|
My Project v1
Project
|


Public 成员函数 | |
| BlockInjury (float amount, CellFace? cellFace, string cause, SubsystemTerrain subsystemTerrain) | |
Public 成员函数 继承自 Game.Injury | |
| Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause) | |
| virtual void | AddPlayerStats () |
| virtual void | ProcessToLivingCreature () |
| virtual void | Process () |
Public 属性 | |
| CellFace? | CellFace |
| SubsystemTerrain | SubsystemTerrain |
Public 属性 继承自 Game.Injury | |
| ComponentHealth | ComponentHealth |
| float | Amount |
| Attackment | Attackment |
| bool | IgnoreInvulnerability |
| string | Cause |
Protected 属性 | |
| int | m_blockValue |
Protected 属性 继承自 Game.Injury | |
| ComponentCreature | m_attacker |
属性 | |
| int | BlockValue [get, set] |
属性 继承自 Game.Injury | |
| float | Health [get, set] |
| virtual ComponentCreature | Attacker [get, set] |
| virtual ComponentPlayer | AttackerPlayer [get] |
| Game.BlockInjury.BlockInjury | ( | float | amount, |
| CellFace? | cellFace, | ||
| string | cause, | ||
| SubsystemTerrain | subsystemTerrain ) |
| CellFace? Game.BlockInjury.CellFace |
|
protected |
| SubsystemTerrain Game.BlockInjury.SubsystemTerrain |
|
getset |