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Game.ValueBarWidget
类 Game.ValueBarWidget 继承关系图:
Game.ValueBarWidget 的协作图:

Public 成员函数

 ValueBarWidget ()
 
void Flash (int count)
 
override void Draw (DrawContext dc)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void ArrangeOverride ()
 
virtual void UpdateCeases ()
 
virtual void Update ()
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
virtual void Dispose ()
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

float m_value
 
int m_barsCount = 8
 
Color m_litBarColor = new(16, 140, 0)
 
Color m_litBarColor2 = Color.Transparent
 
Color m_unlitBarColor = new(48, 48, 48)
 
Subtexture m_barSubtexture
 
LayoutDirection m_layoutDirection
 
float m_flashCount
 
bool m_textureLinearFilter
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

属性

float Value [get, set]
 
int BarsCount [get, set]
 
bool FlipDirection [get, set]
 
Vector2 BarSize [get, set]
 
float Spacing [get, set]
 
Color LitBarColor [get, set]
 
Color LitBarColor2 [get, set]
 
Color UnlitBarColor [get, set]
 
bool BarBlending [get, set]
 
bool HalfBars [get, set]
 
Subtexture BarSubtexture [get, set]
 
bool TextureLinearFilter [get, set]
 
LayoutDirection LayoutDirection [get, set]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

构造及析构函数说明

◆ ValueBarWidget()

Game.ValueBarWidget.ValueBarWidget ( )

成员函数说明

◆ Draw()

override void Game.ValueBarWidget.Draw ( DrawContext dc)
virtual

重载 Game.Widget .

◆ Flash()

void Game.ValueBarWidget.Flash ( int count)
这是这个函数的调用关系图:

◆ MeasureOverride()

override void Game.ValueBarWidget.MeasureOverride ( Vector2 parentAvailableSize)
virtual

重载 Game.Widget .

类成员变量说明

◆ m_barsCount

int Game.ValueBarWidget.m_barsCount = 8

◆ m_barSubtexture

Subtexture Game.ValueBarWidget.m_barSubtexture

◆ m_flashCount

float Game.ValueBarWidget.m_flashCount

◆ m_layoutDirection

LayoutDirection Game.ValueBarWidget.m_layoutDirection

◆ m_litBarColor

Color Game.ValueBarWidget.m_litBarColor = new(16, 140, 0)

◆ m_litBarColor2

Color Game.ValueBarWidget.m_litBarColor2 = Color.Transparent

◆ m_textureLinearFilter

bool Game.ValueBarWidget.m_textureLinearFilter

◆ m_unlitBarColor

Color Game.ValueBarWidget.m_unlitBarColor = new(48, 48, 48)

◆ m_value

float Game.ValueBarWidget.m_value

属性说明

◆ BarBlending

bool Game.ValueBarWidget.BarBlending
getset

◆ BarsCount

int Game.ValueBarWidget.BarsCount
getset

◆ BarSize

Vector2 Game.ValueBarWidget.BarSize
getset

◆ BarSubtexture

Subtexture Game.ValueBarWidget.BarSubtexture
getset

◆ FlipDirection

bool Game.ValueBarWidget.FlipDirection
getset

◆ HalfBars

bool Game.ValueBarWidget.HalfBars
getset

◆ LayoutDirection

LayoutDirection Game.ValueBarWidget.LayoutDirection
getset

◆ LitBarColor

Color Game.ValueBarWidget.LitBarColor
getset

◆ LitBarColor2

Color Game.ValueBarWidget.LitBarColor2
getset

◆ Spacing

float Game.ValueBarWidget.Spacing
getset

◆ TextureLinearFilter

bool Game.ValueBarWidget.TextureLinearFilter
getset

◆ UnlitBarColor

Color Game.ValueBarWidget.UnlitBarColor
getset

◆ Value

float Game.ValueBarWidget.Value
getset

该类的文档由以下文件生成: