|
My Project v1
Project
|


Public 成员函数 | |
| void | Feed (Vector3 feedPosition) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemTime | m_subsystemTime |
| ComponentCreature | m_componentCreature |
| ComponentPathfinding | m_componentPathfinding |
| StateMachine | m_stateMachine = new() |
| Random | m_random = new() |
| float | m_importanceLevel |
| float | m_feedTime |
| float | m_waitTime |
| Vector3? | m_feedPosition |
| bool | m_autoFeed |
属性 | |
| UpdateOrder | UpdateOrder [get] |
| override float | ImportanceLevel [get] |
属性 继承自 Game.ComponentBehavior | |
| float | ImportanceLevel [get] |
| virtual bool | IsActive [get, set] |
| virtual string | DebugInfo [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| void Game.ComponentRandomFeedBehavior.Feed | ( | Vector3 | feedPosition | ) |
| override void Game.ComponentRandomFeedBehavior.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| void Game.ComponentRandomFeedBehavior.Update | ( | float | dt | ) |
| bool Game.ComponentRandomFeedBehavior.m_autoFeed |
| ComponentCreature Game.ComponentRandomFeedBehavior.m_componentCreature |
| ComponentPathfinding Game.ComponentRandomFeedBehavior.m_componentPathfinding |
| Vector3? Game.ComponentRandomFeedBehavior.m_feedPosition |
| float Game.ComponentRandomFeedBehavior.m_feedTime |
| float Game.ComponentRandomFeedBehavior.m_importanceLevel |
| Random Game.ComponentRandomFeedBehavior.m_random = new() |
| StateMachine Game.ComponentRandomFeedBehavior.m_stateMachine = new() |
| SubsystemTerrain Game.ComponentRandomFeedBehavior.m_subsystemTerrain |
| SubsystemTime Game.ComponentRandomFeedBehavior.m_subsystemTime |
| float Game.ComponentRandomFeedBehavior.m_waitTime |
|
get |
|
get |
实现了 Game.IUpdateable.