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My Project v1
Project
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Public 成员函数 | |
| virtual ? Matrix | GetBoneTransform (int boneIndex) |
| virtual void | SetBoneTransform (int boneIndex, Matrix? transformation) |
| virtual void | CalculateAbsoluteBonesTransforms (Camera camera) |
| virtual void | CalculateIsVisible (Camera camera) |
| virtual void | Animate () |
| virtual void | DrawExtras (Camera camera) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| virtual void | SetModel (Model model) |
| virtual void | ProcessBoneHierarchy (ModelBone modelBone, Matrix currentTransform, Matrix[] transforms) |
Public 属性 | |
| SubsystemSky | m_subsystemSky |
| bool | IsSet |
| bool | Animated = false |
| ComponentFrame | m_componentFrame |
| Model | m_model |
| Matrix?[] | m_boneTransforms |
| float | m_boundingSphereRadius |
属性 | |
| Vector3 | ModelOffset [get, set] |
| 模型偏移 | |
| float | Transparent [get, set] |
| 模型透明度 | |
| float | ModelScale [get, set] |
| 模型大小缩放 | |
| string | TextureRoute [get, set] |
| 纹理路径 | |
| string | ModelRoute [get, set] |
| 模型路径 | |
| float? | Opacity [get, set] |
| Vector3? | DiffuseColor [get, set] |
| Vector4? | EmissionColor [get, set] |
| Model | Model [get, set] |
| Texture2D | TextureOverride [get, set] |
| virtual Func< bool > | OnAnimate [get, set] |
| bool | CastsShadow [get, set] |
| int | PrepareOrder [get, set] |
| virtual ModelRenderingMode | RenderingMode [get, set] |
| int[] | MeshDrawOrders [get, set] |
| bool | IsVisibleForCamera [get, set] |
| Matrix[] | AbsoluteBoneTransformsForCamera [get, set] |
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被 Game.ComponentCreatureModel, Game.ComponentOuterClothingModel , 以及 Game.ComponentSimpleModel 重载.

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| override void Game.ComponentModel.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

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| bool Game.ComponentModel.Animated = false |
| bool Game.ComponentModel.IsSet |
| Matrix? [] Game.ComponentModel.m_boneTransforms |
| float Game.ComponentModel.m_boundingSphereRadius |
| ComponentFrame Game.ComponentModel.m_componentFrame |
| Model Game.ComponentModel.m_model |
| SubsystemSky Game.ComponentModel.m_subsystemSky |
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getset |
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模型偏移
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模型路径
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模型大小缩放
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纹理路径
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模型透明度