|
My Project v1
Project
|


Public 成员函数 | |
| virtual void | Despawn () |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| void | Update (float dt) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemGameInfo | m_subsystemGameInfo |
属性 | |
| ComponentFrame | ComponentFrame [get, set] |
| ComponentCreature | ComponentCreature [get, set] |
| bool | AutoDespawn [get, set] |
| bool | IsDespawning [get] |
| double | SpawnTime [get, set] |
| double? | DespawnTime [get, set] |
| float | SpawnDuration [get, set] |
| float | DespawnDuration [get, set] |
| UpdateOrder | UpdateOrder [get] |
| virtual Action< ComponentSpawn > | Despawned [get, set] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
|
virtual |

| override void Game.ComponentSpawn.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| override void Game.ComponentSpawn.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
| void Game.ComponentSpawn.Update | ( | float | dt | ) |
实现了 Game.IUpdateable.
| SubsystemGameInfo Game.ComponentSpawn.m_subsystemGameInfo |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
getset |
|
get |
|
getset |
|
getset |
|
get |
实现了 Game.IUpdateable.