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Game.ListPanelWidget
类 Game.ListPanelWidget 继承关系图:
Game.ListPanelWidget 的协作图:

Public 成员函数

 ListPanelWidget ()
 
void AddItem (object item)
 
void AddItems (IEnumerable< object > items)
 
void RemoveItem (object item)
 
void RemoveItemAt (int index)
 
void ClearItems ()
 
override float CalculateScrollAreaLength ()
 
void ScrollToItem (object item)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Update ()
 
override void Draw (DrawContext dc)
 
int PositionToItemIndex (Vector2 position)
 
void CreateListWidgets (float size)
 
- Public 成员函数 继承自 Game.ScrollPanelWidget
 ScrollPanelWidget ()
 
void StartInitialScroll ()
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Update ()
 
override void Draw (DrawContext dc)
 
bool HitTestPanel (Vector2 position)
 
- Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
 
override void UpdateCeases ()
 
void AddChildren (Widget widget)
 
void RemoveChildren (Widget widget)
 
void ClearChildren ()
 
virtual void WidgetAdded (Widget widget)
 
virtual void WidgetRemoved (Widget widget)
 
override void Dispose ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

List< object > m_items = []
 
int? m_selectedItemIndex
 
Dictionary< int, Widgetm_widgetsByIndex = []
 
int m_firstVisibleIndex
 
int m_lastVisibleIndex
 
bool PlayClickSound = true
 
float m_itemSize
 
bool m_widgetsDirty
 
bool m_clickAllowed
 
Vector2 lastActualSize = new(-1f)
 
- Public 属性 继承自 Game.ScrollPanelWidget
Vector2? m_lastDragPosition
 
float m_dragSpeed
 
float m_scrollBarAlpha
 
float m_scrollAreaLength
 
- Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

属性

Func< object, WidgetItemWidgetFactory [get, set]
 
override LayoutDirection Direction [get, set]
 
override float ScrollPosition [get, set]
 
float ItemSize [get, set]
 
int? SelectedIndex [get, set]
 
object SelectedItem [get, set]
 
ReadOnlyList< object > Items [get]
 
Color SelectionColor [get, set]
 
virtual Action< object > ItemClicked [get, set]
 
virtual Action SelectionChanged [get, set]
 
- 属性 继承自 Game.ScrollPanelWidget
virtual LayoutDirection Direction [get, set]
 
virtual float ScrollPosition [get, set]
 
virtual float ScrollSpeed [get, set]
 
- 属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
 
- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

构造及析构函数说明

◆ ListPanelWidget()

Game.ListPanelWidget.ListPanelWidget ( )

成员函数说明

◆ AddItem()

void Game.ListPanelWidget.AddItem ( object item)
这是这个函数的调用关系图:

◆ AddItems()

void Game.ListPanelWidget.AddItems ( IEnumerable< object > items)
这是这个函数的调用关系图:

◆ ArrangeOverride()

override void Game.ListPanelWidget.ArrangeOverride ( )
virtual

重载 Game.ContainerWidget .

函数调用图:

◆ CalculateScrollAreaLength()

override float Game.ListPanelWidget.CalculateScrollAreaLength ( )
virtual

◆ ClearItems()

void Game.ListPanelWidget.ClearItems ( )
这是这个函数的调用关系图:

◆ CreateListWidgets()

void Game.ListPanelWidget.CreateListWidgets ( float size)
函数调用图:
这是这个函数的调用关系图:

◆ Draw()

override void Game.ListPanelWidget.Draw ( DrawContext dc)
virtual

重载 Game.Widget .

◆ MeasureOverride()

override void Game.ListPanelWidget.MeasureOverride ( Vector2 parentAvailableSize)
virtual

重载 Game.ContainerWidget .

函数调用图:

◆ PositionToItemIndex()

int Game.ListPanelWidget.PositionToItemIndex ( Vector2 position)
函数调用图:
这是这个函数的调用关系图:

◆ RemoveItem()

void Game.ListPanelWidget.RemoveItem ( object item)
函数调用图:

◆ RemoveItemAt()

void Game.ListPanelWidget.RemoveItemAt ( int index)
这是这个函数的调用关系图:

◆ ScrollToItem()

void Game.ListPanelWidget.ScrollToItem ( object item)
这是这个函数的调用关系图:

◆ Update()

override void Game.ListPanelWidget.Update ( )
virtual

重载 Game.Widget .

函数调用图:

类成员变量说明

◆ lastActualSize

Vector2 Game.ListPanelWidget.lastActualSize = new(-1f)

◆ m_clickAllowed

bool Game.ListPanelWidget.m_clickAllowed

◆ m_firstVisibleIndex

int Game.ListPanelWidget.m_firstVisibleIndex

◆ m_items

List<object> Game.ListPanelWidget.m_items = []

◆ m_itemSize

float Game.ListPanelWidget.m_itemSize

◆ m_lastVisibleIndex

int Game.ListPanelWidget.m_lastVisibleIndex

◆ m_selectedItemIndex

int? Game.ListPanelWidget.m_selectedItemIndex

◆ m_widgetsByIndex

Dictionary<int, Widget> Game.ListPanelWidget.m_widgetsByIndex = []

◆ m_widgetsDirty

bool Game.ListPanelWidget.m_widgetsDirty

◆ PlayClickSound

bool Game.ListPanelWidget.PlayClickSound = true

属性说明

◆ Direction

override LayoutDirection Game.ListPanelWidget.Direction
getset

◆ ItemClicked

virtual Action<object> Game.ListPanelWidget.ItemClicked
getset

◆ Items

ReadOnlyList<object> Game.ListPanelWidget.Items
get

◆ ItemSize

float Game.ListPanelWidget.ItemSize
getset

◆ ItemWidgetFactory

Func<object, Widget> Game.ListPanelWidget.ItemWidgetFactory
getset

◆ ScrollPosition

override float Game.ListPanelWidget.ScrollPosition
getset

◆ SelectedIndex

int? Game.ListPanelWidget.SelectedIndex
getset

◆ SelectedItem

object Game.ListPanelWidget.SelectedItem
getset

◆ SelectionChanged

virtual Action Game.ListPanelWidget.SelectionChanged
getset

◆ SelectionColor

Color Game.ListPanelWidget.SelectionColor
getset

该类的文档由以下文件生成: