My Project v1
Project
载入中...
搜索中...
未找到
Game.ComponentLookAroundBehavior
类 Game.ComponentLookAroundBehavior 继承关系图:
Game.ComponentLookAroundBehavior 的协作图:

Public 成员函数

void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTime m_subsystemTime
 
ComponentCreature m_componentCreature
 
StateMachine m_stateMachine = new()
 
Random m_random = new()
 
float m_lookAroundTime
 
float m_importanceLevel
 

属性

UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Load()

override void Game.ComponentLookAroundBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ Update()

void Game.ComponentLookAroundBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentCreature

ComponentCreature Game.ComponentLookAroundBehavior.m_componentCreature

◆ m_importanceLevel

float Game.ComponentLookAroundBehavior.m_importanceLevel

◆ m_lookAroundTime

float Game.ComponentLookAroundBehavior.m_lookAroundTime

◆ m_random

Random Game.ComponentLookAroundBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentLookAroundBehavior.m_stateMachine = new()

◆ m_subsystemTime

SubsystemTime Game.ComponentLookAroundBehavior.m_subsystemTime

属性说明

◆ ImportanceLevel

override float Game.ComponentLookAroundBehavior.ImportanceLevel
get

◆ UpdateOrder

UpdateOrder Game.ComponentLookAroundBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: