|
My Project v1
Project
|


Public 成员函数 | |
| void | Draw (Camera camera, int drawOrder) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IDrawable | |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemSky | m_subsystemSky |
| ComponentMiner | m_componentMiner |
| Texture2D[] | m_textures |
| Shader | m_shader |
| Geometry | m_geometry |
| Point3 | m_point |
| int | m_value |
静态 Public 属性 | |
| static int[] | m_drawOrders |
属性 | |
| int[] | DrawOrders [get] |
属性 继承自 Game.IDrawable | |
Private 属性 | |
| DynamicArray< TerrainVertex > | m_vertices = new DynamicArray<TerrainVertex>() |
| DynamicArray< int > | m_indices = new DynamicArray<int>() |
| void Game.ComponentDiggingCracks.Draw | ( | Camera | camera, |
| int | drawOrder ) |
| override void Game.ComponentDiggingCracks.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| ComponentMiner Game.ComponentDiggingCracks.m_componentMiner |
|
static |
| Geometry Game.ComponentDiggingCracks.m_geometry |
|
private |
| Point3 Game.ComponentDiggingCracks.m_point |
| Shader Game.ComponentDiggingCracks.m_shader |
| SubsystemSky Game.ComponentDiggingCracks.m_subsystemSky |
| SubsystemTerrain Game.ComponentDiggingCracks.m_subsystemTerrain |
| Texture2D [] Game.ComponentDiggingCracks.m_textures |
| int Game.ComponentDiggingCracks.m_value |
|
private |
|
get |
实现了 Game.IDrawable.