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Game.SubsystemFurnaceBlockBehavior
类 Game.SubsystemFurnaceBlockBehavior 继承关系图:
Game.SubsystemFurnaceBlockBehavior 的协作图:

Public 成员函数

override void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
override void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
override void OnChunkDiscarding (TerrainChunk chunk)
 
override bool InteractBlockEntity (ComponentBlockEntity blockEntity, ComponentMiner componentMiner)
 
override void Load (ValuesDictionary valuesDictionary)
 
void AddFire (int value, int x, int y, int z)
 
void RemoveFire (int x, int y, int z)
 
- Public 成员函数 继承自 Game.SubsystemEntityBlockBehavior
override void Load (ValuesDictionary valuesDictionary)
 
override bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
override bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
override void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
override void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
override void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
override void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 

Public 属性

SubsystemParticles m_subsystemParticles
 
Dictionary< Point3, FireParticleSystemm_particleSystemsByCell = []
 
- Public 属性 继承自 Game.SubsystemEntityBlockBehavior
SubsystemTerrain m_subsystemTerrain
 
SubsystemBlockEntities m_subsystemBlockEntities
 
SubsystemGameInfo m_subsystemGameInfo
 
SubsystemAudio m_subsystemAudio
 
DatabaseObject m_databaseObject
 

属性

override int[] HandledBlocks [get]
 
- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 

成员函数说明

◆ AddFire()

void Game.SubsystemFurnaceBlockBehavior.AddFire ( int value,
int x,
int y,
int z )
这是这个函数的调用关系图:

◆ InteractBlockEntity()

override bool Game.SubsystemFurnaceBlockBehavior.InteractBlockEntity ( ComponentBlockEntity blockEntity,
ComponentMiner componentMiner )
virtual

重载 Game.SubsystemEntityBlockBehavior .

函数调用图:

◆ Load()

override void Game.SubsystemFurnaceBlockBehavior.Load ( ValuesDictionary valuesDictionary)

◆ OnBlockAdded()

override void Game.SubsystemFurnaceBlockBehavior.OnBlockAdded ( int value,
int oldValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemEntityBlockBehavior .

函数调用图:

◆ OnBlockGenerated()

override void Game.SubsystemFurnaceBlockBehavior.OnBlockGenerated ( int value,
int x,
int y,
int z,
bool isLoaded )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnBlockRemoved()

override void Game.SubsystemFurnaceBlockBehavior.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

重载 Game.SubsystemEntityBlockBehavior .

函数调用图:

◆ OnChunkDiscarding()

override void Game.SubsystemFurnaceBlockBehavior.OnChunkDiscarding ( TerrainChunk chunk)
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ RemoveFire()

void Game.SubsystemFurnaceBlockBehavior.RemoveFire ( int x,
int y,
int z )
这是这个函数的调用关系图:

类成员变量说明

◆ m_particleSystemsByCell

Dictionary<Point3, FireParticleSystem> Game.SubsystemFurnaceBlockBehavior.m_particleSystemsByCell = []

◆ m_subsystemParticles

SubsystemParticles Game.SubsystemFurnaceBlockBehavior.m_subsystemParticles

属性说明

◆ HandledBlocks

override int [] Game.SubsystemFurnaceBlockBehavior.HandledBlocks
get

该类的文档由以下文件生成: