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Game.ComponentFlightlessBirdModel
类 Game.ComponentFlightlessBirdModel 继承关系图:
Game.ComponentFlightlessBirdModel 的协作图:

Public 成员函数

override void Update (float dt)
 
override void AnimateCreature ()
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void SetModel (Model model)
 
- Public 成员函数 继承自 Game.ComponentCreatureModel
override void Animate ()
 
void AnimateCreature ()
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void OnEntityAdded ()
 
virtual Vector3 CalculateEyePosition ()
 
virtual Quaternion CalculateEyeRotation ()
 
- Public 成员函数 继承自 Game.ComponentModel
virtual ? Matrix GetBoneTransform (int boneIndex)
 
virtual void SetBoneTransform (int boneIndex, Matrix? transformation)
 
virtual void CalculateAbsoluteBonesTransforms (Camera camera)
 
virtual void CalculateIsVisible (Camera camera)
 
virtual void DrawExtras (Camera camera)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual void ProcessBoneHierarchy (ModelBone modelBone, Matrix currentTransform, Matrix[] transforms)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

ModelBone m_bodyBone
 
ModelBone m_neckBone
 
ModelBone m_headBone
 
ModelBone m_leg1Bone
 
ModelBone m_leg2Bone
 
float m_walkAnimationSpeed
 
float m_walkLegsAngle
 
float m_walkBobHeight
 
float m_feedFactor
 
float m_footstepsPhase
 
float m_kickFactor
 
float m_kickPhase
 
float m_legAngle1
 
float m_legAngle2
 
float m_headAngleY
 
- Public 属性 继承自 Game.ComponentCreatureModel
SubsystemTime m_subsystemTime
 
SubsystemGameInfo m_subsystemGameInfo
 
ComponentCreature m_componentCreature
 
Vector3m_eyePosition
 
Quaternion? m_eyeRotation
 
float m_injuryColorFactor
 
Vector3 m_randomLookPoint
 
Random m_random = new()
 
- Public 属性 继承自 Game.ComponentModel
SubsystemSky m_subsystemSky
 
bool IsSet
 
bool Animated = false
 
ComponentFrame m_componentFrame
 
Model m_model
 
Matrix?[] m_boneTransforms
 
float m_boundingSphereRadius
 

额外继承的成员函数

- 属性 继承自 Game.ComponentCreatureModel
float Bob [get, set]
 
float MovementAnimationPhase [get, set]
 
float DeathPhase [get, set]
 
Vector3 DeathCauseOffset [get, set]
 
Vector3LookAtOrder [get, set]
 
bool LookRandomOrder [get, set]
 
float HeadShakeOrder [get, set]
 
bool AttackOrder [get, set]
 
bool FeedOrder [get, set]
 
bool RowLeftOrder [get, set]
 
bool RowRightOrder [get, set]
 
float AimHandAngleOrder [get, set]
 
Vector3 InHandItemOffsetOrder [get, set]
 
Vector3 InHandItemRotationOrder [get, set]
 
bool IsAttackHitMoment [get, set]
 
Vector3 EyePosition [get]
 
Quaternion EyeRotation [get]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.ComponentModel
Vector3 ModelOffset [get, set]
 模型偏移
 
float Transparent [get, set]
 模型透明度
 
float ModelScale [get, set]
 模型大小缩放
 
string TextureRoute [get, set]
 纹理路径
 
string ModelRoute [get, set]
 模型路径
 
float? Opacity [get, set]
 
Vector3DiffuseColor [get, set]
 
Vector4? EmissionColor [get, set]
 
Model Model [get, set]
 
Texture2D TextureOverride [get, set]
 
virtual Func< bool > OnAnimate [get, set]
 
bool CastsShadow [get, set]
 
int PrepareOrder [get, set]
 
virtual ModelRenderingMode RenderingMode [get, set]
 
int[] MeshDrawOrders [get, set]
 
bool IsVisibleForCamera [get, set]
 
Matrix[] AbsoluteBoneTransformsForCamera [get, set]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ AnimateCreature()

override void Game.ComponentFlightlessBirdModel.AnimateCreature ( )
函数调用图:

◆ Load()

override void Game.ComponentFlightlessBirdModel.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ SetModel()

override void Game.ComponentFlightlessBirdModel.SetModel ( Model model)
virtual

◆ Update()

override void Game.ComponentFlightlessBirdModel.Update ( float dt)
virtual

重载 Game.ComponentCreatureModel .

函数调用图:

类成员变量说明

◆ m_bodyBone

ModelBone Game.ComponentFlightlessBirdModel.m_bodyBone

◆ m_feedFactor

float Game.ComponentFlightlessBirdModel.m_feedFactor

◆ m_footstepsPhase

float Game.ComponentFlightlessBirdModel.m_footstepsPhase

◆ m_headAngleY

float Game.ComponentFlightlessBirdModel.m_headAngleY

◆ m_headBone

ModelBone Game.ComponentFlightlessBirdModel.m_headBone

◆ m_kickFactor

float Game.ComponentFlightlessBirdModel.m_kickFactor

◆ m_kickPhase

float Game.ComponentFlightlessBirdModel.m_kickPhase

◆ m_leg1Bone

ModelBone Game.ComponentFlightlessBirdModel.m_leg1Bone

◆ m_leg2Bone

ModelBone Game.ComponentFlightlessBirdModel.m_leg2Bone

◆ m_legAngle1

float Game.ComponentFlightlessBirdModel.m_legAngle1

◆ m_legAngle2

float Game.ComponentFlightlessBirdModel.m_legAngle2

◆ m_neckBone

ModelBone Game.ComponentFlightlessBirdModel.m_neckBone

◆ m_walkAnimationSpeed

float Game.ComponentFlightlessBirdModel.m_walkAnimationSpeed

◆ m_walkBobHeight

float Game.ComponentFlightlessBirdModel.m_walkBobHeight

◆ m_walkLegsAngle

float Game.ComponentFlightlessBirdModel.m_walkLegsAngle

该类的文档由以下文件生成: