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My Project v1
Project
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类 | |
| class | InputDeviceWidget |
Public 类型 | |
| enum | Mode { Initial , Add , Edit } |
Public 成员函数 | |
| PlayerScreen () | |
| override void | Enter (object[] parameters) |
| override void | Leave () |
| override void | Update () |
| bool | VerifyName () |
Public 成员函数 继承自 Game.Screen | |
| Screen () | |
Public 成员函数 继承自 Game.CanvasWidget | |
| Vector2? | GetWidgetPosition (Widget widget) |
| void | SetWidgetPosition (Widget widget, Vector2? position) |
| override void | WidgetRemoved (Widget widget) |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | ArrangeOverride () |
Public 成员函数 继承自 Game.ContainerWidget | |
| ContainerWidget () | |
| override void | UpdateCeases () |
| void | AddChildren (Widget widget) |
| void | RemoveChildren (Widget widget) |
| void | ClearChildren () |
| virtual void | WidgetAdded (Widget widget) |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | ArrangeOverride () |
| override void | Dispose () |
Public 成员函数 继承自 Game.Widget | |
| Widget () | |
| void | LoadContents (object eventsTarget, XElement node) |
| void | LoadProperties (object eventsTarget, XElement node) |
| void | LoadChildren (object eventsTarget, XElement node) |
| bool | IsChildWidgetOf (ContainerWidget containerWidget) |
| virtual void | ChangeParent (ContainerWidget parentWidget) |
| void | Measure (Vector2 parentAvailableSize) |
| void | Arrange (Vector2 position, Vector2 parentActualSize) |
| virtual void | Draw (DrawContext dc) |
| virtual void | Overdraw (DrawContext dc) |
| virtual bool | HitTest (Vector2 point) |
| Widget | HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null) |
| Vector2 | ScreenToWidget (Vector2 p) |
| Vector2 | WidgetToScreen (Vector2 p) |
| BoundingRectangle | TransformBoundsToParent (Vector2 size) |
| BoundingRectangle | TransformBoundsToGlobal (Vector2 size) |
静态 Public 成员函数 | |
| static string | GetDeviceDisplayName (WidgetInputDevice device) |
静态 Public 成员函数 继承自 Game.CanvasWidget | |
| static void | SetPosition (Widget widget, Vector2 position) |
静态 Public 成员函数 继承自 Game.ContainerWidget | |
| static void | ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget) |
静态 Public 成员函数 继承自 Game.Widget | |
| static Widget | LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget) |
| static bool | TestOverlap (Widget w1, Widget w2) |
| static bool | IsNodeIncludedOnCurrentPlatform (XElement node) |
| static void | UpdateWidgetsHierarchy (Widget rootWidget) |
| static void | LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize) |
| static void | DrawWidgetsHierarchy (Widget rootWidget) |
| static Type | FindTypeFromXmlName (string name, string namespaceName) |
| static Widget | HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate) |
| static void | UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible) |
静态 Public 属性 | |
| static WidgetInputDevice[] | m_allInputDevices |
静态 Public 属性 继承自 Game.Widget | |
| static Queue< DrawContext > | m_drawContextsCache = new() |
| static int | LayersLimit = -1 |
| static bool | DrawWidgetBounds = false |
属性 | |
| static ReadOnlyList< WidgetInputDevice > | AllInputDevices [get] |
属性 继承自 Game.CanvasWidget | |
| Vector2 | Size = new Vector2(-1f) [get, set] |
属性 继承自 Game.ContainerWidget | |
| IEnumerable< Widget > | AllChildren [get] |
属性 继承自 Game.Widget | |
| WidgetInput | WidgetsHierarchyInput [get, set] |
| WidgetInput | Input [get] |
| Matrix | LayoutTransform [get, set] |
| Matrix | RenderTransform [get, set] |
| Matrix | GlobalTransform [get] |
| float | GlobalScale [get] |
| Matrix | InvertedGlobalTransform [get] |
| BoundingRectangle | GlobalBounds [get] |
| Color | ColorTransform [get, set] |
| Color | GlobalColorTransform [get] |
| virtual string | Name [get, set] |
| object | Tag [get, set] |
| virtual bool | IsVisible [get, set] |
| virtual bool | IsEnabled [get, set] |
| virtual bool | IsHitTestVisible [get, set] |
| bool | IsVisibleGlobal [get] |
| bool | IsEnabledGlobal [get] |
| bool | ClampToBounds [get, set] |
| virtual Vector2 | Margin [get, set] |
| virtual WidgetAlignment | HorizontalAlignment [get, set] |
| virtual WidgetAlignment | VerticalAlignment [get, set] |
| Vector2 | ActualSize [get] |
| Vector2 | DesiredSize [get, set] |
| Vector2 | ParentDesiredSize [get] |
| bool | IsUpdateEnabled = true [get, set] |
| bool | IsDrawEnabled = true [get, set] |
| bool | IsDrawRequired [get, set] |
| bool | IsOverdrawRequired [get, set] |
| XElement | Style [set] |
| ContainerWidget | ParentWidget [get, set] |
| Widget | RootWidget [get] |
| Game.PlayerScreen.PlayerScreen | ( | ) |

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virtual |
重载 Game.Screen .
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static |


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virtual |
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virtual |
| bool Game.PlayerScreen.VerifyName | ( | ) |


| ButtonWidget Game.PlayerScreen.m_addAnotherButton |
| ButtonWidget Game.PlayerScreen.m_addButton |
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static |
| ButtonWidget Game.PlayerScreen.m_characterSkinButton |
| LabelWidget Game.PlayerScreen.m_characterSkinLabel |
| CharacterSkinsCache Game.PlayerScreen.m_characterSkinsCache |
| ButtonWidget Game.PlayerScreen.m_controlsButton |
| LabelWidget Game.PlayerScreen.m_controlsLabel |
| ButtonWidget Game.PlayerScreen.m_deleteButton |
| LabelWidget Game.PlayerScreen.m_descriptionLabel |
| Mode Game.PlayerScreen.m_mode |
| TextBoxWidget Game.PlayerScreen.m_nameTextBox |
| bool Game.PlayerScreen.m_nameWasInvalid |
| ButtonWidget Game.PlayerScreen.m_playButton |
| ButtonWidget Game.PlayerScreen.m_playerClassButton |
| PlayerData Game.PlayerScreen.m_playerData |
| PlayerModelWidget Game.PlayerScreen.m_playerModel |
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staticget |