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Game.ComponentCattleDriveBehavior
类 Game.ComponentCattleDriveBehavior 继承关系图:
Game.ComponentCattleDriveBehavior 的协作图:

Public 成员函数

virtual void HearNoise (ComponentBody sourceBody, Vector3 sourcePosition, float loudness)
 
void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual void FadeDriveVector ()
 
virtual Vector3 CalculateDriveDirectionAndSpeed ()
 
- Public 成员函数 继承自 Game.IUpdateable
- Public 成员函数 继承自 Game.INoiseListener

Public 属性

SubsystemTime m_subsystemTime
 
SubsystemCreatureSpawn m_subsystemCreatureSpawn
 
ComponentCreature m_componentCreature
 
ComponentPathfinding m_componentPathfinding
 
ComponentHerdBehavior m_componentHerdBehavior
 
StateMachine m_stateMachine = new()
 
Random m_random = new()
 
float m_importanceLevel
 
Vector3 m_driveVector
 

属性

UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ CalculateDriveDirectionAndSpeed()

virtual Vector3 Game.ComponentCattleDriveBehavior.CalculateDriveDirectionAndSpeed ( )
virtual
这是这个函数的调用关系图:

◆ FadeDriveVector()

virtual void Game.ComponentCattleDriveBehavior.FadeDriveVector ( )
virtual
这是这个函数的调用关系图:

◆ HearNoise()

virtual void Game.ComponentCattleDriveBehavior.HearNoise ( ComponentBody sourceBody,
Vector3 sourcePosition,
float loudness )
virtual

实现了 Game.INoiseListener.

函数调用图:

◆ Load()

override void Game.ComponentCattleDriveBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ Update()

void Game.ComponentCattleDriveBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentCreature

ComponentCreature Game.ComponentCattleDriveBehavior.m_componentCreature

◆ m_componentHerdBehavior

ComponentHerdBehavior Game.ComponentCattleDriveBehavior.m_componentHerdBehavior

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentCattleDriveBehavior.m_componentPathfinding

◆ m_driveVector

Vector3 Game.ComponentCattleDriveBehavior.m_driveVector

◆ m_importanceLevel

float Game.ComponentCattleDriveBehavior.m_importanceLevel

◆ m_random

Random Game.ComponentCattleDriveBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentCattleDriveBehavior.m_stateMachine = new()

◆ m_subsystemCreatureSpawn

SubsystemCreatureSpawn Game.ComponentCattleDriveBehavior.m_subsystemCreatureSpawn

◆ m_subsystemTime

SubsystemTime Game.ComponentCattleDriveBehavior.m_subsystemTime

属性说明

◆ ImportanceLevel

override float Game.ComponentCattleDriveBehavior.ImportanceLevel
get

◆ UpdateOrder

UpdateOrder Game.ComponentCattleDriveBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: