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Game.TerrainSerializer14
类 Game.TerrainSerializer14 继承关系图:
Game.TerrainSerializer14 的协作图:

Public 成员函数

 TerrainSerializer14 (SubsystemTerrain subsystemTerrain, string directoryName)
 
bool LoadChunk (TerrainChunk chunk)
 
void SaveChunk (TerrainChunk chunk)
 
void Dispose ()
 
bool LoadChunkBlocks (TerrainChunk chunk)
 
void SaveChunkBlocks (TerrainChunk chunk)
 

静态 Public 成员函数

static void ReadChunkHeader (Stream stream)
 
static void WriteChunkHeader (Stream stream, int cx, int cz)
 
static void ReadTOCEntry (Stream stream, out int cx, out int cz, out int offset)
 
static void WriteTOCEntry (Stream stream, int cx, int cz, int offset)
 
static int ReadInt (Stream stream)
 
static void WriteInt (Stream stream, int value)
 

Public 属性

SubsystemTerrain m_subsystemTerrain
 
byte[] m_buffer = new byte[131072]
 
Dictionary< Point2, int > m_chunkOffsets = []
 
Stream m_stream
 

静态 Public 属性

const int MaxChunks = 65536
 
const string ChunksFileName = "Chunks.dat"
 

构造及析构函数说明

◆ TerrainSerializer14()

Game.TerrainSerializer14.TerrainSerializer14 ( SubsystemTerrain subsystemTerrain,
string directoryName )
函数调用图:

成员函数说明

◆ Dispose()

void Game.TerrainSerializer14.Dispose ( )

◆ LoadChunk()

bool Game.TerrainSerializer14.LoadChunk ( TerrainChunk chunk)
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◆ LoadChunkBlocks()

bool Game.TerrainSerializer14.LoadChunkBlocks ( TerrainChunk chunk)
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◆ ReadChunkHeader()

static void Game.TerrainSerializer14.ReadChunkHeader ( Stream stream)
static
函数调用图:
这是这个函数的调用关系图:

◆ ReadInt()

static int Game.TerrainSerializer14.ReadInt ( Stream stream)
static
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◆ ReadTOCEntry()

static void Game.TerrainSerializer14.ReadTOCEntry ( Stream stream,
out int cx,
out int cz,
out int offset )
static
函数调用图:
这是这个函数的调用关系图:

◆ SaveChunk()

void Game.TerrainSerializer14.SaveChunk ( TerrainChunk chunk)
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◆ SaveChunkBlocks()

void Game.TerrainSerializer14.SaveChunkBlocks ( TerrainChunk chunk)
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◆ WriteChunkHeader()

static void Game.TerrainSerializer14.WriteChunkHeader ( Stream stream,
int cx,
int cz )
static
函数调用图:
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◆ WriteInt()

static void Game.TerrainSerializer14.WriteInt ( Stream stream,
int value )
static
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◆ WriteTOCEntry()

static void Game.TerrainSerializer14.WriteTOCEntry ( Stream stream,
int cx,
int cz,
int offset )
static
函数调用图:
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类成员变量说明

◆ ChunksFileName

const string Game.TerrainSerializer14.ChunksFileName = "Chunks.dat"
static

◆ m_buffer

byte [] Game.TerrainSerializer14.m_buffer = new byte[131072]

◆ m_chunkOffsets

Dictionary<Point2, int> Game.TerrainSerializer14.m_chunkOffsets = []

◆ m_stream

Stream Game.TerrainSerializer14.m_stream

◆ m_subsystemTerrain

SubsystemTerrain Game.TerrainSerializer14.m_subsystemTerrain

◆ MaxChunks

const int Game.TerrainSerializer14.MaxChunks = 65536
static

该类的文档由以下文件生成: