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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| PaintParticleSystem (SubsystemTerrain terrain, Vector3 position, Vector3 normal, Color color) | |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystem< PaintParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| SubsystemTerrain | m_subsystemTerrain |
| Color | m_color |
Public 属性 继承自 Game.ParticleSystem< PaintParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
额外继承的成员函数 | |
属性 继承自 Game.ParticleSystem< PaintParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.PaintParticleSystem.PaintParticleSystem | ( | SubsystemTerrain | terrain, |
| Vector3 | position, | ||
| Vector3 | normal, | ||
| Color | color ) |

| override bool Game.PaintParticleSystem.Simulate | ( | float | dt | ) |

| Color Game.PaintParticleSystem.m_color |
| Random Game.PaintParticleSystem.m_random = new() |
| SubsystemTerrain Game.PaintParticleSystem.m_subsystemTerrain |