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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual void | ShapeshiftTo (string entityTemplateName) |
| virtual void | ComponentSpawn_Despawned (ComponentSpawn componentSpawn) |
Public 成员函数 继承自 Game.IUpdateable | |
静态 Public 属性 | |
| static Random | s_random = new() |
属性 | |
| bool | IsEnabled [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
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virtual |


| override void Game.ComponentShapeshifter.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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virtual |


| void Game.ComponentShapeshifter.Update | ( | float | dt | ) |
| ComponentBody Game.ComponentShapeshifter.m_componentBody |
| ComponentHealth Game.ComponentShapeshifter.m_componentHealth |
| ComponentSpawn Game.ComponentShapeshifter.m_componentSpawn |
| string Game.ComponentShapeshifter.m_dayEntityTemplateName |
| string Game.ComponentShapeshifter.m_nightEntityTemplateName |
| ShapeshiftParticleSystem Game.ComponentShapeshifter.m_particleSystem |
| string Game.ComponentShapeshifter.m_spawnEntityTemplateName |
| SubsystemAudio Game.ComponentShapeshifter.m_subsystemAudio |
| SubsystemGameInfo Game.ComponentShapeshifter.m_subsystemGameInfo |
| SubsystemParticles Game.ComponentShapeshifter.m_subsystemParticles |
| SubsystemSky Game.ComponentShapeshifter.m_subsystemSky |
| float Game.ComponentShapeshifter.m_timeToSwitch |
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static |
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getset |
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get |
实现了 Game.IUpdateable.