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Game.ComponentSickness
类 Game.ComponentSickness 继承关系图:
Game.ComponentSickness 的协作图:

Public 成员函数

virtual void StartSickness ()
 
virtual void NauseaEffect ()
 
void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemGameInfo m_subsystemGameInfo
 
SubsystemTerrain m_subsystemTerrain
 
SubsystemTime m_subsystemTime
 
SubsystemParticles m_subsystemParticles
 
ComponentPlayer m_componentPlayer
 
PukeParticleSystem m_pukeParticleSystem
 
float m_sicknessDuration
 
float m_greenoutDuration
 
float m_greenoutFactor
 
double? m_lastNauseaTime
 
double? m_lastMessageTime
 
double? m_lastPukeTime
 

属性

bool IsSick [get]
 
bool IsPuking [get]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Load()

override void Game.ComponentSickness.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ NauseaEffect()

virtual void Game.ComponentSickness.NauseaEffect ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Save()

override void Game.ComponentSickness.Save ( ValuesDictionary valuesDictionary,
EntityToIdMap entityToIdMap )

◆ StartSickness()

virtual void Game.ComponentSickness.StartSickness ( )
virtual
这是这个函数的调用关系图:

◆ Update()

void Game.ComponentSickness.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentPlayer

ComponentPlayer Game.ComponentSickness.m_componentPlayer

◆ m_greenoutDuration

float Game.ComponentSickness.m_greenoutDuration

◆ m_greenoutFactor

float Game.ComponentSickness.m_greenoutFactor

◆ m_lastMessageTime

double? Game.ComponentSickness.m_lastMessageTime

◆ m_lastNauseaTime

double? Game.ComponentSickness.m_lastNauseaTime

◆ m_lastPukeTime

double? Game.ComponentSickness.m_lastPukeTime

◆ m_pukeParticleSystem

PukeParticleSystem Game.ComponentSickness.m_pukeParticleSystem

◆ m_sicknessDuration

float Game.ComponentSickness.m_sicknessDuration

◆ m_subsystemGameInfo

SubsystemGameInfo Game.ComponentSickness.m_subsystemGameInfo

◆ m_subsystemParticles

SubsystemParticles Game.ComponentSickness.m_subsystemParticles

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentSickness.m_subsystemTerrain

◆ m_subsystemTime

SubsystemTime Game.ComponentSickness.m_subsystemTime

属性说明

◆ IsPuking

bool Game.ComponentSickness.IsPuking
get

◆ IsSick

bool Game.ComponentSickness.IsSick
get

◆ UpdateOrder

UpdateOrder Game.ComponentSickness.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: