My Project v1
Project
载入中...
搜索中...
未找到
Game.ComponentDiggingCracks
类 Game.ComponentDiggingCracks 继承关系图:
Game.ComponentDiggingCracks 的协作图:

Public 成员函数

void Draw (Camera camera, int drawOrder)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
- Public 成员函数 继承自 Game.IDrawable

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemSky m_subsystemSky
 
ComponentMiner m_componentMiner
 
Texture2D[] m_textures
 
Shader m_shader
 
Geometry m_geometry
 
Point3 m_point
 
int m_value
 

静态 Public 属性

static int[] m_drawOrders
 

属性

int[] DrawOrders [get]
 
- 属性 继承自 Game.IDrawable

Private 属性

DynamicArray< TerrainVertexm_vertices = new DynamicArray<TerrainVertex>()
 
DynamicArray< int > m_indices = new DynamicArray<int>()
 

成员函数说明

◆ Draw()

void Game.ComponentDiggingCracks.Draw ( Camera camera,
int drawOrder )

实现了 Game.IDrawable.

函数调用图:

◆ Load()

override void Game.ComponentDiggingCracks.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

类成员变量说明

◆ m_componentMiner

ComponentMiner Game.ComponentDiggingCracks.m_componentMiner

◆ m_drawOrders

int [] Game.ComponentDiggingCracks.m_drawOrders
static
初始值:
= new int[1]
{
200
}

◆ m_geometry

Geometry Game.ComponentDiggingCracks.m_geometry

◆ m_indices

DynamicArray<int> Game.ComponentDiggingCracks.m_indices = new DynamicArray<int>()
private

◆ m_point

Point3 Game.ComponentDiggingCracks.m_point

◆ m_shader

Shader Game.ComponentDiggingCracks.m_shader

◆ m_subsystemSky

SubsystemSky Game.ComponentDiggingCracks.m_subsystemSky

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentDiggingCracks.m_subsystemTerrain

◆ m_textures

Texture2D [] Game.ComponentDiggingCracks.m_textures

◆ m_value

int Game.ComponentDiggingCracks.m_value

◆ m_vertices

DynamicArray<TerrainVertex> Game.ComponentDiggingCracks.m_vertices = new DynamicArray<TerrainVertex>()
private

属性说明

◆ DrawOrders

int [] Game.ComponentDiggingCracks.DrawOrders
get

实现了 Game.IDrawable.


该类的文档由以下文件生成: