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My Project v1
Project
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Public 成员函数 | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystemBase | |
| void | Draw (Camera camera) |
| bool | Simulate (float dt) |
| virtual void | OnAdded () |
| virtual void | OnRemoved () |
Public 属性 | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front = new Vector3[3] |
| Vector3[] | m_right = new Vector3[3] |
| Vector3[] | m_up = new Vector3[3] |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
Public 属性 继承自 Game.ParticleSystemBase | |
| SubsystemParticles | SubsystemParticles |
属性 | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.ParticleSystem< T >.ParticleSystem | ( | int | particlesCount | ) |
| override void Game.ParticleSystem< T >.Draw | ( | Camera | camera | ) |
| override bool Game.ParticleSystem< T >.Simulate | ( | float | dt | ) |
| TexturedBatch3D Game.ParticleSystem< T >.AdditiveBatch |
| TexturedBatch3D Game.ParticleSystem< T >.AlphaBlendedBatch |
| Vector3 [] Game.ParticleSystem< T >.m_front = new Vector3[3] |
| T [] Game.ParticleSystem< T >.m_particles |
| Vector3 [] Game.ParticleSystem< T >.m_right = new Vector3[3] |
| Texture2D Game.ParticleSystem< T >.m_texture |
| Vector3 [] Game.ParticleSystem< T >.m_up = new Vector3[3] |
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getset |
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getset |