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My Project v1
Project
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类 | |
| struct | FrameData |
静态 Public 成员函数 | |
| static void | Update () |
| static void | Draw () |
| static void | AddExtraStat (string stat) |
| 在性能信息下方添加一行信息,需每帧添加,不支持中文 | |
静态 Public 属性 | |
| static PrimitivesRenderer2D | m_primitivesRenderer |
| static RunningAverage | m_averageFrameTime |
| static RunningAverage | m_averageCpuFrameTime |
| static ? float | m_longTermAverageFrameTime |
| static long | m_totalMemoryUsed |
| static long | m_totalGpuMemoryUsed |
| static long | m_totalGraphicResourcesCount |
| static StateMachine | m_stateMachine |
| static double | m_totalGameTime |
| static double | m_totalFrameTime |
| static double | m_totalCpuFrameTime |
| static int | m_frameCount |
| static string | m_statsString |
| static readonly List< string > | m_extraStats = [] |
| static FrameData[] | m_frameData |
| static int | m_frameDataIndex |
| static FontBatch2D | m_fontBatch |
属性 | |
| static ? float | LongTermAverageFrameTime [get] |
| static float | AverageFrameTime [get] |
| static float | AverageCpuFrameTime [get] |
| static long | TotalMemoryUsed [get] |
| static long | TotalGpuMemoryUsed [get] |
| static long | TotalGraphicResourcesCount [get] |
静态 Private 成员函数 | |
| static | PerformanceManager () |
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在性能信息下方添加一行信息,需每帧添加,不支持中文
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