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My Project v1
Project
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Public 成员函数 | |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 属性 | |
| SubsystemPlayerStats | m_subsystemPlayerStats |
| string[] | m_killVerbs |
属性 | |
| ComponentBody | ComponentBody [get, set] |
| ComponentHealth | ComponentHealth [get, set] |
| ComponentSpawn | ComponentSpawn [get, set] |
| ComponentCreatureModel | ComponentCreatureModel [get, set] |
| ComponentCreatureSounds | ComponentCreatureSounds [get, set] |
| ComponentLocomotion | ComponentLocomotion [get, set] |
| PlayerStats | PlayerStats [get] |
| bool | ConstantSpawn [get, set] |
| CreatureCategory | Category [get, set] |
| string | DisplayName [get, set] |
| ReadOnlyList< string > | KillVerbs [get] |
| override void Game.ComponentCreature.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| override void Game.ComponentCreature.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
| string [] Game.ComponentCreature.m_killVerbs |
| SubsystemPlayerStats Game.ComponentCreature.m_subsystemPlayerStats |
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