My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemEditableItemBehavior< T >abstract
类 Game.SubsystemEditableItemBehavior< T > 继承关系图:
Game.SubsystemEditableItemBehavior< T > 的协作图:

Public 成员函数

 SubsystemEditableItemBehavior (int contents)
 
GetBlockData (Point3 point)
 
GetBlockData (MovingBlock movingBlock)
 
void SetBlockData (Point3 point, T t)
 
void SetBlockData (MovingBlock movingBlock, T t)
 
GetItemData (int id)
 
int StoreItemDataAtUniqueId (T t)
 
override void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
override void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
override void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
override void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
override void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
override void Load (ValuesDictionary valuesDictionary)
 
override void Save (ValuesDictionary valuesDictionary)
 
int FindFreeItemId ()
 
void GarbageCollectItems (ReadOnlyList< ScannedItemData > allExistingItems)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnChunkDiscarding (TerrainChunk chunk)
 
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 

Public 属性

SubsystemItemsScanner m_subsystemItemsScanner
 
int m_contents
 
Dictionary< int, T > m_itemsData = []
 
Dictionary< Point3, T > m_blocksData = []
 
Dictionary< MovingBlock, T > m_movingBlocksData = new Dictionary<MovingBlock, T>()
 

额外继承的成员函数

- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 

构造及析构函数说明

◆ SubsystemEditableItemBehavior()

成员函数说明

◆ FindFreeItemId()

int Game.SubsystemEditableItemBehavior< T >.FindFreeItemId ( )
这是这个函数的调用关系图:

◆ GarbageCollectItems()

void Game.SubsystemEditableItemBehavior< T >.GarbageCollectItems ( ReadOnlyList< ScannedItemData > allExistingItems)
函数调用图:
这是这个函数的调用关系图:

◆ GetBlockData() [1/2]

T Game.SubsystemEditableItemBehavior< T >.GetBlockData ( MovingBlock movingBlock)

◆ GetBlockData() [2/2]

T Game.SubsystemEditableItemBehavior< T >.GetBlockData ( Point3 point)
这是这个函数的调用关系图:

◆ GetItemData()

T Game.SubsystemEditableItemBehavior< T >.GetItemData ( int id)
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemEditableItemBehavior< T >.Load ( ValuesDictionary valuesDictionary)
函数调用图:

◆ OnBlockRemoved()

override void Game.SubsystemEditableItemBehavior< T >.OnBlockRemoved ( int value,
int newValue,
int x,
int y,
int z )
virtual

◆ OnBlockStartMoving()

override void Game.SubsystemEditableItemBehavior< T >.OnBlockStartMoving ( int value,
int newValue,
int x,
int y,
int z,
MovingBlock movingBlock )
virtual

◆ OnBlockStopMoving()

override void Game.SubsystemEditableItemBehavior< T >.OnBlockStopMoving ( int value,
int oldValue,
int x,
int y,
int z,
MovingBlock movingBlock )
virtual

◆ OnItemHarvested()

override void Game.SubsystemEditableItemBehavior< T >.OnItemHarvested ( int x,
int y,
int z,
int blockValue,
ref BlockDropValue dropValue,
ref int newBlockValue )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnItemPlaced()

override void Game.SubsystemEditableItemBehavior< T >.OnItemPlaced ( int x,
int y,
int z,
ref BlockPlacementData placementData,
int itemValue )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ Save()

override void Game.SubsystemEditableItemBehavior< T >.Save ( ValuesDictionary valuesDictionary)

◆ SetBlockData() [1/2]

void Game.SubsystemEditableItemBehavior< T >.SetBlockData ( MovingBlock movingBlock,
T t )

◆ SetBlockData() [2/2]

void Game.SubsystemEditableItemBehavior< T >.SetBlockData ( Point3 point,
T t )
这是这个函数的调用关系图:

◆ StoreItemDataAtUniqueId()

int Game.SubsystemEditableItemBehavior< T >.StoreItemDataAtUniqueId ( T t)
函数调用图:

类成员变量说明

◆ m_blocksData

Dictionary<Point3, T> Game.SubsystemEditableItemBehavior< T >.m_blocksData = []

◆ m_contents

◆ m_itemsData

Dictionary<int, T> Game.SubsystemEditableItemBehavior< T >.m_itemsData = []

◆ m_movingBlocksData

Dictionary<MovingBlock, T> Game.SubsystemEditableItemBehavior< T >.m_movingBlocksData = new Dictionary<MovingBlock, T>()

◆ m_subsystemItemsScanner


该类的文档由以下文件生成: