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Game.DeciduousLeavesBlockabstract
类 Game.DeciduousLeavesBlock 继承关系图:
Game.DeciduousLeavesBlock 的协作图:

Public 成员函数

 DeciduousLeavesBlock (float summerStart, float autumnStart, float winterStart, float springStart, BlockColorsMap blockColorsMap, Color autumnColor1, Color autumnColor2, float autumnTransitionLightening)
 
override Color GetLeavesBlockColor (int value, Terrain terrain, int x, int y, int z)
 
override Color GetLeavesItemColor (int value, DrawBlockEnvironmentData environmentData)
 
override bool ShouldGenerateFace (SubsystemTerrain subsystemTerrain, int face, int value, int neighborValue, int x, int y, int z)
 
override BlockPlacementData GetDigValue (SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, int toolValue, TerrainRaycastResult raycastResult)
 
override void GetDropValues (SubsystemTerrain subsystemTerrain, int oldValue, int newValue, int toolLevel, List< BlockDropValue > dropValues, out bool showDebris)
 
override string GetDisplayName (SubsystemTerrain subsystemTerrain, int value)
 
override IEnumerable< int > GetCreativeValues ()
 
override int GetShadowStrength (int value)
 
virtual float GetLeafDropProbability (int value)
 
virtual int SetTimeOfYear (int data, float timeOfYear)
 
- Public 成员函数 继承自 Game.LeavesBlock
Color GetLeavesBlockColor (int value, Terrain terrain, int x, int y, int z)
 
Color GetLeavesItemColor (int value, DrawBlockEnvironmentData environmentData)
 
override void GenerateTerrainVertices (BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
 
override void DrawBlock (PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 
override BlockDebrisParticleSystem CreateDebrisParticleSystem (SubsystemTerrain subsystemTerrain, Vector3 position, int value, float strength)
 
- Public 成员函数 继承自 Game.AlphaTestCubeBlock
override void GenerateTerrainVertices (BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
 
- Public 成员函数 继承自 Game.CubeBlock
override void GenerateTerrainVertices (BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
 
override void DrawBlock (PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 
- Public 成员函数 继承自 Game.Block
virtual Vector3 GetFirstPersonOffset (int value)
 
virtual Vector3 GetFirstPersonRotation (int value)
 
virtual float GetInHandScale (int value)
 
virtual Vector3 GetInHandOffset (int value)
 
virtual Vector3 GetInHandRotation (int value)
 
virtual float GetDensity (int value)
 
virtual float GetFirstPersonScale (int value)
 
virtual void Initialize ()
 
virtual TerrainVertex SetDiggingCrackingTextureTransform (TerrainVertex vertex)
 
virtual Texture2D GetDiggingCrackingTexture (ComponentMiner miner, float digProgress, int value, Texture2D[] defaultCrackTextures)
 
virtual bool GetIsDiggingTransparent (int value)
 
virtual float GetObjectShadowStrength (int value)
 
virtual float GetFuelHeatLevel (int value)
 
virtual float GetExplosionResilience (int value)
 
virtual float GetExplosionPressure (int value)
 
virtual int GetMaxStacking (int value)
 
virtual float GetFuelFireDuration (int value)
 
virtual float GetProjectileResilience (int value)
 
virtual float GetFireDuration (int value)
 
virtual float GetProjectileStickProbability (int value)
 
virtual bool MatchCrafingId (string CraftId)
 
virtual int GetPlayerLevelRequired (int value)
 
virtual bool HasCollisionBehavior_ (int value)
 
virtual int GetTextureSlotCount (int value)
 设置材质(正方形)单行格子(分割后每个材质)数,对放置后的方块无效
 
virtual bool IsEditable_ (int value)
 
virtual bool IsAimable_ (int value)
 
virtual bool Eat (ComponentVitalStats vitalStats, int value)
 
virtual bool CanWear (int value)
 
virtual ClothingData GetClothingData (int value)
 
virtual int GetToolLevel (int value)
 
virtual bool IsCollidable_ (int value)
 
virtual bool IsTransparent_ (int value)
 
virtual bool GenerateFacesForSameNeighbors_ (int value)
 
virtual bool IsFluidBlocker_ (int value)
 
virtual bool IsGatherable_ (int value)
 
virtual bool IsNonDuplicable_ (int value)
 
virtual bool IsPlaceable_ (int value)
 
virtual bool IsPlacementTransparent_ (int value)
 
virtual bool IsStickable_ (int value)
 
virtual float GetProjectileSpeed (int value)
 
virtual float GetProjectileDamping (int value)
 
virtual string GetDescription (int value)
 
virtual FoodType GetFoodType (int value)
 
virtual string GetCategory (int value)
 
virtual float GetDigResilience (int value)
 
virtual BlockDigMethod GetBlockDigMethod (int value)
 
virtual float GetShovelPower (int value)
 
virtual float GetQuarryPower (int value)
 
virtual float GetHackPower (int value)
 
virtual bool GetAlignToVelocity (int value)
 
virtual bool IsInteractive (SubsystemTerrain subsystemTerrain, int value)
 
virtual IEnumerable< CraftingRecipeGetProceduralCraftingRecipes ()
 
virtual CraftingRecipe GetAdHocCraftingRecipe (SubsystemTerrain subsystemTerrain, string[] ingredients, float heatLevel, float playerLevel)
 
virtual bool IsFaceTransparent (SubsystemTerrain subsystemTerrain, int face, int value)
 
virtual int GetFaceTextureSlot (int face, int value)
 
virtual string GetSoundMaterialName (SubsystemTerrain subsystemTerrain, int value)
 
void GenerateTerrainVertices (BlockGeometryGenerator generator, TerrainGeometry geometry, int value, int x, int y, int z)
 生成地形顶点(用于绘制放置的方块)
 
virtual void GenerateTerrainVertices (BlockGeometryGenerator generator, TerrainGeometrySubset geometry, int value, int x, int y, int z)
 
void DrawBlock (PrimitivesRenderer3D primitivesRenderer, int value, Color color, float size, ref Matrix matrix, DrawBlockEnvironmentData environmentData)
 绘制方块_用于绘制方块物品形态
 
virtual BlockPlacementData GetPlacementValue (SubsystemTerrain subsystemTerrain, ComponentMiner componentMiner, int value, TerrainRaycastResult raycastResult)
 方块放置方向
 
virtual string GetCraftingId (int value)
 
virtual int GetDisplayOrder (int value)
 
virtual float GetRequiredToolLevel (int value)
 
virtual int GetDamage (int value)
 
virtual int SetDamage (int value, int damage)
 
virtual int GetDamageDestructionValue (int value)
 
virtual int GetRotPeriod (int value)
 
virtual float GetSicknessProbability (int value)
 
virtual float GetMeleePower (int value)
 
virtual float GetMeleeHitProbability (int value)
 
virtual float GetProjectilePower (int value)
 
virtual float GetHeat (int value)
 
virtual float GetBlockHealth (int value)
 
virtual int GetDurability (int value)
 
virtual bool GetExplosionIncendiary (int value)
 
virtual Vector3 GetIconBlockOffset (int value, DrawBlockEnvironmentData environmentData)
 
virtual Vector3 GetIconViewOffset (int value, DrawBlockEnvironmentData environmentData)
 
virtual float GetIconViewScale (int value, DrawBlockEnvironmentData environmentData)
 
virtual BoundingBox[] GetCustomCollisionBoxes (SubsystemTerrain terrain, int value)
 
virtual BoundingBox[] GetCustomInteractionBoxes (SubsystemTerrain terrain, int value)
 
virtual int GetEmittedLightAmount (int value)
 
virtual float GetNutritionalValue (int value)
 
virtual bool ShouldAvoid (int value)
 
virtual bool ShouldAvoid (int value, ComponentPilot componentPilot)
 
virtual bool IsSwapAnimationNeeded (int oldValue, int newValue)
 
virtual bool IsHeatBlocker (int value)
 
virtual ? float Raycast (Ray3 ray, SubsystemTerrain subsystemTerrain, int value, bool useInteractionBoxes, out int nearestBoxIndex, out BoundingBox nearestBox)
 
virtual bool GetIsCollapsable (int value)
 
virtual bool IsCollapseSupportBlock (SubsystemTerrain subsystemTerrain, int value)
 
virtual bool IsCollapseDestructibleBlock (int value)
 
virtual bool IsMovableByPiston (int value, int pistonFace, int y, out bool isEnd)
 
virtual bool IsBlockingPiston (int value)
 
virtual bool IsSuitableForPlants (int value, int plantValue)
 
virtual bool IsNonAttachable (int value)
 
virtual bool IsFaceNonAttachable (SubsystemTerrain subsystemTerrain, int face, int value, int attachBlockValue)
 
virtual bool ShouldBeAddedToProject (SubsystemBlocksManager subsystemBlocksManager)
 
virtual bool CanBlockBeBuiltIntoFurniture (int value)
 
virtual int GetPriorityUse (int value, ComponentMiner componentMiner)
 
virtual int GetPriorityInteract (int value, ComponentMiner componentMiner)
 
virtual int GetPriorityPlace (int value, ComponentMiner componentMiner)
 
virtual bool CanBeFiredByDispenser (int value)
 
virtual RecipaediaDescriptionScreen GetBlockDescriptionScreen (int value)
 
virtual RecipaediaRecipesScreen GetBlockRecipeScreen (int value)
 

静态 Public 成员函数

static Season GetSeason (int data)
 
static int SetSeason (int data, Season season)
 
static float GetTimeOfSeason (int data)
 
static int SetTimeOfSeason (int data, float timeOfSeason)
 
static bool GetIsShaken (int data)
 
static int SetIsShaken (int data, bool isManuallyCleared)
 
static float Hat (float f)
 

Public 属性

Random m_random1 = new Random()
 
readonly float SummerStart
 
readonly float AutumnStart
 
readonly float WinterStart
 
readonly float SpringStart
 
readonly float SummerInterval
 
readonly float AutumnInterval
 
readonly float WinterInterval
 
readonly float SpringInterval
 
readonly float SummerIntervalInv
 
readonly float AutumnIntervalInv
 
readonly float WinterIntervalInv
 
readonly float SpringIntervalInv
 
readonly BlockColorsMap BlockColorsMap
 
readonly Color AutumnColor1
 
readonly Color AutumnColor2
 
readonly float AutumnTransitionLightening
 
readonly float AutumnSpeedupFactor
 
readonly Color SpringColor
 
- Public 属性 继承自 Game.LeavesBlock
Random m_random = new()
 
- Public 属性 继承自 Game.Block
int BlockIndex
 
string DefaultDisplayName = string.Empty
 
string DefaultDescription = string.Empty
 
string DefaultCategory = string.Empty
 
int DisplayOrder
 
Vector3 DefaultIconBlockOffset = Vector3.Zero
 
Vector3 DefaultIconViewOffset = new(1f)
 
float DefaultIconViewScale = 1f
 
float FirstPersonScale = 1f
 
Vector3 FirstPersonOffset = Vector3.Zero
 
bool StaticBlockIndex = false
 
bool CanBeBuiltIntoFurniture = false
 
bool IsCollapsable = false
 
Vector3 FirstPersonRotation = Vector3.Zero
 
float InHandScale = 1f
 
Vector3 InHandOffset = Vector3.Zero
 
Vector3 InHandRotation = Vector3.Zero
 
string Behaviors = string.Empty
 
string CraftingId = string.Empty
 
int DefaultCreativeData
 
bool IsCollidable = true
 
bool IsPlaceable = true
 
bool IsDiggingTransparent
 
bool IsPlacementTransparent
 
bool DefaultIsInteractive
 
bool IsEditable
 
bool IsNonDuplicable
 
bool IsGatherable
 
bool HasCollisionBehavior
 
bool KillsWhenStuck
 
bool IsFluidBlocker = true
 
bool IsTransparent
 
bool GenerateFacesForSameNeighbors
 
int DefaultShadowStrength
 
int LightAttenuation
 
int DefaultEmittedLightAmount
 
float ObjectShadowStrength
 
int DefaultDropContent
 
float DefaultDropCount = 1f
 
float DefaultExperienceCount
 
int RequiredToolLevel
 
int MaxStacking = 40
 
float SleepSuitability
 
float FrictionFactor = 1f
 
float Density = 4f
 
bool NoAutoJump
 
bool NoSmoothRise
 
int DefaultTextureSlot
 
float DestructionDebrisScale = 1f
 
float FuelHeatLevel
 
float FuelFireDuration
 
string DefaultSoundMaterialName
 
float ShovelPower = 1f
 
float QuarryPower = 1f
 
float HackPower = 1f
 
float DefaultMeleePower = 1f
 
float DefaultMeleeHitProbability = 0.66f
 
float DefaultProjectilePower = 1f
 
int ToolLevel
 
int PlayerLevelRequired = 1
 
int Durability = -1
 
BlockDigMethod DigMethod
 
float DigResilience = 1f
 
float ProjectileResilience = 1f
 
bool IsAimable
 
bool IsStickable
 
bool AlignToVelocity
 
float ProjectileSpeed = 15f
 
float ProjectileDamping = 0.8f
 
float ProjectileTipOffset
 
bool DisintegratesOnHit
 
float ProjectileStickProbability
 
float DefaultHeat
 
float FireDuration
 
float ExplosionResilience
 
float DefaultExplosionPressure
 
bool DefaultExplosionIncendiary
 
bool ExplosionKeepsPickables
 
float DefaultNutritionalValue
 
FoodType FoodType
 
int DefaultRotPeriod
 
float DefaultSicknessProbability
 
bool? DefaultIsNonAttachable = null
 
int PriorityUse = 3000
 
int PriorityInteract = 2000
 
int PriorityPlace = 1000
 
Random Random = new()
 

静态 Public 属性

const string fName = "DeciduousLeavesBlock"
 
- 静态 Public 属性 继承自 Game.Block
static string fName = "Block"
 
static BoundingBox[] m_defaultCollisionBoxes
 

额外继承的成员函数

- 属性 继承自 Game.Block
virtual bool IsIndexDynamic [get]
 

构造及析构函数说明

◆ DeciduousLeavesBlock()

Game.DeciduousLeavesBlock.DeciduousLeavesBlock ( float summerStart,
float autumnStart,
float winterStart,
float springStart,
BlockColorsMap blockColorsMap,
Color autumnColor1,
Color autumnColor2,
float autumnTransitionLightening )
函数调用图:

成员函数说明

◆ GetCreativeValues()

override IEnumerable< int > Game.DeciduousLeavesBlock.GetCreativeValues ( )
virtual

重载 Game.Block .

函数调用图:

◆ GetDigValue()

override BlockPlacementData Game.DeciduousLeavesBlock.GetDigValue ( SubsystemTerrain subsystemTerrain,
ComponentMiner componentMiner,
int value,
int toolValue,
TerrainRaycastResult raycastResult )
virtual

重载 Game.Block .

函数调用图:

◆ GetDisplayName()

override string Game.DeciduousLeavesBlock.GetDisplayName ( SubsystemTerrain subsystemTerrain,
int value )
virtual

重载 Game.Block .

◆ GetDropValues()

override void Game.DeciduousLeavesBlock.GetDropValues ( SubsystemTerrain subsystemTerrain,
int oldValue,
int newValue,
int toolLevel,
List< BlockDropValue > dropValues,
out bool showDebris )
virtual

重载 Game.Block .

函数调用图:

◆ GetIsShaken()

static bool Game.DeciduousLeavesBlock.GetIsShaken ( int data)
static
这是这个函数的调用关系图:

◆ GetLeafDropProbability()

virtual float Game.DeciduousLeavesBlock.GetLeafDropProbability ( int value)
virtual
函数调用图:
这是这个函数的调用关系图:

◆ GetLeavesBlockColor()

override Color Game.DeciduousLeavesBlock.GetLeavesBlockColor ( int value,
Terrain terrain,
int x,
int y,
int z )
函数调用图:

◆ GetLeavesItemColor()

override Color Game.DeciduousLeavesBlock.GetLeavesItemColor ( int value,
DrawBlockEnvironmentData environmentData )
函数调用图:

◆ GetSeason()

static Season Game.DeciduousLeavesBlock.GetSeason ( int data)
static
这是这个函数的调用关系图:

◆ GetShadowStrength()

override int Game.DeciduousLeavesBlock.GetShadowStrength ( int value)
virtual

重载 Game.Block .

函数调用图:

◆ GetTimeOfSeason()

static float Game.DeciduousLeavesBlock.GetTimeOfSeason ( int data)
static
这是这个函数的调用关系图:

◆ Hat()

static float Game.DeciduousLeavesBlock.Hat ( float f)
static
这是这个函数的调用关系图:

◆ SetIsShaken()

static int Game.DeciduousLeavesBlock.SetIsShaken ( int data,
bool isManuallyCleared )
static
这是这个函数的调用关系图:

◆ SetSeason()

static int Game.DeciduousLeavesBlock.SetSeason ( int data,
Season season )
static
这是这个函数的调用关系图:

◆ SetTimeOfSeason()

static int Game.DeciduousLeavesBlock.SetTimeOfSeason ( int data,
float timeOfSeason )
static
这是这个函数的调用关系图:

◆ SetTimeOfYear()

virtual int Game.DeciduousLeavesBlock.SetTimeOfYear ( int data,
float timeOfYear )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ ShouldGenerateFace()

override bool Game.DeciduousLeavesBlock.ShouldGenerateFace ( SubsystemTerrain subsystemTerrain,
int face,
int value,
int neighborValue,
int x,
int y,
int z )
virtual

重载 Game.Block .

函数调用图:

类成员变量说明

◆ AutumnColor1

readonly Color Game.DeciduousLeavesBlock.AutumnColor1

◆ AutumnColor2

readonly Color Game.DeciduousLeavesBlock.AutumnColor2

◆ AutumnInterval

readonly float Game.DeciduousLeavesBlock.AutumnInterval

◆ AutumnIntervalInv

readonly float Game.DeciduousLeavesBlock.AutumnIntervalInv

◆ AutumnSpeedupFactor

readonly float Game.DeciduousLeavesBlock.AutumnSpeedupFactor

◆ AutumnStart

readonly float Game.DeciduousLeavesBlock.AutumnStart

◆ AutumnTransitionLightening

readonly float Game.DeciduousLeavesBlock.AutumnTransitionLightening

◆ BlockColorsMap

readonly BlockColorsMap Game.DeciduousLeavesBlock.BlockColorsMap

◆ fName

const string Game.DeciduousLeavesBlock.fName = "DeciduousLeavesBlock"
static

◆ m_random1

Random Game.DeciduousLeavesBlock.m_random1 = new Random()

◆ SpringColor

readonly Color Game.DeciduousLeavesBlock.SpringColor

◆ SpringInterval

readonly float Game.DeciduousLeavesBlock.SpringInterval

◆ SpringIntervalInv

readonly float Game.DeciduousLeavesBlock.SpringIntervalInv

◆ SpringStart

readonly float Game.DeciduousLeavesBlock.SpringStart

◆ SummerInterval

readonly float Game.DeciduousLeavesBlock.SummerInterval

◆ SummerIntervalInv

readonly float Game.DeciduousLeavesBlock.SummerIntervalInv

◆ SummerStart

readonly float Game.DeciduousLeavesBlock.SummerStart

◆ WinterInterval

readonly float Game.DeciduousLeavesBlock.WinterInterval

◆ WinterIntervalInv

readonly float Game.DeciduousLeavesBlock.WinterIntervalInv

◆ WinterStart

readonly float Game.DeciduousLeavesBlock.WinterStart

该类的文档由以下文件生成: