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My Project v1
Project
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Public 成员函数 | |
| virtual void | StartSickness () |
| virtual void | NauseaEffect () |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 成员函数 继承自 Game.IUpdateable | |
属性 | |
| bool | IsSick [get] |
| bool | IsPuking [get] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.ComponentSickness.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
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virtual |


| override void Game.ComponentSickness.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
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virtual |

| void Game.ComponentSickness.Update | ( | float | dt | ) |
| ComponentPlayer Game.ComponentSickness.m_componentPlayer |
| float Game.ComponentSickness.m_greenoutDuration |
| float Game.ComponentSickness.m_greenoutFactor |
| double? Game.ComponentSickness.m_lastMessageTime |
| double? Game.ComponentSickness.m_lastNauseaTime |
| double? Game.ComponentSickness.m_lastPukeTime |
| PukeParticleSystem Game.ComponentSickness.m_pukeParticleSystem |
| float Game.ComponentSickness.m_sicknessDuration |
| SubsystemGameInfo Game.ComponentSickness.m_subsystemGameInfo |
| SubsystemParticles Game.ComponentSickness.m_subsystemParticles |
| SubsystemTerrain Game.ComponentSickness.m_subsystemTerrain |
| SubsystemTime Game.ComponentSickness.m_subsystemTime |
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get |
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get |
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get |
实现了 Game.IUpdateable.