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Game.BlockInjury
类 Game.BlockInjury 继承关系图:
Game.BlockInjury 的协作图:

Public 成员函数

 BlockInjury (float amount, CellFace? cellFace, string cause, SubsystemTerrain subsystemTerrain)
 
- Public 成员函数 继承自 Game.Injury
 Injury (float amount, ComponentCreature attacker, bool ignoreInvulnerability, string cause)
 
virtual void AddPlayerStats ()
 
virtual void ProcessToLivingCreature ()
 
virtual void Process ()
 

Public 属性

CellFaceCellFace
 
SubsystemTerrain SubsystemTerrain
 
- Public 属性 继承自 Game.Injury
ComponentHealth ComponentHealth
 
float Amount
 
Attackment Attackment
 
bool IgnoreInvulnerability
 
string Cause
 

Protected 属性

int m_blockValue
 
- Protected 属性 继承自 Game.Injury
ComponentCreature m_attacker
 

属性

int BlockValue [get, set]
 
- 属性 继承自 Game.Injury
float Health [get, set]
 
virtual ComponentCreature Attacker [get, set]
 
virtual ComponentPlayer AttackerPlayer [get]
 

构造及析构函数说明

◆ BlockInjury()

Game.BlockInjury.BlockInjury ( float amount,
CellFace? cellFace,
string cause,
SubsystemTerrain subsystemTerrain )

类成员变量说明

◆ CellFace

CellFace? Game.BlockInjury.CellFace

◆ m_blockValue

int Game.BlockInjury.m_blockValue
protected

◆ SubsystemTerrain

SubsystemTerrain Game.BlockInjury.SubsystemTerrain

属性说明

◆ BlockValue

int Game.BlockInjury.BlockValue
getset

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