My Project v1
Project
载入中...
搜索中...
未找到
Game.ComponentGlowingEyes
类 Game.ComponentGlowingEyes 继承关系图:
Game.ComponentGlowingEyes 的协作图:

Public 成员函数

override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void OnEntityAdded ()
 
override void OnEntityRemoved ()
 
void Draw (Camera camera, int drawOrder)
 
- Public 成员函数 继承自 Game.IDrawable

Public 属性

SubsystemGlow m_subsystemGlow
 
SubsystemTerrain m_subsystemTerrain
 
ComponentCreatureModel m_componentCreatureModel
 
GlowPoint[] m_eyeGlowPoints = new GlowPoint[2]
 

静态 Public 属性

static int[] m_drawOrders = new int[1]
 

属性

Vector3 GlowingEyesOffset [get, set]
 
Color GlowingEyesColor [get, set]
 
int[] DrawOrders [get]
 
- 属性 继承自 Game.IDrawable

成员函数说明

◆ Draw()

void Game.ComponentGlowingEyes.Draw ( Camera camera,
int drawOrder )

实现了 Game.IDrawable.

函数调用图:

◆ Load()

override void Game.ComponentGlowingEyes.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ OnEntityAdded()

override void Game.ComponentGlowingEyes.OnEntityAdded ( )
函数调用图:

◆ OnEntityRemoved()

override void Game.ComponentGlowingEyes.OnEntityRemoved ( )
函数调用图:

类成员变量说明

◆ m_componentCreatureModel

ComponentCreatureModel Game.ComponentGlowingEyes.m_componentCreatureModel

◆ m_drawOrders

int [] Game.ComponentGlowingEyes.m_drawOrders = new int[1]
static

◆ m_eyeGlowPoints

GlowPoint [] Game.ComponentGlowingEyes.m_eyeGlowPoints = new GlowPoint[2]

◆ m_subsystemGlow

SubsystemGlow Game.ComponentGlowingEyes.m_subsystemGlow

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentGlowingEyes.m_subsystemTerrain

属性说明

◆ DrawOrders

int [] Game.ComponentGlowingEyes.DrawOrders
get

实现了 Game.IDrawable.

◆ GlowingEyesColor

Color Game.ComponentGlowingEyes.GlowingEyesColor
getset

◆ GlowingEyesOffset

Vector3 Game.ComponentGlowingEyes.GlowingEyesOffset
getset

该类的文档由以下文件生成: