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Game.PlayerStats

struct  DeathRecord
 
class  StatAttribute
 

Public 成员函数

void AddDeathRecord (DeathRecord deathRecord)
 
void Load (ValuesDictionary valuesDictionary)
 
void Save (ValuesDictionary valuesDictionary)
 

Public 属性

List< DeathRecordm_deathRecords = []
 
double DistanceTravelled
 
double DistanceWalked
 
double DistanceFallen
 
double DistanceClimbed
 
double DistanceFlown
 
double DistanceSwam
 
double DistanceRidden
 
double LowestAltitude = 1.0 / 0.0
 
double HighestAltitude = -1.0 / 0.0
 
double DeepestDive
 
long Jumps
 
long BlocksDug
 
long BlocksPlaced
 
long BlocksInteracted
 
long PlayerKills
 
long LandCreatureKills
 
long WaterCreatureKills
 
long AirCreatureKills
 
long MeleeAttacks
 
long MeleeHits
 
long RangedAttacks
 
long RangedHits
 
long HitsReceived
 
long StruckByLightning
 
double TotalHealthLost
 
long FoodItemsEaten
 
long TimesWasSick
 
long TimesHadFlu
 
long TimesPuked
 
long TimesWentToSleep
 
double TimeSlept
 
long ItemsCrafted
 
long FurnitureItemsMade
 
GameMode EasiestModeUsed = (GameMode)2147483647
 
float HighestLevel
 
string DeathRecordsString
 
ValuesDictionary ValuesDictionaryForMods = new ValuesDictionary()
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属性

IEnumerable< FieldInfo > Stats [get]
 
ReadOnlyList< DeathRecordDeathRecords [get]
 

成员函数说明

◆ AddDeathRecord()

void Game.PlayerStats.AddDeathRecord ( DeathRecord deathRecord)
这是这个函数的调用关系图:

◆ Load()

void Game.PlayerStats.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ Save()

void Game.PlayerStats.Save ( ValuesDictionary valuesDictionary)
函数调用图:

类成员变量说明

◆ AirCreatureKills

long Game.PlayerStats.AirCreatureKills

◆ BlocksDug

long Game.PlayerStats.BlocksDug

◆ BlocksInteracted

long Game.PlayerStats.BlocksInteracted

◆ BlocksPlaced

long Game.PlayerStats.BlocksPlaced

◆ DeathRecordsString

string Game.PlayerStats.DeathRecordsString

◆ DeepestDive

double Game.PlayerStats.DeepestDive

◆ DistanceClimbed

double Game.PlayerStats.DistanceClimbed

◆ DistanceFallen

double Game.PlayerStats.DistanceFallen

◆ DistanceFlown

double Game.PlayerStats.DistanceFlown

◆ DistanceRidden

double Game.PlayerStats.DistanceRidden

◆ DistanceSwam

double Game.PlayerStats.DistanceSwam

◆ DistanceTravelled

double Game.PlayerStats.DistanceTravelled

◆ DistanceWalked

double Game.PlayerStats.DistanceWalked

◆ EasiestModeUsed

GameMode Game.PlayerStats.EasiestModeUsed = (GameMode)2147483647

◆ FoodItemsEaten

long Game.PlayerStats.FoodItemsEaten

◆ FurnitureItemsMade

long Game.PlayerStats.FurnitureItemsMade

◆ HighestAltitude

double Game.PlayerStats.HighestAltitude = -1.0 / 0.0

◆ HighestLevel

float Game.PlayerStats.HighestLevel

◆ HitsReceived

long Game.PlayerStats.HitsReceived

◆ ItemsCrafted

long Game.PlayerStats.ItemsCrafted

◆ Jumps

long Game.PlayerStats.Jumps

◆ LandCreatureKills

long Game.PlayerStats.LandCreatureKills

◆ LowestAltitude

double Game.PlayerStats.LowestAltitude = 1.0 / 0.0

◆ m_deathRecords

List<DeathRecord> Game.PlayerStats.m_deathRecords = []

◆ MeleeAttacks

long Game.PlayerStats.MeleeAttacks

◆ MeleeHits

long Game.PlayerStats.MeleeHits

◆ PlayerKills

long Game.PlayerStats.PlayerKills

◆ RangedAttacks

long Game.PlayerStats.RangedAttacks

◆ RangedHits

long Game.PlayerStats.RangedHits

◆ StruckByLightning

long Game.PlayerStats.StruckByLightning

◆ TimesHadFlu

long Game.PlayerStats.TimesHadFlu

◆ TimeSlept

double Game.PlayerStats.TimeSlept

◆ TimesPuked

long Game.PlayerStats.TimesPuked

◆ TimesWasSick

long Game.PlayerStats.TimesWasSick

◆ TimesWentToSleep

long Game.PlayerStats.TimesWentToSleep

◆ TotalHealthLost

double Game.PlayerStats.TotalHealthLost

◆ ValuesDictionaryForMods

ValuesDictionary Game.PlayerStats.ValuesDictionaryForMods = new ValuesDictionary()

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◆ WaterCreatureKills

long Game.PlayerStats.WaterCreatureKills

属性说明

◆ DeathRecords

ReadOnlyList<DeathRecord> Game.PlayerStats.DeathRecords
get

◆ Stats

IEnumerable<FieldInfo> Game.PlayerStats.Stats
get

该类的文档由以下文件生成: