerrain, Game.SubsystemTorchBlockBehavior, Game.SubsystemWeather
- m_subsystemPathfinding : Game.ComponentPathfinding
- m_subsystemPickables : Game.ComponentClothing, Game.ComponentDispenser, Game.ComponentEatPickableBehavior, Game.ComponentHealth, Game.ComponentLayEggBehavior, Game.ComponentLoot, Game.ComponentPickableGatherer, Game.ComponentPlayer, Game.MotionDetectorElectricElement, Game.SubsystemExplosions, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemProjectiles, Game.SubsystemTerrain, Game.SubsystemTreasureGeneratorBlockBehavior
- m_subsystemPlayers : Game.ComponentBody, Game.ComponentChaseBehavior, Game.ComponentSleep, Game.PlayersScreen, Game.SubsystemFireworksBlockBehavior, Game.SubsystemGameWidgets, Game.SubsystemMagnetBlockBehavior, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemSpawn, Game.SubsystemTime
- m_subsystemPlayerStats : Game.ComponentCreature
- m_subsystemProjectiles : Game.ComponentDispenser, Game.MotionDetectorElectricElement, Game.SubsystemArrowBlockBehavior, Game.SubsystemBombBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemExplosions, Game.SubsystemFireworksBlockBehavior, Game.SubsystemMusketBlockBehavior, Game.SubsystemThrowableBlockBehavior
- m_subsystemSeasons : Game.SubsystemCreatureSpawn, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemSky, Game.SubsystemTimeOfDay, Game.SubsystemWeather, Game.TerrainUpdater
- m_subsystemShadows : Game.SubsystemModelsRenderer
- m_subsystemSignBlockBehavior : Game.EditSignDialog
- m_subsystemSky : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBlockHighlight, Game.ComponentChaseBehavior, Game.ComponentDiggingCracks, Game.ComponentFindPlayerBehavior, Game.ComponentGui, Game.ComponentHowlBehavior, Game.ComponentIntroShip, Game.ComponentModel, Game.ComponentScreenOverlays, Game.ComponentShapeshifter, Game.ComponentSleep, Game.PlayerData, Game.SubsystemCreatureSpawn, Game.SubsystemFireworksBlockBehavior, Game.SubsystemGlow, Game.SubsystemMetersBlockBehavior, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemPickables, Game.SubsystemProjectiles, Game.SubsystemShadows, Game.TerrainRenderer, Game.TerrainUpdater
- m_subsystemsky : Game.SubsystemTerrain
- m_subsystemSoundMaterials : Game.ComponentCreatureSounds, Game.ComponentFourLeggedModel, Game.ComponentMiner, Game.SubsystemCollapsingBlockBehavior, Game.SubsystemFurnitureBlockBehavior, Game.SubsystemProjectiles
- m_subsystemSpawn : Game.SubsystemCreatureSpawn
- m_subsystemTerrain : Game.BlockDebrisParticleSystem, Game.BurntDebrisParticleSystem, Game.ComponentAutoJump, Game.ComponentBlockEntity, Game.ComponentBlockHighlight, Game.ComponentBody, Game.ComponentCetaceanBreatheBehavior, Game.ComponentClothing, Game.ComponentDamage, Game.ComponentDiggingCracks, Game.ComponentDigInMudBehavior, Game.ComponentDispenser, Game.ComponentFirstPersonModel, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlu, Game.ComponentFlyAroundBehavior, Game.ComponentFlyAwayBehavior, Game.ComponentFurnace, Game.ComponentGlowingEyes, Game.ComponentGui, Game.ComponentHealth, Game.ComponentHumanModel, Game.ComponentIntro, Game.ComponentLayEggBehavior, Game.ComponentLocomotion, Game.ComponentMiner, Game.ComponentOnFire, Game.ComponentPilot, Game.ComponentPlayer, Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior, Game.ComponentRider, Game.ComponentRunAwayBehavior, Game.ComponentScreenOverlays, Game.ComponentSickness, Game.ComponentSleep, Game.ComponentSwimAroundBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentVrHandsModel, Game.ComponentWalkAroundBehavior, Game.DispenserWidget, Game.FurnitureDesign, Game.InventorySlotWidget, Game.LeavesParticleSystem, Game.MagmaSplashParticleSystem, Game.PaintParticleSystem, Game.PlayerData, Game.PukeParticleSystem, Game.SubsystemBlocksScanner, Game.SubsystemBulletBlockBehavior, Game.SubsystemCellChangeQueue, Game.SubsystemCreatureSpawn, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemEntityBlockBehavior, Game.SubsystemExplosions, Game.SubsystemExplosivesBlockBehavior, Game.SubsystemFallenLeavesBlockBehavior, Game.SubsystemFertilizerBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemModelsRenderer, Game.SubsystemMovingBlocks, Game.SubsystemMusketBlockBehavior, Game.SubsystemPathfinding, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemProjectiles, Game.SubsystemRakeBlockBehavior, Game.SubsystemShadows, Game.SubsystemSignBlockBehavior, Game.SubsystemSky, Game.SubsystemSoundMaterials, Game.SubsystemSpawn, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat, Game.TerrainRenderer, Game.TerrainSerializer14, Game.TerrainUpdater, Game.WaterSplashParticleSystem
- m_subsystemTime : Game.ComponentAutoJump, Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentBoat, Game.ComponentBody, Game.ComponentCattleDriveBehavior, Game.ComponentChaseBehavior, Game.ComponentClothing, Game.ComponentCreatureModel, Game.ComponentCreatureSounds, Game.ComponentDigInMudBehavior, Game.ComponentDumpRiderBehavior, Game.ComponentEatPickableBehavior, Game.ComponentFactors, Game.ComponentFindPlayerBehavior, Game.ComponentFishOutOfWaterBehavior, Game.ComponentFlu, Game.ComponentFlyAwayBehavior, Game.ComponentFurnace, Game.ComponentHealth, Game.ComponentHerdBehavior, Game.ComponentHowlBehavior, Game.ComponentInput, Game.ComponentIntro, Game.ComponentIntroShip, Game.ComponentLayEggBehavior, Game.ComponentLocomotion, Game.ComponentLookAroundBehavior, Game.ComponentMiner, Game.ComponentOnFire, Game.ComponentPathfinding, Game.ComponentPilot, Game.ComponentPlayer, Game.ComponentRandomFeedBehavior, Game.ComponentRunAwayBehavior, Game.ComponentScreenOverlays, Game.ComponentSickness, Game.ComponentSleep, Game.ComponentStareBehavior, Game.ComponentSteedBehavior, Game.ComponentStubbornSteedBehavior, Game.ComponentSummonBehavior, Game.ComponentSwimAwayBehavior, Game.ComponentVitalStats, Game.ComponentWalkAroundBehavior, Game.SubsystemAnimatedTextures, Game.SubsystemAudio, Game.SubsystemBlocksScanner, Game.SubsystemBombBlockBehavior, Game.SubsystemBowBlockBehavior, Game.SubsystemCactusBlockBehavior, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCellChangeQueue, Game.SubsystemCreatureSpawn, Game.SubsystemCrossbowBlockBehavior, Game.SubsystemDeciduousLeavesBlockBehavior, Game.SubsystemFireBlockBehavior, Game.SubsystemFireworksBlockBehavior, Game.SubsystemGameInfo, Game.SubsystemGrassBlockBehavior, Game.SubsystemIvyBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemMovingBlocks, Game.SubsystemMusketBlockBehavior, Game.SubsystemParticles, Game.SubsystemPickables, Game.SubsystemPistonBlockBehavior, Game.SubsystemPlantBlockBehavior, Game.SubsystemPlayers, Game.SubsystemProjectiles, Game.SubsystemSky, Game.SubsystemSoilBlockBehavior, Game.SubsystemSpawn, Game.SubsystemSpikesBlockBehavior, Game.SubsystemTerrain, Game.SubsystemUpdate, Game.SubsystemWoodBlockBehavior
- m_subsystemTimeOfDay : Game.ComponentGui, Game.ComponentHealth, Game.ComponentSleep, Game.PlayerWidget, Game.RealTimeClockElectricElement, Game.SubsystemGameInfo, Game.SubsystemModelsRenderer, Game.SubsystemSaplingBlockBehavior, Game.SubsystemSky, Game.SubsystemTerrain
- m_subsystemTruthTableCircuitBlockBehavior : Game.TruthTableCircuitElectricElement
- m_subsystemUpdate : Game.ComponentSleep, Game.GameManager, Game.SubsystemTime
- m_subsystemViews : Game.ComponentIntroShip, Game.SubsystemAudio, Game.SubsystemCreatureSpawn, Game.SubsystemFireBlockBehavior, Game.SubsystemSignBlockBehavior, Game.SubsystemSpawn, Game.SubsystemTerrain
- m_subsystemWeather : Game.ComponentGui, Game.ComponentVitalStats, Game.PrecipitationShaftParticleSystem, Game.SubsystemCampfireBlockBehavior, Game.SubsystemCarpetBlockBehavior, Game.SubsystemMetersBlockBehavior, Game.SubsystemSky
- m_subtexture : Game.RectangleWidget, Game.TreeViewNode
- m_subtextures : Game.TextureAtlasManager
- m_successHandler : Game.ScreenCaptureManager
- m_sulphurBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_summonedTime : Game.ComponentSummonBehavior
- m_sumValues : Game.RunningAverage
- m_sunLightDirection : Game.SubsystemModelsRenderer
- m_sunTexture : Game.SubsystemSky
- m_supernaturalCreaturesButton : Game.WorldOptionsScreen
- m_supportedArrowTypes : Game.SubsystemBowBlockBehavior, Game.SubsystemCrossbowBlockBehavior
- m_surfaceMeshes : Game.AttachedSignBlock, Game.PostedSignBlock
- m_surfaceNormals : Game.AttachedSignBlock, Game.PostedSignBlock
- m_surroundingPressureByPoint : Game.SubsystemExplosions
- m_swapAnimationTime : Game.ComponentFirstPersonModel
- m_swimAnimationSpeed : Game.ComponentFishModel
- m_swimBurstRemaining : Game.ComponentLocomotion
- m_swimming : Game.ComponentLocomotion
- m_swimOrder : Game.ComponentLocomotion, Game.ComponentPilot
- m_switchViewButton : Game.EditMemoryBankDialog, Game.EditTruthTableDialog
- m_synchronousUpdateFrame : Game.TerrainUpdater
- m_tabWidget : Game.SliderWidget
- m_tail1Bone : Game.ComponentFishModel
- m_tail2Bone : Game.ComponentFishModel
- m_tailTurn : Game.ComponentFishModel
- m_tailWagPhase : Game.ComponentFishModel
- m_tapsCount : Game.MotdWidget
- m_target : Game.ComponentAvoidFireBehavior, Game.ComponentAvoidPlayerBehavior, Game.ComponentChaseBehavior, Game.ComponentFindPlayerBehavior, Game.ComponentMoveAwayBehavior, Game.ComponentStareBehavior
- m_targetCrouchFactor : Game.ComponentBody
- m_targetInRangeTime : Game.ComponentChaseBehavior
- m_targetPositionOffset : Game.ComponentRider
- m_targetRainSoundVolume : Game.SubsystemWeather
- m_targetRotationOffset : Game.ComponentRider
- m_targetTemperature : Game.ComponentVitalStats
- m_targetTemperatureFlux : Game.ComponentVitalStats
- m_targetUnsuitableTime : Game.ComponentChaseBehavior
- m_task : Game.TerrainUpdater
- m_tcTransform : Game.ChunkBlock, Game.FoodBlock
- m_temperature : Game.ComponentVitalStats
- m_temperatureBlackoutDuration : Game.ComponentVitalStats
- m_temperatureBlackoutFactor : Game.ComponentVitalStats
- m_temperatureLink : Game.VitalStatsWidget
- m_temperatureOffset : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_temperatureOffsetSlider : Game.WorldOptionsScreen
- m_temperatureValueBar : Game.VitalStatsWidget
- m_terrain : Game.TerrainSerializer129, Game.TerrainSerializer22, Game.TerrainUpdater
- m_terrainGenerationButton : Game.WorldOptionsScreen
- m_terrainMipmapsButton : Game.SettingsPerformanceScreen
- m_terrainUseCount : Game.FurnitureDesign
- m_terrainWaitStartTime : Game.PlayerData
- m_text : Game.FontTextWidget, Game.LegacyTextBoxWidget, Game.TextBoxWidget
- m_textBox1 : Game.EditSignDialog
- m_textBox2 : Game.EditSignDialog
- m_textBox3 : Game.EditSignDialog
- m_textBox4 : Game.EditSignDialog
- m_textBoxWidget : Game.ExternalContentLinkDialog, Game.TextBoxDialog
- m_textHeight : Game.SubsystemSignBlockBehavior
- m_textLabel : Game.HelpTopicScreen
- m_textOrientation : Game.FontTextWidget
- m_textsByMovingBlock : Game.SubsystemSignBlockBehavior
- m_textsByPoint : Game.SubsystemSignBlockBehavior
- m_texture : Game.BevelledRectangleWidget, Game.ExperienceBlock, Game.ParticleSystem< T >, Game.PrecipitationShaftParticleSystem, Game.ScreenSpaceFireRenderer, Game.StarRatingWidget, Game.TextureAtlas
- m_textureCoordinates : Game.BlockGeometryGenerator
- m_texturedBatch : Game.BevelledRectangleWidget
- m_textureLinearFilter : Game.BevelledRectangleWidget, Game.RectangleWidget, Game.ValueBarWidget
- m_textureLocations : Game.SubsystemSignBlockBehavior
- m_textureParameter : Engine.Graphics.SkyShader, Game.ModelShader
- m_textures : Game.BlocksTexturesCache, Game.CharacterSkinsCache, Game.ComponentDiggingCracks
- m_texturesByPoint : Game.SubsystemSignBlockBehavior
- m_textureSlotMultiplier : Game.SmokeTrailParticleSystem
- m_textureSlotOffset : Game.SmokeTrailParticleSystem
- m_textureSlots : Game.BulletBlock
- m_textureSlotsByMaterial : Game.PressurePlateBlock
- m_textureWrap : Game.RectangleWidget
- m_textWidth : Game.SubsystemSignBlockBehavior
- m_thermometersByPoint : Game.SubsystemMetersBlockBehavior
- m_thermometersToSimulate : Game.SubsystemMetersBlockBehavior
- m_thermometersToSimulateIndex : Game.SubsystemMetersBlockBehavior
- m_theSameFluidsByIndex : Game.FluidBlock
- m_threadUpdateParameters : Game.TerrainUpdater
- m_tickWidget : Game.CheckboxWidget
- m_time : Game.GunSmokeParticleSystem, Game.MagmaSplashParticleSystem, Game.WaterSplashParticleSystem, Game.WhalePlumeParticleSystem
- m_timeCostedLabel : Game.RunJsDialog
- m_timeLabel : Game.BulletinDialog
- m_timeOfDayButton : Game.WorldOptionsScreen
- m_timeOfDayButtonWidget : Game.ComponentGui
- m_timeOffset : Game.PanoramaWidget
- m_timeOfYearSlider : Game.WorldOptionsScreen
- m_timeToForgetAttacker : Game.ComponentRunAwayBehavior, Game.ComponentSwimAwayBehavior
- m_timeToSpeedReduction : Game.ComponentSteedBehavior
- m_timeToSwitch : Game.ComponentShapeshifter
- m_timeWaitToAutoPick : Game.Pickable
- m_tipNames : Game.ArrowBlock
- m_tipTextureSlots : Game.ArrowBlock
- m_title : Game.EditPistonDialog
- m_titleLabel : Game.BulletinDialog, Game.HelpTopicScreen, Game.VitalStatsWidget
- m_titleLabelWidget : Game.ListSelectionDialog
- m_titleWidget : Game.LevelFactorDialog, Game.TextBoxDialog
- m_tmpActions : Game.SubsystemPistonBlockBehavior
- m_tmpConnectionPaths : Game.BlockGeometryGenerator, Game.SubsystemElectricity
- m_tmpIndices : Game.SubsystemMovingBlocks, Game.TerrainRenderer
- m_tmpLeafParticles : Game.SubsystemDeciduousLeavesBlockBehavior
- m_tmpMemoryBankData : Game.EditMemoryBankDialog
- m_tmpPalette : Game.EditPaletteDialog
- m_tmpPlayers : Game.SubsystemPickables
- m_tmpResult : Game.SubsystemElectricity
- m_tmpTruthTableData : Game.EditTruthTableDialog
- m_tmpVertices : Game.TerrainRenderer
- m_tmpVisited : Game.SubsystemElectricity
- m_toAddOrRemove : Game.SubsystemUpdate
- m_toBurnAway : Game.SubsystemFireBlockBehavior
- m_toChange : Game.SubsystemCellChangeQueue
- m_toCreate : Game.PrecipitationShaftParticleSystem
- m_toDegrade : Game.SubsystemSoilBlockBehavior
- m_toExpand : Game.SubsystemFireBlockBehavior
- m_toGenerate : Game.FireParticleSystem, Game.FireworksTrailParticleSystem, Game.FuseParticleSystem, Game.GunSmokeParticleSystem, Game.OnFireParticleSystem, Game.PukeParticleSystem, Game.ScreenSpaceFireRenderer, Game.ShapeshiftParticleSystem, Game.SmokeTrailParticleSystem, Game.WhalePlumeParticleSystem
- m_toHydrate : Game.SubsystemSoilBlockBehavior
- m_tones : Game.SoundGeneratorElectricElement
- m_topBarLabel : ModsManageContentScreen
- m_topics : Game.HelpScreen
- m_topicsList : Game.HelpScreen
- m_topmostBelowValue : Game.PrecipitationShaftParticleSystem
- m_topmostValue : Game.PrecipitationShaftParticleSystem
- m_torchPointsByRotation : Game.FurnitureDesign
- m_toReduce : Game.SubsystemCampfireBlockBehavior
- m_toRemove : Game.DialogsManager, Game.SubsystemGrassTrapBlockBehavior, Game.SubsystemWeather
- m_toSet : Game.SubsystemFluidBlockBehavior
- m_totalCpuFrameTime : Game.PerformanceManager
- m_totalFrameTime : Game.PerformanceManager
- m_totalGameTime : Game.PerformanceManager
- m_totalGpuMemoryUsed : Game.PerformanceManager
- m_totalGraphicResourcesCount : Game.PerformanceManager
- m_totalImpulse : Game.ComponentBody
- m_totalLimit : Game.SubsystemCreatureSpawn
- m_totalLimitConstant : Game.SubsystemCreatureSpawn
- m_totalLimitConstantChallenging : Game.SubsystemCreatureSpawn
- m_totalMemoryUsed : Game.PerformanceManager
- m_totalNameWidget : Game.LevelFactorDialog
- m_totalValueWidget : Game.LevelFactorDialog
- m_touchCleared : Game.WidgetInput
- m_touchDragInProgress : Game.WidgetInput
- m_touchFrameIndex : Game.TouchInputWidget
- m_touchHoldInProgress : Game.WidgetInput
- m_touchId : Game.TouchInputWidget, Game.WidgetInput
- m_touchInput : Game.TouchInputWidget
- m_touchLastPosition : Game.TouchInputWidget
- m_touchMoved : Game.TouchInputWidget
- m_touchOrigin : Game.TouchInputWidget
- m_touchOriginLimited : Game.TouchInputWidget
- m_touchStartPoint : Game.WidgetInput
- m_touchStartTime : Game.WidgetInput
- m_touchTime : Game.TouchInputWidget
- m_toUpdate : Game.SubsystemFluidBlockBehavior, Game.SubsystemGrassBlockBehavior, Game.SubsystemIvyBlockBehavior
- m_toVisit : Game.SubsystemMetersBlockBehavior
- m_transform : Game.ChunkBlock
- m_transparentFacesMask : Game.FurnitureDesign
- m_transparentShader : Game.TerrainRenderer
- m_trapValues : Game.SubsystemGrassTrapBlockBehavior
- m_treasureData : Game.SubsystemTreasureGeneratorBlockBehavior
- m_treeBrushesByType : Game.PlantsManager
- m_treeLeavesByType : Game.PlantsManager
- m_treePanel : Game.CommunityContentScreen
- m_treeTrunksByType : Game.PlantsManager
- m_truthTableData : Game.EditTruthTableDialog
- m_turnOrder : Game.ComponentDumpRiderBehavior, Game.ComponentLocomotion, Game.ComponentPilot
- m_turnRightButton : Game.BuildFurnitureDialog
- m_turnSpeed : Game.ComponentBoat, Game.ComponentSteedBehavior
- m_type : Game.DownloadContentFromLinkDialog, Game.PublishCommunityLinkDialog
- m_typeIconWidget : Game.DownloadContentFromLinkDialog, Game.PublishCommunityLinkDialog
- m_typeLabelWidget : Game.DownloadContentFromLinkDialog, Game.PublishCommunityLinkDialog
- m_uiButton : Game.SettingsScreen
- m_uiRenderTarget : Game.ScreensManager
- m_uiScaleSlider : Game.SettingsUiScreen
- m_uncoloredBlockMeshes : Game.SlabBlock, Game.StairsBlock
- m_unexpandIconTexture : Game.TreeViewNodeContentItem
- m_uninstallFilterButton : ModsManageContentScreen
- m_uninstallModList : ModsManageContentScreen
- m_uninstallPath : ModsManageContentScreen
- m_unlitBarColor : Game.ValueBarWidget
- m_unpaintedColor : Game.FenceBlock, Game.FenceGateBlock
- m_unpauseLock : Game.TerrainUpdater
- m_unpauseUpdateThread : Game.TerrainUpdater
- m_unwiredTextureSlot : Game.WireThroughBlock
- m_up : Game.ParticleSystem< T >
- m_upButton : Game.BuildFurnitureDialog
- m_updatable : ModsManageContentScreen
- m_updateables : Game.SubsystemUpdate
- m_updateButton : Game.BulletinDialog
- m_updateButtonIcon : Game.MainMenuScreen
- m_updateCheckButton : Game.MainMenuScreen
- m_updateContentName : Game.DownloadContentFromLinkDialog
- m_updateContentType : Game.DownloadContentFromLinkDialog
- m_updateEvent : Game.TerrainUpdater
- m_updateHysteresis : Game.TerrainUpdater
- m_updateIndex : Game.SubsystemCampfireBlockBehavior
- m_updateParameters : Game.TerrainUpdater
- m_updateParametersLock : Game.TerrainUpdater
- m_updateSmeltingRecipe : Game.ComponentFurnace
- m_updateTicksCount : Game.SubsystemUpdate
- m_updateTimesCount : Game.SubsystemUpdate
- m_upDirectoryButton : Game.ExternalContentScreen, ModsManageContentScreen
- m_upgradeCompleted : Game.GameLoadingScreen
- m_upgradeError : Game.GameLoadingScreen
- m_uploadButton : Game.ModifyWorldScreen, Game.ViewGameLogDialog, ManageContentScreen
- m_upsideDownButton : Game.SettingsUiScreen
- m_urisToHandle : Game.Program
- m_urlButton : Game.EditSignDialog
- m_urlPage : Game.EditSignDialog
- m_urlTestButton : Game.EditSignDialog
- m_urlTextBox : Game.EditSignDialog
- m_useAlphaTest : Game.FenceBlock, Game.FenceGateBlock
- m_useAPISleepTimeAccelerationButton : Game.SettingsPerformanceScreen
- m_useCanterSound : Game.ComponentFourLeggedModel
- m_usedCount : Game.ArrayCache< T >
- m_usedebug : Game.FontTextWidget
- m_user : Game.PublishCommunityLinkDialog
- m_userId : Game.RateCommunityContentDialog, Game.ReportCommunityContentDialog
- m_userIdLabel : Game.MoreCommunityLinkDialog
- m_userLabel : Game.MoreCommunityLinkDialog
- m_users : Game.UserManager
- m_useSoftMouseCursor : Game.WidgetInput
- m_value : Game.BlockIconWidget, Game.ComponentBlockHighlight, Game.ComponentDiggingCracks, Game.ComponentFirstPersonModel, Game.RunningAverage, Game.SliderWidget, Game.TerrainBrush.Brush, Game.TerrainBrush.Counter, Game.ValueBarWidget
- m_valueDictionaries : Game.DatabaseManager
- m_values : Game.FurnitureDesign
- m_valuesList : Game.RecipaediaDescriptionScreen
- m_valuesWidget : Game.LevelFactorDialog
- m_velocity : Game.ComponentBody, Game.FlyCamera
- m_version : Game.SortedMultiCollection< TKey, TValue >.Enumerator, Game.SortedMultiCollection< TKey, TValue >, Game.WidgetsList.Enumerator, Game.WidgetsList
- m_versionConverters : Game.VersionsManager
- m_versionString : Game.MainMenuScreen
- m_versionStringTrial : Game.MainMenuScreen
- m_vertexList : Game.SubsystemMovingBlocks
- m_vertices : Game.ArrowLineWidget, Game.ComponentDiggingCracks
- m_viewAngleSlider : Game.SettingsGraphicsScreen
- m_viewDirection : Game.BasePerspectiveCamera
- m_viewFogBottom : Game.SubsystemSky
- m_viewFogColor : Game.SubsystemSky
- m_viewFogDensity : Game.SubsystemSky
- m_viewFogTop : Game.SubsystemSky
- m_viewFrustum : Game.BasePerspectiveCamera
- m_viewFrustumValid : Game.BasePerspectiveCamera
- m_viewGameLogButton : Game.SettingsCompatibilityScreen
- m_viewHazeDensity : Game.SubsystemSky
- m_viewHazeStart : Game.SubsystemSky
- m_viewHeight : Game.PrecipitationShaftParticleSystem
- m_viewIsSkyVisible : Game.SubsystemSky
- m_viewMatrix : Game.BasePerspectiveCamera, Game.BlockIconWidget
- m_viewportMatrix : Game.BasePerspectiveCamera
- m_viewportSize : Game.BasePerspectiveCamera
- m_viewPosition : Game.BasePerspectiveCamera
- m_viewProjectionMatrix : Game.BasePerspectiveCamera
- m_viewRight : Game.BasePerspectiveCamera
- m_viewUp : Game.BasePerspectiveCamera
- m_virtualRealityButton : Game.SettingsGraphicsScreen
- m_visibilityRanges : Game.SettingsPerformanceScreen
- m_visibilityRangeSlider : Game.SettingsPerformanceScreen
- m_visibilityRangeWarningLabel : Game.SettingsPerformanceScreen
- m_visible : Game.FireParticleSystem, Game.FuseParticleSystem, Game.OnFireParticleSystem
- m_visibleItemsCount : Game.TreeViewWidget
- m_visibleSides : Game.BlockGeometryGenerator
- m_visibleSlotsCount : Game.ComponentCreativeInventory, Game.ComponentInventory
- m_visited : Game.SubsystemFluidBlockBehavior, Game.SubsystemMetersBlockBehavior
- m_vitalStatsButton : Game.ClothingWidget
- m_voltage : Game.AndGateElectricElement, Game.BaseDelayGateElectricElement, Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement, Game.ChristmasTreeElectricElement, Game.DigitalToAnalogConverterElectricElement, Game.DoorElectricElement, Game.FenceGateElectricElement, Game.FourLedElectricElement, Game.HygrometerElectricElement, Game.LedElectricElement, Game.MemoryBankElectricElement, Game.MotionDetectorElectricElement, Game.MulticoloredLedElectricElement, Game.NandGateElectricElement, Game.NorGateElectricElement, Game.NotGateElectricElement, Game.OneLedElectricElement, Game.OrGateElectricElement, Game.PhotodiodeElectricElement, Game.PressurePlateElectricElement, Game.RandomGeneratorElectricElement, Game.SevenSegmentDisplayElectricElement, Game.SpikedPlankElectricElement, Game.SRLatchElectricElement, Game.SwitchElectricElement, Game.SwitchFurnitureElectricElement, Game.TargetElectricElement, Game.ThermometerElectricElement, Game.TrapDoorElectricElement, Game.TruthTableCircuitElectricElement, Game.WireDomainElectricElement, Game.XorGateElectricElement
- m_voltageLevel : Game.EditVoltageLevelDialog
- m_voltagesHistory : Game.BaseDelayGateElectricElement
- m_voltageSlider : Game.EditVoltageLevelDialog
- m_volume : Game.MusicManager
- m_vrDeltaYaw : Game.DeathCamera
- m_vrDownPoint : Game.WidgetInput
- m_vrDragInProgress : Game.WidgetInput
- m_vrDragTime : Game.WidgetInput
- m_vrHandModel : Game.ComponentVrHandsModel
- m_vrPanel : Game.SettingsGraphicsScreen
- m_vrQuadMatrix : Game.ScreensManager
- m_vrQuadPosition : Game.ScreensManager
- m_vrSmoothLook : Game.ComponentInput
- m_waitTime : Game.ComponentRandomFeedBehavior, Game.ComponentRandomPeckBehavior
- m_wakeUpWhenAttacked : Game.ComponentSleep
- m_wakeUpWhenInjured : Game.ComponentSleep
- m_wakeUpWhenWet : Game.ComponentSleep
- m_walkAnimationSpeed : Game.ComponentBirdModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- m_walkBobHeight : Game.ComponentBirdModel, Game.ComponentFlightlessBirdModel, Game.ComponentFourLeggedModel, Game.ComponentHumanModel
- m_walkFrontLegsAngle : Game.ComponentFourLeggedModel
- m_walkHindLegsAngle : Game.ComponentFourLeggedModel
- m_walking : Game.ComponentLocomotion
- m_walkLegsAngle : Game.ComponentFlightlessBirdModel, Game.ComponentHumanModel
- m_walkOrder : Game.ComponentDumpRiderBehavior, Game.ComponentLocomotion, Game.ComponentPilot
- m_walkSpeedWhenTurning : Game.ComponentLocomotion
- m_wasPressed : Game.ButtonElectricElement, Game.ButtonFurnitureElectricElement
- m_wasStanding : Game.ComponentHealth
- m_waterBlockIndex : Game.SubsystemBucketBlockBehavior
- m_waterBucketBlockIndex : Game.SubsystemBucketBlockBehavior
- m_waterOffset1 : Game.SubsystemAnimatedTextures
- m_waterOffset2 : Game.SubsystemAnimatedTextures
- m_waterOrder : Game.SubsystemAnimatedTextures
- m_waterPocketBrushes : Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24
- m_waterSound : Game.SubsystemAmbientSounds
- m_waterSurfaceCrossTime : Game.ComponentScreenOverlays
- m_weaponPowers : Game.ArrowBlock, Game.BulletBlock
- m_weatherEffectsButton : Game.WorldOptionsScreen
- m_wetness : Game.ComponentVitalStats
- m_wetnessLink : Game.VitalStatsWidget
- m_wetnessValueBar : Game.VitalStatsWidget
- m_widget : Game.WidgetInput
- m_widgets : Game.WidgetsList
- m_widgetsByIndex : Game.ListPanelWidget
- m_widgetsByString : Game.KeyboardMappingScreen
- m_widgetsDirty : Game.ListPanelWidget, Game.TreeViewWidget
- m_widgetsHierarchyInput : Game.Widget
- m_width : Game.ArrowLineWidget
- m_windowMode : Game.SettingsManager
- m_windowModeButton : Game.SettingsUiScreen
- m_windowModeContainer : Game.SettingsUiScreen
- m_wing1Bone : Game.ComponentBirdModel
- m_wing2Bone : Game.ComponentBirdModel
- m_wiredTextureSlot : Game.WireThroughBlock
- m_wiresToUpdate : Game.SubsystemElectricity
- m_wordWrap : Game.FontTextWidget
- m_worldInfo : Game.GameLoadingScreen, Game.GameManager
- m_worldInfos : Game.WorldsManager
- m_worldMatrixParameter : Game.ModelShader
- m_worldOptionsButton : Game.ModifyWorldScreen, Game.NewWorldScreen
- m_worldSettings : Game.ModifyWorldScreen, Game.NewWorldScreen, Game.TerrainContentsGenerator21, Game.TerrainContentsGenerator22, Game.TerrainContentsGenerator23, Game.TerrainContentsGenerator24, Game.TerrainContentsGeneratorFlat, Game.WorldOptionsScreen
- m_worldSettingsData : Game.ModifyWorldScreen
- m_worldsListWidget : Game.PlayScreen
- m_worldSnapshotName : Game.GameLoadingScreen
- m_worldUpParameter : Game.ModelShader
- m_worldViewProjectionMatrixParameter : Engine.Graphics.SkyShader, Game.ModelShader
- m_writeAllowed : Game.MemoryBankElectricElement
- m_writer : Game.GameLogSink
- m_yearDays : Game.WorldOptionsScreen
- m_yearDaysPanel : Game.WorldOptionsScreen
- m_yearDaysSlider : Game.WorldOptionsScreen
- m_yLimit : Game.PrecipitationShaftParticleSystem
- MainView : Game.EditMemoryBankDialogAPI, Game.LoginDialog
- Mass : Game.BestiaryCreatureInfo
- MatureTime : Game.SubsystemSaplingBlockBehavior.SaplingData
- MaxAllowedWorlds : Game.WorldsManager
- MaxAttackRange : Game.ComponentChaseBehavior
- MaxBedrockHeight : Game.TerrainContentsGenerator23
- MaxChunkAge : Game.SubsystemSpawn
- MaxChunks : Game.TerrainSerializer129, Game.TerrainSerializer14, Game.TerrainSerializer22
- MaxColors : Game.WorldPalette
- MaxCount : Game.ComponentLoot.Loot, Game.SubsystemTreasureGeneratorBlockBehavior.TreasureData
- maxDesign : Game.FurnitureDesign
- MaxFurnitureSetNameLength : Game.SubsystemFurnitureBlockBehavior
- MaxInstancesCount : Game.SubsystemModelsRenderer
- MaxLevel : Game.FluidBlock, Game.MagmaBlock, Game.WaterBlock
- MaxMagnets : Game.SubsystemMagnetBlockBehavior
- MaxMessages : Game.MessageWidget
- MaxNameLength : Game.FurnitureDesign, Game.WorldPalette
- MaxOpenedStreams : Game.TerrainSerializer23.RegionFileStorage
- MaxPlayers : Game.SubsystemPlayers
- MaxPositionsToCheck : Game.SubsystemPathfinding.Request
- MaxResolution : Game.FurnitureDesign
- MaxRot : Game.SubsystemRotBlockBehavior
- MaxShaftsToPollPerFrame : Game.SubsystemBlocksScanner
- MaxSize : Game.CraftingRecipe
- MaxSleepBlackoutFactor : Game.ComponentSleep
- MaxSpeed : Game.ComponentBody
- MaxStacking : Game.Block
- MaxTicks : Game.Profiler.Metric
- MaxTimeExist : Game.WorldItem
- MaxTriangles : Game.FurnitureDesign
- MaxVisibleSlotsCount : Game.ShortInventoryWidget
- MaxVisibleSlotsCountInCreative : Game.ShortInventoryWidget
- MaxWorlds : Game.PlayScreen
- MeasureOverride1 : Game.Widget
- MeleeAttacks : Game.PlayerStats
- MeleeHits : Game.PlayerStats
- memory : Game.EditMemoryBankDialogAPI
- Message : Game.CraftingRecipe
- Method : Game.ZipArchiveEntry
- MGroup : ManageUserScreen.ComUserInfo
- MidAutumn : Game.SubsystemSeasons
- MidSpring : Game.SubsystemSeasons
- MidSummer : Game.SubsystemSeasons
- MidWinter : Game.SubsystemSeasons
- MimosaLeaves : Game.BlockColorsMap
- MinCapacity : Game.SortedMultiCollection< TKey, TValue >
- MinCount : Game.ComponentLoot.Loot
- MinDistance : Game.SubsystemPathfinding.Request
- MinHealthToAttackActively : Game.ComponentChaseBehavior
- MinResolution : Game.FurnitureDesign
- MinVisibleSlotsCount : Game.ShortInventoryWidget
- MinVolume : Game.FurnitureDesign.Subdivision
- MiterLimit : Game.PathRenderer.Point
- Moblie : ManageUserScreen.ComUserInfo
- ModArchive : Game.ModEntity
- ModelName : Game.BestiaryCreatureInfo
- Models : Game.ModelWidget
- ModelsDrawn : Game.SubsystemModelsRenderer
- ModEntity : Game.BlockAllocateData, ManageContentScreen.ListItem
- ModFilePath : Game.ModEntity
- ModFiles : Game.ModEntity
- ModHooks : ModsManager
- ModificationCounter : Game.TerrainChunk
- ModifiedElement : ModsManager
- ModifyTime : Game.ZipArchiveEntry
- ModInfo : ModsManageContentScreen.ModItem
- modInfo : Game.ModEntity
- ModList : ModsManager
- ModListAll : ModsManager
- ModLoader_ : Game.ModEntity
- ModLoaders : ModsManager
- ModLoadingActoins : Game.LoadingScreen
- ModsPath : ModsManager
- ModSuffix : ModsManager
- Money : ManageUserScreen.ComUserInfo
- Mount : Game.ClothingData
- Move : Game.PlayerInput, Game.SubsystemPistonBlockBehavior.QueuedAction, Game.TouchInput
- MovementSpeed : Game.BestiaryCreatureInfo
- MovementSpeedFactor : Game.ClothingData
- MoveNextFlag : Game.LegacyTextBoxWidget, Game.TextBoxWidget
- MovingBlock : Game.MovingBlocksRaycastResult, Game.SubsystemSignBlockBehavior.TextData
- MovingBlockSet : Game.MovingBlock, Game.MovingBlocksRaycastResult