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My Project v1
Project
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类 | |
| class | CavePoint |
| class | Grid2d |
| class | Grid3d |
| class | OldRandom |
| class | Random |
静态 Public 成员函数 | |
| static void | CreateBrushes () |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemBottomSuckerBlockBehavior | m_subsystemBottomSuckerBlockBehavior |
| WorldSettings | m_worldSettings |
| int | m_seed |
| Vector2? | m_islandSize |
| Vector2 | m_oceanCorner |
| Vector2 | m_temperatureOffset |
| Vector2 | m_humidityOffset |
| Vector2 | m_mountainsOffset |
| Vector2 | m_riversOffset |
| bool | TGNewBiomeNoise |
| float | TGBiomeScaling |
| float | TGShoreFluctuations |
| float | TGShoreFluctuationsScaling |
| float | TGOceanSlope |
| float | TGOceanSlopeVariation |
| float | TGIslandsFrequency |
| float | TGDensityBias |
| float | TGHeightBias |
| float | TGHillsStrength |
| float | TGMountainsStrength |
| float | TGMountainsPeriod |
| float | TGMountainsPercentage |
| float | TGRiversStrength |
| float | TGTurbulenceStrength |
| float | TGTurbulenceTopOffset |
| float | TGTurbulencePower |
| bool | TGWater |
| bool | TGExtras |
| bool | TGCavesAndPockets |
静态 Public 属性 | |
| static List< TerrainBrush > | m_coalBrushes |
| static List< TerrainBrush > | m_ironBrushes |
| static List< TerrainBrush > | m_copperBrushes |
| static List< TerrainBrush > | m_saltpeterBrushes |
| static List< TerrainBrush > | m_sulphurBrushes |
| static List< TerrainBrush > | m_diamondBrushes |
| static List< TerrainBrush > | m_germaniumBrushes |
| static List< TerrainBrush > | m_dirtPocketBrushes |
| static List< TerrainBrush > | m_gravelPocketBrushes |
| static List< TerrainBrush > | m_limestonePocketBrushes |
| static List< TerrainBrush > | m_sandPocketBrushes |
| static List< TerrainBrush > | m_basaltPocketBrushes |
| static List< TerrainBrush > | m_granitePocketBrushes |
| static List< TerrainBrush > | m_clayPocketBrushes |
| static List< TerrainBrush > | m_waterPocketBrushes |
| static List< TerrainBrush > | m_magmaPocketBrushes |
| static List< List< TerrainBrush > > | m_caveBrushesByType |
| static float | TGSurfaceMultiplier |
属性 | |
| int | OceanLevel [get] |
属性 继承自 Game.ITerrainContentsGenerator | |
静态 Private 成员函数 | |
| static | TerrainContentsGenerator21 () |
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staticprivate |

| Game.TerrainContentsGenerator21.TerrainContentsGenerator21 | ( | SubsystemTerrain | subsystemTerrain | ) |
| float Game.TerrainContentsGenerator21.CalculateHeight | ( | float | x, |
| float | z ) |
| int Game.TerrainContentsGenerator21.CalculateHumidity | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGenerator21.CalculateMountainRangeFactor | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGenerator21.CalculateOceanShoreDistance | ( | float | x, |
| float | z ) |
| float Game.TerrainContentsGenerator21.CalculateOceanShoreX | ( | float | z | ) |


| float Game.TerrainContentsGenerator21.CalculateOceanShoreZ | ( | float | x | ) |


| int Game.TerrainContentsGenerator21.CalculateTemperature | ( | float | x, |
| float | z ) |
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| Vector3 Game.TerrainContentsGenerator21.FindCoarseSpawnPosition | ( | ) |
| void Game.TerrainContentsGenerator21.GenerateBedrockAndAir | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateBottomSuckers | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateCacti | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateCaves | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass1 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass2 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass3 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator21.GenerateChunkContentsPass4 | ( | TerrainChunk | chunk | ) |
| void Game.TerrainContentsGenerator21.GenerateGrassAndPlants | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateGraves | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateIvy | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateKelp | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateMinerals | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GeneratePockets | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GeneratePumpkins | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateSeagrass | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateSnowAndIce | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateSurface | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateSurfaceParameters | ( | TerrainChunk | chunk, |
| int | x1, | ||
| int | z1, | ||
| int | x2, | ||
| int | z2 ) |


| void Game.TerrainContentsGenerator21.GenerateTerrain | ( | TerrainChunk | chunk, |
| int | x1, | ||
| int | z1, | ||
| int | x2, | ||
| int | z2 ) |


| void Game.TerrainContentsGenerator21.GenerateTraps | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.GenerateTreesAndLogs | ( | TerrainChunk | chunk | ) |


| void Game.TerrainContentsGenerator21.PropagateFluidsDownwards | ( | TerrainChunk | chunk | ) |


| float Game.TerrainContentsGenerator21.ScoreSpawnPosition | ( | int | x, |
| int | z ) |


| void Game.TerrainContentsGenerator21.UpdateFluidIsTop | ( | TerrainChunk | chunk | ) |


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| Vector2 Game.TerrainContentsGenerator21.m_humidityOffset |
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| Vector2? Game.TerrainContentsGenerator21.m_islandSize |
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| Vector2 Game.TerrainContentsGenerator21.m_mountainsOffset |
| Vector2 Game.TerrainContentsGenerator21.m_oceanCorner |
| Vector2 Game.TerrainContentsGenerator21.m_riversOffset |
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| int Game.TerrainContentsGenerator21.m_seed |
| SubsystemBottomSuckerBlockBehavior Game.TerrainContentsGenerator21.m_subsystemBottomSuckerBlockBehavior |
| SubsystemTerrain Game.TerrainContentsGenerator21.m_subsystemTerrain |
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| Vector2 Game.TerrainContentsGenerator21.m_temperatureOffset |
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| WorldSettings Game.TerrainContentsGenerator21.m_worldSettings |
| float Game.TerrainContentsGenerator21.TGBiomeScaling |
| bool Game.TerrainContentsGenerator21.TGCavesAndPockets |
| float Game.TerrainContentsGenerator21.TGDensityBias |
| bool Game.TerrainContentsGenerator21.TGExtras |
| float Game.TerrainContentsGenerator21.TGHeightBias |
| float Game.TerrainContentsGenerator21.TGHillsStrength |
| float Game.TerrainContentsGenerator21.TGIslandsFrequency |
| float Game.TerrainContentsGenerator21.TGMountainsPercentage |
| float Game.TerrainContentsGenerator21.TGMountainsPeriod |
| float Game.TerrainContentsGenerator21.TGMountainsStrength |
| bool Game.TerrainContentsGenerator21.TGNewBiomeNoise |
| float Game.TerrainContentsGenerator21.TGOceanSlope |
| float Game.TerrainContentsGenerator21.TGOceanSlopeVariation |
| float Game.TerrainContentsGenerator21.TGRiversStrength |
| float Game.TerrainContentsGenerator21.TGShoreFluctuations |
| float Game.TerrainContentsGenerator21.TGShoreFluctuationsScaling |
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| float Game.TerrainContentsGenerator21.TGTurbulencePower |
| float Game.TerrainContentsGenerator21.TGTurbulenceStrength |
| float Game.TerrainContentsGenerator21.TGTurbulenceTopOffset |
| bool Game.TerrainContentsGenerator21.TGWater |
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