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Game.LeavesParticleSystem
类 Game.LeavesParticleSystem 继承关系图:
Game.LeavesParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 LeavesParticleSystem (SubsystemTerrain subsystemTerrain, Point3 point, int leavesCount, bool fadeIn, bool createFallenLeaves, int value)
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< LeavesParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

SubsystemTerrain m_subsystemTerrain
 
- Public 属性 继承自 Game.ParticleSystem< LeavesParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

Private 属性

Random m_random = new Random()
 
Point3 m_point
 
bool m_fadeIn
 
bool m_createFallenLeaves
 

额外继承的成员函数

- 属性 继承自 Game.ParticleSystem< LeavesParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ LeavesParticleSystem()

Game.LeavesParticleSystem.LeavesParticleSystem ( SubsystemTerrain subsystemTerrain,
Point3 point,
int leavesCount,
bool fadeIn,
bool createFallenLeaves,
int value )
函数调用图:

成员函数说明

◆ Simulate()

override bool Game.LeavesParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_createFallenLeaves

bool Game.LeavesParticleSystem.m_createFallenLeaves
private

◆ m_fadeIn

bool Game.LeavesParticleSystem.m_fadeIn
private

◆ m_point

Point3 Game.LeavesParticleSystem.m_point
private

◆ m_random

Random Game.LeavesParticleSystem.m_random = new Random()
private

◆ m_subsystemTerrain

SubsystemTerrain Game.LeavesParticleSystem.m_subsystemTerrain

该类的文档由以下文件生成: