My Project v1
Project
载入中...
搜索中...
未找到
Game.ExternalContentManager

静态 Public 成员函数

static void Initialize ()
 
static ExternalContentType ExtensionToType (string extension)
 
static IEnumerable< string > GetEntryTypeExtensions (ExternalContentType type)
 
static Subtexture GetEntryTypeIcon (ExternalContentType type)
 
static string GetEntryTypeDescription (ExternalContentType type)
 
static bool IsEntryTypeDownloadSupported (ExternalContentType type)
 
static bool DoesEntryTypeRequireName (ExternalContentType type)
 
static Exception VerifyExternalContentName (string name)
 
static void DeleteExternalContent (ExternalContentType type, string name)
 
static void ImportExternalContent (Stream stream, ExternalContentType type, string name, Action< string > success, Action< Exception > failure)
 
static string ImportExternalContentSync (Stream stream, ExternalContentType type, string name)
 
static void ShowLoginUiIfNeeded (IExternalContentProvider provider, bool showWarningDialog, Action handler)
 
static void ShowUploadUi (ExternalContentType type, string name)
 

静态 Public 属性

static List< IExternalContentProviderm_providers
 
static string fName = "ExternalContentManager"
 
static string openFilePath = string.Empty
 

属性

static IExternalContentProvider DefaultProvider [get]
 
static ReadOnlyList< IExternalContentProviderProviders [get]
 

成员函数说明

◆ DeleteExternalContent()

static void Game.ExternalContentManager.DeleteExternalContent ( ExternalContentType type,
string name )
static
函数调用图:
这是这个函数的调用关系图:

◆ DoesEntryTypeRequireName()

static bool Game.ExternalContentManager.DoesEntryTypeRequireName ( ExternalContentType type)
static
这是这个函数的调用关系图:

◆ ExtensionToType()

static ExternalContentType Game.ExternalContentManager.ExtensionToType ( string extension)
static
函数调用图:
这是这个函数的调用关系图:

◆ GetEntryTypeDescription()

static string Game.ExternalContentManager.GetEntryTypeDescription ( ExternalContentType type)
static
函数调用图:
这是这个函数的调用关系图:

◆ GetEntryTypeExtensions()

static IEnumerable< string > Game.ExternalContentManager.GetEntryTypeExtensions ( ExternalContentType type)
static
这是这个函数的调用关系图:

◆ GetEntryTypeIcon()

static Subtexture Game.ExternalContentManager.GetEntryTypeIcon ( ExternalContentType type)
static
函数调用图:
这是这个函数的调用关系图:

◆ ImportExternalContent()

static void Game.ExternalContentManager.ImportExternalContent ( Stream stream,
ExternalContentType type,
string name,
Action< string > success,
Action< Exception > failure )
static
函数调用图:
这是这个函数的调用关系图:

◆ ImportExternalContentSync()

static string Game.ExternalContentManager.ImportExternalContentSync ( Stream stream,
ExternalContentType type,
string name )
static
函数调用图:
这是这个函数的调用关系图:

◆ Initialize()

static void Game.ExternalContentManager.Initialize ( )
static
这是这个函数的调用关系图:

◆ IsEntryTypeDownloadSupported()

static bool Game.ExternalContentManager.IsEntryTypeDownloadSupported ( ExternalContentType type)
static
这是这个函数的调用关系图:

◆ ShowLoginUiIfNeeded()

static void Game.ExternalContentManager.ShowLoginUiIfNeeded ( IExternalContentProvider provider,
bool showWarningDialog,
Action handler )
static
函数调用图:
这是这个函数的调用关系图:

◆ ShowUploadUi()

static void Game.ExternalContentManager.ShowUploadUi ( ExternalContentType type,
string name )
static
函数调用图:
这是这个函数的调用关系图:

◆ VerifyExternalContentName()

static Exception Game.ExternalContentManager.VerifyExternalContentName ( string name)
static
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ fName

string Game.ExternalContentManager.fName = "ExternalContentManager"
static

◆ m_providers

List<IExternalContentProvider> Game.ExternalContentManager.m_providers
static

◆ openFilePath

string Game.ExternalContentManager.openFilePath = string.Empty
static

属性说明

◆ DefaultProvider

IExternalContentProvider Game.ExternalContentManager.DefaultProvider
staticget

◆ Providers

ReadOnlyList<IExternalContentProvider> Game.ExternalContentManager.Providers
staticget

该类的文档由以下文件生成: