|
My Project v1
Project
|


Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemSky | m_subsystemSky |
| SubsystemAudio | m_subsystemAudio |
| SubsystemTime | m_subsystemTime |
| ComponentCreature | m_componentCreature |
| ComponentPathfinding | m_componentPathfinding |
| StateMachine | m_stateMachine = new() |
| float | m_importanceLevel |
| string | m_howlSoundName |
| float | m_howlTime |
| float | m_howlDuration |
| Random | m_random = new() |
属性 | |
| UpdateOrder | UpdateOrder [get] |
| override float | ImportanceLevel [get] |
属性 继承自 Game.ComponentBehavior | |
| float | ImportanceLevel [get] |
| virtual bool | IsActive [get, set] |
| virtual string | DebugInfo [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.ComponentHowlBehavior.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| void Game.ComponentHowlBehavior.Update | ( | float | dt | ) |
| ComponentCreature Game.ComponentHowlBehavior.m_componentCreature |
| ComponentPathfinding Game.ComponentHowlBehavior.m_componentPathfinding |
| float Game.ComponentHowlBehavior.m_howlDuration |
| string Game.ComponentHowlBehavior.m_howlSoundName |
| float Game.ComponentHowlBehavior.m_howlTime |
| float Game.ComponentHowlBehavior.m_importanceLevel |
| Random Game.ComponentHowlBehavior.m_random = new() |
| StateMachine Game.ComponentHowlBehavior.m_stateMachine = new() |
| SubsystemAudio Game.ComponentHowlBehavior.m_subsystemAudio |
| SubsystemSky Game.ComponentHowlBehavior.m_subsystemSky |
| SubsystemTime Game.ComponentHowlBehavior.m_subsystemTime |
|
get |
|
get |
实现了 Game.IUpdateable.