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Game.ComponentHumanModel
类 Game.ComponentHumanModel 继承关系图:
Game.ComponentHumanModel 的协作图:

Public 成员函数

override void Update (float dt)
 
override void AnimateCreature ()
 
override void DrawExtras (Camera camera)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void SetModel (Model model)
 
override Vector3 CalculateEyePosition ()
 
override Quaternion CalculateEyeRotation ()
 
- Public 成员函数 继承自 Game.ComponentCreatureModel
override void Animate ()
 
void AnimateCreature ()
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void OnEntityAdded ()
 
- Public 成员函数 继承自 Game.ComponentModel
virtual ? Matrix GetBoneTransform (int boneIndex)
 
virtual void SetBoneTransform (int boneIndex, Matrix? transformation)
 
virtual void CalculateAbsoluteBonesTransforms (Camera camera)
 
virtual void CalculateIsVisible (Camera camera)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual void ProcessBoneHierarchy (ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemModelsRenderer m_subsystemModelsRenderer
 
SubsystemNoise m_subsystemNoise
 
SubsystemAudio m_subsystemAudio
 
ComponentMiner m_componentMiner
 
ComponentRider m_componentRider
 
ComponentSleep m_componentSleep
 
ComponentPlayer m_componentPlayer
 
DrawBlockEnvironmentData m_drawBlockEnvironmentData = new()
 
ModelBone m_bodyBone
 
ModelBone m_headBone
 
ModelBone m_leg1Bone
 
ModelBone m_leg2Bone
 
ModelBone m_hand1Bone
 
ModelBone m_hand2Bone
 
float m_sneakFactor
 
float m_lieDownFactorEye
 
float m_lieDownFactorModel
 
float m_walkAnimationSpeed
 
float m_walkLegsAngle
 
float m_walkBobHeight
 
float m_headingOffset
 
float m_punchFactor
 
float m_punchPhase
 
int m_punchCounter
 
float m_footstepsPhase
 
bool m_rowLeft
 
bool m_rowRight
 
float m_aimHandAngle
 
Vector3 m_inHandItemOffset
 
Vector3 m_inHandItemRotation
 
Vector2 m_headAngles
 
Vector2 m_handAngles1
 
Vector2 m_handAngles2
 
Vector2 m_legAngles1
 
Vector2 m_legAngles2
 
- Public 属性 继承自 Game.ComponentCreatureModel
SubsystemTime m_subsystemTime
 
SubsystemGameInfo m_subsystemGameInfo
 
ComponentCreature m_componentCreature
 
Vector3m_eyePosition
 
Quaternion? m_eyeRotation
 
float m_injuryColorFactor
 
Vector3 m_randomLookPoint
 
Random m_random = new()
 
- Public 属性 继承自 Game.ComponentModel
SubsystemSky m_subsystemSky
 
bool IsSet
 
bool Animated = false
 
ComponentFrame m_componentFrame
 
Model m_model
 
Matrix?[] m_boneTransforms
 
float m_boundingSphereRadius
 

额外继承的成员函数

- 属性 继承自 Game.ComponentCreatureModel
float Bob [get, set]
 
float MovementAnimationPhase [get, set]
 
float DeathPhase [get, set]
 
Vector3 DeathCauseOffset [get, set]
 
Vector3LookAtOrder [get, set]
 
bool LookRandomOrder [get, set]
 
float HeadShakeOrder [get, set]
 
bool AttackOrder [get, set]
 
bool FeedOrder [get, set]
 
bool RowLeftOrder [get, set]
 
bool RowRightOrder [get, set]
 
float AimHandAngleOrder [get, set]
 
Vector3 InHandItemOffsetOrder [get, set]
 
Vector3 InHandItemRotationOrder [get, set]
 
bool IsAttackHitMoment [get, set]
 
Vector3 EyePosition [get]
 
Quaternion EyeRotation [get]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.ComponentModel
Vector3 ModelOffset [get, set]
 模型偏移
 
float Transparent [get, set]
 模型透明度
 
float ModelScale [get, set]
 模型大小缩放
 
string TextureRoute [get, set]
 纹理路径
 
string ModelRoute [get, set]
 模型路径
 
float? Opacity [get, set]
 
Vector3DiffuseColor [get, set]
 
Vector4? EmissionColor [get, set]
 
Model Model [get, set]
 
Texture2D TextureOverride [get, set]
 
virtual Func< bool > OnAnimate [get, set]
 
bool CastsShadow [get, set]
 
int PrepareOrder [get, set]
 
virtual ModelRenderingMode RenderingMode [get, set]
 
int[] MeshDrawOrders [get, set]
 
bool IsVisibleForCamera [get, set]
 
Matrix[] AbsoluteBoneTransformsForCamera [get, set]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ AnimateCreature()

override void Game.ComponentHumanModel.AnimateCreature ( )
函数调用图:

◆ CalculateEyePosition()

override Vector3 Game.ComponentHumanModel.CalculateEyePosition ( )
virtual

◆ CalculateEyeRotation()

override Quaternion Game.ComponentHumanModel.CalculateEyeRotation ( )
virtual

◆ DrawExtras()

override void Game.ComponentHumanModel.DrawExtras ( Camera camera)
virtual

重载 Game.ComponentModel .

函数调用图:

◆ Load()

override void Game.ComponentHumanModel.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ SetModel()

override void Game.ComponentHumanModel.SetModel ( Model model)
virtual

◆ Update()

override void Game.ComponentHumanModel.Update ( float dt)
virtual

重载 Game.ComponentCreatureModel .

函数调用图:

类成员变量说明

◆ m_aimHandAngle

float Game.ComponentHumanModel.m_aimHandAngle

◆ m_bodyBone

ModelBone Game.ComponentHumanModel.m_bodyBone

◆ m_componentMiner

ComponentMiner Game.ComponentHumanModel.m_componentMiner

◆ m_componentPlayer

ComponentPlayer Game.ComponentHumanModel.m_componentPlayer

◆ m_componentRider

ComponentRider Game.ComponentHumanModel.m_componentRider

◆ m_componentSleep

ComponentSleep Game.ComponentHumanModel.m_componentSleep

◆ m_drawBlockEnvironmentData

DrawBlockEnvironmentData Game.ComponentHumanModel.m_drawBlockEnvironmentData = new()

◆ m_footstepsPhase

float Game.ComponentHumanModel.m_footstepsPhase

◆ m_hand1Bone

ModelBone Game.ComponentHumanModel.m_hand1Bone

◆ m_hand2Bone

ModelBone Game.ComponentHumanModel.m_hand2Bone

◆ m_handAngles1

Vector2 Game.ComponentHumanModel.m_handAngles1

◆ m_handAngles2

Vector2 Game.ComponentHumanModel.m_handAngles2

◆ m_headAngles

Vector2 Game.ComponentHumanModel.m_headAngles

◆ m_headBone

ModelBone Game.ComponentHumanModel.m_headBone

◆ m_headingOffset

float Game.ComponentHumanModel.m_headingOffset

◆ m_inHandItemOffset

Vector3 Game.ComponentHumanModel.m_inHandItemOffset

◆ m_inHandItemRotation

Vector3 Game.ComponentHumanModel.m_inHandItemRotation

◆ m_leg1Bone

ModelBone Game.ComponentHumanModel.m_leg1Bone

◆ m_leg2Bone

ModelBone Game.ComponentHumanModel.m_leg2Bone

◆ m_legAngles1

Vector2 Game.ComponentHumanModel.m_legAngles1

◆ m_legAngles2

Vector2 Game.ComponentHumanModel.m_legAngles2

◆ m_lieDownFactorEye

float Game.ComponentHumanModel.m_lieDownFactorEye

◆ m_lieDownFactorModel

float Game.ComponentHumanModel.m_lieDownFactorModel

◆ m_punchCounter

int Game.ComponentHumanModel.m_punchCounter

◆ m_punchFactor

float Game.ComponentHumanModel.m_punchFactor

◆ m_punchPhase

float Game.ComponentHumanModel.m_punchPhase

◆ m_rowLeft

bool Game.ComponentHumanModel.m_rowLeft

◆ m_rowRight

bool Game.ComponentHumanModel.m_rowRight

◆ m_sneakFactor

float Game.ComponentHumanModel.m_sneakFactor

◆ m_subsystemAudio

SubsystemAudio Game.ComponentHumanModel.m_subsystemAudio

◆ m_subsystemModelsRenderer

SubsystemModelsRenderer Game.ComponentHumanModel.m_subsystemModelsRenderer

◆ m_subsystemNoise

SubsystemNoise Game.ComponentHumanModel.m_subsystemNoise

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentHumanModel.m_subsystemTerrain

◆ m_walkAnimationSpeed

float Game.ComponentHumanModel.m_walkAnimationSpeed

◆ m_walkBobHeight

float Game.ComponentHumanModel.m_walkBobHeight

◆ m_walkLegsAngle

float Game.ComponentHumanModel.m_walkLegsAngle

该类的文档由以下文件生成: