|
My Project v1
Project
|


Public 成员函数 | |
| virtual SpawnChunk | GetSpawnChunk (Point2 point) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
| override void | Save (ValuesDictionary valuesDictionary) |
| override void | OnEntityAdded (Entity entity) |
| override void | OnEntityRemoved (Entity entity) |
| virtual SpawnChunk | GetOrCreateSpawnChunk (Point2 point) |
| virtual void | DiscardOldChunks () |
| virtual void | UpdateLastVisitedTime () |
| virtual void | SpawnChunks () |
| virtual void | DespawnChunks () |
| virtual Entity | SpawnEntity (SpawnEntityData data) |
| virtual void | LoadSpawnsData (ValuesDictionary loadData, List< SpawnEntityData > creaturesData) |
| virtual void | LoadSpawnsData (string data, List< SpawnEntityData > creaturesData) |
| virtual void | SaveSpawnsData (ValuesDictionary saveData, List< SpawnEntityData > spawnsData) |
| virtual string | SaveSpawnsData (List< SpawnEntityData > spawnsData) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
| SubsystemPlayers | m_subsystemPlayers |
| SubsystemGameWidgets | m_subsystemViews |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemTime | m_subsystemTime |
| Random | m_random = new() |
| double | m_nextDiscardOldChunksTime = 1.0 |
| double | m_nextVisitedTime = 1.0 |
| double | m_nextChunkSpawnTime = 1.0 |
| double | m_nextDespawnTime = 1.0 |
| Dictionary< Point2, SpawnChunk > | m_chunks = [] |
| Dictionary< ComponentSpawn, bool > | m_spawns = [] |
| Dictionary< int, SpawnEntityData > | m_spawnEntityDatas = new Dictionary<int, SpawnEntityData>() |
| float | MaxChunkAge = 76800f |
| float | VisitedRadius = 8f |
| float | SpawnRadius = 48f |
| float | DespawnRadius = 60f |
属性 | |
| Dictionary< ComponentSpawn, bool >.KeyCollection | Spawns [get] |
| UpdateOrder | UpdateOrder [get] |
| virtual Action< SpawnChunk > | SpawningChunk [get, set] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
|
virtual |


|
virtual |

|
virtual |


|
virtual |

| override void Game.SubsystemSpawn.Load | ( | ValuesDictionary | valuesDictionary | ) |

|
virtual |
|
virtual |

| override void Game.SubsystemSpawn.OnEntityAdded | ( | Entity | entity | ) |
| override void Game.SubsystemSpawn.OnEntityRemoved | ( | Entity | entity | ) |
| override void Game.SubsystemSpawn.Save | ( | ValuesDictionary | valuesDictionary | ) |

|
virtual |
|
virtual |

|
virtual |


|
virtual |


| void Game.SubsystemSpawn.Update | ( | float | dt | ) |
|
virtual |


| float Game.SubsystemSpawn.DespawnRadius = 60f |
| Dictionary<Point2, SpawnChunk> Game.SubsystemSpawn.m_chunks = [] |
| double Game.SubsystemSpawn.m_nextChunkSpawnTime = 1.0 |
| double Game.SubsystemSpawn.m_nextDespawnTime = 1.0 |
| double Game.SubsystemSpawn.m_nextDiscardOldChunksTime = 1.0 |
| double Game.SubsystemSpawn.m_nextVisitedTime = 1.0 |
| Random Game.SubsystemSpawn.m_random = new() |
| Dictionary<int, SpawnEntityData> Game.SubsystemSpawn.m_spawnEntityDatas = new Dictionary<int, SpawnEntityData>() |
| Dictionary<ComponentSpawn, bool> Game.SubsystemSpawn.m_spawns = [] |
| SubsystemGameInfo Game.SubsystemSpawn.m_subsystemGameInfo |
| SubsystemPlayers Game.SubsystemSpawn.m_subsystemPlayers |
| SubsystemTerrain Game.SubsystemSpawn.m_subsystemTerrain |
| SubsystemTime Game.SubsystemSpawn.m_subsystemTime |
| SubsystemGameWidgets Game.SubsystemSpawn.m_subsystemViews |
| float Game.SubsystemSpawn.MaxChunkAge = 76800f |
| float Game.SubsystemSpawn.SpawnRadius = 48f |
| float Game.SubsystemSpawn.VisitedRadius = 8f |
|
getset |
|
get |
|
get |
实现了 Game.IUpdateable.