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Game.PlayerScreen
类 Game.PlayerScreen 继承关系图:
Game.PlayerScreen 的协作图:

class  InputDeviceWidget
 

Public 类型

enum  Mode { Initial , Add , Edit }
 

Public 成员函数

 PlayerScreen ()
 
override void Enter (object[] parameters)
 
override void Leave ()
 
override void Update ()
 
bool VerifyName ()
 
- Public 成员函数 继承自 Game.Screen
 Screen ()
 
- Public 成员函数 继承自 Game.CanvasWidget
Vector2? GetWidgetPosition (Widget widget)
 
void SetWidgetPosition (Widget widget, Vector2? position)
 
override void WidgetRemoved (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
- Public 成员函数 继承自 Game.ContainerWidget
 ContainerWidget ()
 
override void UpdateCeases ()
 
void AddChildren (Widget widget)
 
void RemoveChildren (Widget widget)
 
void ClearChildren ()
 
virtual void WidgetAdded (Widget widget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void ArrangeOverride ()
 
override void Dispose ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void Draw (DrawContext dc)
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

静态 Public 成员函数

static string GetDeviceDisplayName (WidgetInputDevice device)
 
- 静态 Public 成员函数 继承自 Game.CanvasWidget
static void SetPosition (Widget widget, Vector2 position)
 
- 静态 Public 成员函数 继承自 Game.ContainerWidget
static void ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget)
 
- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 

Public 属性

PlayerData m_playerData
 
Mode m_mode
 
CharacterSkinsCache m_characterSkinsCache
 
bool m_nameWasInvalid
 
PlayerModelWidget m_playerModel
 
ButtonWidget m_playerClassButton
 
TextBoxWidget m_nameTextBox
 
LabelWidget m_characterSkinLabel
 
ButtonWidget m_characterSkinButton
 
LabelWidget m_controlsLabel
 
ButtonWidget m_controlsButton
 
LabelWidget m_descriptionLabel
 
ButtonWidget m_addButton
 
ButtonWidget m_addAnotherButton
 
ButtonWidget m_deleteButton
 
ButtonWidget m_playButton
 
- Public 属性 继承自 Game.CanvasWidget
Dictionary< Widget, Vector2 > m_positions = []
 
- Public 属性 继承自 Game.ContainerWidget
readonly WidgetsList Children
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

static WidgetInputDevice[] m_allInputDevices
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

属性

static ReadOnlyList< WidgetInputDeviceAllInputDevices [get]
 
- 属性 继承自 Game.CanvasWidget
Vector2 Size = new Vector2(-1f) [get, set]
 
- 属性 继承自 Game.ContainerWidget
IEnumerable< WidgetAllChildren [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

成员枚举类型说明

◆ Mode

枚举值
Initial 
Add 
Edit 

构造及析构函数说明

◆ PlayerScreen()

Game.PlayerScreen.PlayerScreen ( )
函数调用图:

成员函数说明

◆ Enter()

override void Game.PlayerScreen.Enter ( object[] parameters)
virtual

重载 Game.Screen .

◆ GetDeviceDisplayName()

static string Game.PlayerScreen.GetDeviceDisplayName ( WidgetInputDevice device)
static
函数调用图:
这是这个函数的调用关系图:

◆ Leave()

override void Game.PlayerScreen.Leave ( )
virtual

重载 Game.Screen .

函数调用图:

◆ Update()

override void Game.PlayerScreen.Update ( )
virtual

重载 Game.Widget .

函数调用图:

◆ VerifyName()

bool Game.PlayerScreen.VerifyName ( )
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_addAnotherButton

ButtonWidget Game.PlayerScreen.m_addAnotherButton

◆ m_addButton

ButtonWidget Game.PlayerScreen.m_addButton

◆ m_allInputDevices

WidgetInputDevice [] Game.PlayerScreen.m_allInputDevices
static
初始值:
{
WidgetInputDevice.Keyboard | WidgetInputDevice.Mouse,
WidgetInputDevice.GamePad4
}
WidgetInputDevice
定义 WidgetInputDevice.cs:7

◆ m_characterSkinButton

ButtonWidget Game.PlayerScreen.m_characterSkinButton

◆ m_characterSkinLabel

LabelWidget Game.PlayerScreen.m_characterSkinLabel

◆ m_characterSkinsCache

CharacterSkinsCache Game.PlayerScreen.m_characterSkinsCache

◆ m_controlsButton

ButtonWidget Game.PlayerScreen.m_controlsButton

◆ m_controlsLabel

LabelWidget Game.PlayerScreen.m_controlsLabel

◆ m_deleteButton

ButtonWidget Game.PlayerScreen.m_deleteButton

◆ m_descriptionLabel

LabelWidget Game.PlayerScreen.m_descriptionLabel

◆ m_mode

Mode Game.PlayerScreen.m_mode

◆ m_nameTextBox

TextBoxWidget Game.PlayerScreen.m_nameTextBox

◆ m_nameWasInvalid

bool Game.PlayerScreen.m_nameWasInvalid

◆ m_playButton

ButtonWidget Game.PlayerScreen.m_playButton

◆ m_playerClassButton

ButtonWidget Game.PlayerScreen.m_playerClassButton

◆ m_playerData

PlayerData Game.PlayerScreen.m_playerData

◆ m_playerModel

PlayerModelWidget Game.PlayerScreen.m_playerModel

属性说明

◆ AllInputDevices

ReadOnlyList<WidgetInputDevice> Game.PlayerScreen.AllInputDevices
staticget

该类的文档由以下文件生成: