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My Project v1
Project
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Public 成员函数 | |
| float | CalculateSquaredDistanceFromNearestView (Vector3 p) |
| float | CalculateDistanceFromNearestView (Vector3 p) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
| override void | Dispose () |
| void | AddGameWidgetForPlayer (PlayerData playerData) |
| void | RemoveGameWidget (GameWidget gameWidget) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemPlayers | m_subsystemPlayers |
| List< GameWidget > | m_gameWidgets = [] |
属性 | |
| int | MaxGameWidgets [get] |
| GamesWidget | GamesWidget [get, set] |
| ReadOnlyList< GameWidget > | GameWidgets [get] |
| SubsystemTerrain | SubsystemTerrain [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| void Game.SubsystemGameWidgets.AddGameWidgetForPlayer | ( | PlayerData | playerData | ) |


| float Game.SubsystemGameWidgets.CalculateDistanceFromNearestView | ( | Vector3 | p | ) |


| float Game.SubsystemGameWidgets.CalculateSquaredDistanceFromNearestView | ( | Vector3 | p | ) |

| override void Game.SubsystemGameWidgets.Dispose | ( | ) |

| override void Game.SubsystemGameWidgets.Load | ( | ValuesDictionary | valuesDictionary | ) |

| void Game.SubsystemGameWidgets.RemoveGameWidget | ( | GameWidget | gameWidget | ) |


| void Game.SubsystemGameWidgets.Update | ( | float | dt | ) |
| List<GameWidget> Game.SubsystemGameWidgets.m_gameWidgets = [] |
| SubsystemPlayers Game.SubsystemGameWidgets.m_subsystemPlayers |
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实现了 Game.IUpdateable.