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Game.RectangleWidget
类 Game.RectangleWidget 继承关系图:
Game.RectangleWidget 的协作图:

Public 成员函数

 RectangleWidget ()
 
override void Draw (DrawContext dc)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
virtual void ChangeParent (ContainerWidget parentWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void ArrangeOverride ()
 
virtual void UpdateCeases ()
 
virtual void Update ()
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
virtual void Dispose ()
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 

Public 属性

Subtexture m_subtexture
 
bool m_textureWrap
 
bool m_textureLinearFilter
 
bool m_depthWriteEnabled
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

属性

Vector2 Size [get, set]
 
float Depth [get, set]
 
bool DepthWriteEnabled [get, set]
 
Subtexture Subtexture [get, set]
 
bool TextureWrap [get, set]
 
bool TextureLinearFilter [get, set]
 
bool FlipHorizontal [get, set]
 
bool FlipVertical [get, set]
 
Color FillColor [get, set]
 
Color OutlineColor [get, set]
 
float OutlineThickness [get, set]
 
Vector2 Texcoord1 [get, set]
 
Vector2 Texcoord2 [get, set]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

构造及析构函数说明

◆ RectangleWidget()

Game.RectangleWidget.RectangleWidget ( )

成员函数说明

◆ Draw()

override void Game.RectangleWidget.Draw ( DrawContext dc)
virtual

重载 Game.Widget .

◆ MeasureOverride()

override void Game.RectangleWidget.MeasureOverride ( Vector2 parentAvailableSize)
virtual

重载 Game.Widget .

类成员变量说明

◆ m_depthWriteEnabled

bool Game.RectangleWidget.m_depthWriteEnabled

◆ m_subtexture

Subtexture Game.RectangleWidget.m_subtexture

◆ m_textureLinearFilter

bool Game.RectangleWidget.m_textureLinearFilter

◆ m_textureWrap

bool Game.RectangleWidget.m_textureWrap

属性说明

◆ Depth

float Game.RectangleWidget.Depth
getset

◆ DepthWriteEnabled

bool Game.RectangleWidget.DepthWriteEnabled
getset

◆ FillColor

Color Game.RectangleWidget.FillColor
getset

◆ FlipHorizontal

bool Game.RectangleWidget.FlipHorizontal
getset

◆ FlipVertical

bool Game.RectangleWidget.FlipVertical
getset

◆ OutlineColor

Color Game.RectangleWidget.OutlineColor
getset

◆ OutlineThickness

float Game.RectangleWidget.OutlineThickness
getset

◆ Size

Vector2 Game.RectangleWidget.Size
getset

◆ Subtexture

Subtexture Game.RectangleWidget.Subtexture
getset

◆ Texcoord1

Vector2 Game.RectangleWidget.Texcoord1
getset

◆ Texcoord2

Vector2 Game.RectangleWidget.Texcoord2
getset

◆ TextureLinearFilter

bool Game.RectangleWidget.TextureLinearFilter
getset

◆ TextureWrap

bool Game.RectangleWidget.TextureWrap
getset

该类的文档由以下文件生成: