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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| HitValueParticleSystem (Vector3 position, Vector3 velocity, Color color, string text) | |
| override bool | Simulate (float dt) |
| override void | Draw (Camera camera) |
Public 成员函数 继承自 Game.ParticleSystem< HitValueParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| FontBatch3D | m_batch |
Public 属性 继承自 Game.ParticleSystem< HitValueParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
额外继承的成员函数 | |
属性 继承自 Game.ParticleSystem< HitValueParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.HitValueParticleSystem.HitValueParticleSystem | ( | Vector3 | position, |
| Vector3 | velocity, | ||
| Color | color, | ||
| string | text ) |
| override void Game.HitValueParticleSystem.Draw | ( | Camera | camera | ) |
| override bool Game.HitValueParticleSystem.Simulate | ( | float | dt | ) |
| FontBatch3D Game.HitValueParticleSystem.m_batch |