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My Project v1
Project
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Public 成员函数 | |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | OnEntityAdded () |
| override void | OnEntityRemoved () |
| void | Draw (Camera camera, int drawOrder) |
Public 成员函数 继承自 Game.IDrawable | |
Public 属性 | |
| SubsystemGlow | m_subsystemGlow |
| SubsystemTerrain | m_subsystemTerrain |
| ComponentCreatureModel | m_componentCreatureModel |
| GlowPoint[] | m_eyeGlowPoints = new GlowPoint[2] |
静态 Public 属性 | |
| static int[] | m_drawOrders = new int[1] |
属性 | |
| Vector3 | GlowingEyesOffset [get, set] |
| Color | GlowingEyesColor [get, set] |
| int[] | DrawOrders [get] |
属性 继承自 Game.IDrawable | |
| void Game.ComponentGlowingEyes.Draw | ( | Camera | camera, |
| int | drawOrder ) |
| override void Game.ComponentGlowingEyes.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| override void Game.ComponentGlowingEyes.OnEntityAdded | ( | ) |

| override void Game.ComponentGlowingEyes.OnEntityRemoved | ( | ) |

| ComponentCreatureModel Game.ComponentGlowingEyes.m_componentCreatureModel |
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static |
| SubsystemGlow Game.ComponentGlowingEyes.m_subsystemGlow |
| SubsystemTerrain Game.ComponentGlowingEyes.m_subsystemTerrain |
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get |
实现了 Game.IDrawable.
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getset |
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getset |