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| static void | Initialize () |
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| static void | LoadData (XElement item) |
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| static CraftingRecipe | DecodeElementToCraftingRecipe (XElement item, int HorizontalLen=3) |
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| static CraftingRecipe | FindMatchingRecipe (SubsystemTerrain terrain, string[] ingredients, float heatLevel, float playerLevel) |
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| static int | DecodeResult (string result) |
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| static void | DecodeIngredient (string ingredient, out string craftingId, out int? data) |
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| static bool | MatchRecipe (string[] requiredIngredients, string[] actualIngredients) |
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| static bool | TransformRecipe (string[] transformedIngredients, string[] ingredients, int shiftX, int shiftY, bool flip) |
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| static bool | CompareIngredients (string requiredIngredient, string actualIngredient) |
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