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My Project v1
Project
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Public 成员函数 | |
| virtual bool | IsPickableInAttractRange (Pickable pickable, float distanceToTargetSquare) |
| virtual bool | IsPickableInGatherRange (Pickable pickable, float distanceToTargetSquare) |
| virtual bool | CanGatherPickable (Pickable pickable) |
| virtual void | GatherPickable (Pickable pickable) |
| virtual void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
属性 | |
| UpdateOrder | UpdateOrder [get] |
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virtual |
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| override void Game.ComponentPickableGatherer.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
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| ComponentBody Game.ComponentPickableGatherer.m_componentBody |
| SubsystemAudio Game.ComponentPickableGatherer.m_subsystemAudio |
| SubsystemBlockBehaviors Game.ComponentPickableGatherer.m_subsystemBlockBehaviors |
| SubsystemGameInfo Game.ComponentPickableGatherer.m_subsystemGameInfo |
| SubsystemPickables Game.ComponentPickableGatherer.m_subsystemPickables |
| Vector3 Game.ComponentPickableGatherer.Position |
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get |