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My Project v1
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Public 成员函数 | |
| TerrainSerializer14 (SubsystemTerrain subsystemTerrain, string directoryName) | |
| bool | LoadChunk (TerrainChunk chunk) |
| void | SaveChunk (TerrainChunk chunk) |
| void | Dispose () |
| bool | LoadChunkBlocks (TerrainChunk chunk) |
| void | SaveChunkBlocks (TerrainChunk chunk) |
静态 Public 成员函数 | |
| static void | ReadChunkHeader (Stream stream) |
| static void | WriteChunkHeader (Stream stream, int cx, int cz) |
| static void | ReadTOCEntry (Stream stream, out int cx, out int cz, out int offset) |
| static void | WriteTOCEntry (Stream stream, int cx, int cz, int offset) |
| static int | ReadInt (Stream stream) |
| static void | WriteInt (Stream stream, int value) |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| byte[] | m_buffer = new byte[131072] |
| Dictionary< Point2, int > | m_chunkOffsets = [] |
| Stream | m_stream |
静态 Public 属性 | |
| const int | MaxChunks = 65536 |
| const string | ChunksFileName = "Chunks.dat" |
| Game.TerrainSerializer14.TerrainSerializer14 | ( | SubsystemTerrain | subsystemTerrain, |
| string | directoryName ) |

| void Game.TerrainSerializer14.Dispose | ( | ) |
| bool Game.TerrainSerializer14.LoadChunk | ( | TerrainChunk | chunk | ) |

| bool Game.TerrainSerializer14.LoadChunkBlocks | ( | TerrainChunk | chunk | ) |


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| void Game.TerrainSerializer14.SaveChunk | ( | TerrainChunk | chunk | ) |

| void Game.TerrainSerializer14.SaveChunkBlocks | ( | TerrainChunk | chunk | ) |


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| byte [] Game.TerrainSerializer14.m_buffer = new byte[131072] |
| Dictionary<Point2, int> Game.TerrainSerializer14.m_chunkOffsets = [] |
| Stream Game.TerrainSerializer14.m_stream |
| SubsystemTerrain Game.TerrainSerializer14.m_subsystemTerrain |
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