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Game.BlockInjury
类 Game.BlockInjury 继承关系图:
Game.BlockInjury 的协作图:

Public 成员函数

 BlockInjury (float amount, CellFace? cellFace, string cause, SubsystemTerrain subsystemTerrain)
 
- Public 成员函数 继承自 Game.Injury
 Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause)
 
virtual void AddPlayerStats ()
 
virtual void ProcessToLivingCreature ()
 
virtual void Process ()
 

Public 属性

CellFace? CellFace
 
SubsystemTerrain SubsystemTerrain
 
- Public 属性 继承自 Game.Injury
ComponentHealth ComponentHealth
 
float Amount
 
Attackment Attackment
 
bool IgnoreInvulnerability
 
string Cause
 

Protected 属性

int m_blockValue
 
- Protected 属性 继承自 Game.Injury
ComponentCreature m_attacker
 

属性

int BlockValue [get, set]
 
- 属性 继承自 Game.Injury
float Health [get, set]
 
virtual ComponentCreature Attacker [get, set]
 
virtual ComponentPlayer AttackerPlayer [get]
 

构造及析构函数说明

◆ BlockInjury()

Game.BlockInjury.BlockInjury ( float amount,
CellFace? cellFace,
string cause,
SubsystemTerrain subsystemTerrain )

类成员变量说明

◆ CellFace

CellFace? Game.BlockInjury.CellFace

◆ m_blockValue

int Game.BlockInjury.m_blockValue
protected

◆ SubsystemTerrain

SubsystemTerrain Game.BlockInjury.SubsystemTerrain

属性说明

◆ BlockValue

int Game.BlockInjury.BlockValue
getset

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