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Game.HitValueParticleSystem
类 Game.HitValueParticleSystem 继承关系图:
Game.HitValueParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 HitValueParticleSystem (Vector3 position, Vector3 velocity, Color color, string text)
 
override bool Simulate (float dt)
 
override void Draw (Camera camera)
 
- Public 成员函数 继承自 Game.ParticleSystem< HitValueParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

FontBatch3D m_batch
 
- Public 属性 继承自 Game.ParticleSystem< HitValueParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

额外继承的成员函数

- 属性 继承自 Game.ParticleSystem< HitValueParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ HitValueParticleSystem()

Game.HitValueParticleSystem.HitValueParticleSystem ( Vector3 position,
Vector3 velocity,
Color color,
string text )

成员函数说明

◆ Draw()

override void Game.HitValueParticleSystem.Draw ( Camera camera)

◆ Simulate()

override bool Game.HitValueParticleSystem.Simulate ( float dt)

类成员变量说明

◆ m_batch

FontBatch3D Game.HitValueParticleSystem.m_batch

该类的文档由以下文件生成: