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Game.ComponentRunAwayBehavior
类 Game.ComponentRunAwayBehavior 继承关系图:
Game.ComponentRunAwayBehavior 的协作图:

Public 成员函数

virtual void RunAwayFrom (ComponentBody componentBody)
 
void Update (float dt)
 
virtual void HearNoise (ComponentBody sourceBody, Vector3 sourcePosition, float loudness)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
virtual Vector3 FindSafePlace ()
 
virtual float ScoreSafePlace (Vector3 currentPosition, Vector3 safePosition, Vector3? herdPosition, Vector3? noiseSourcePosition, int contents)
 
- Public 成员函数 继承自 Game.IUpdateable
- Public 成员函数 继承自 Game.INoiseListener

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemTime m_subsystemTime
 
SubsystemNoise m_subsystemNoise
 
ComponentCreature m_componentCreature
 
ComponentPathfinding m_componentPathfinding
 
ComponentHerdBehavior m_componentHerdBehavior
 
Random m_random = new()
 
StateMachine m_stateMachine = new()
 
float m_importanceLevel
 
ComponentFrame m_attacker
 
float m_timeToForgetAttacker
 
bool m_heardNoise
 
Vector3m_lastNoiseSourcePosition
 

属性

float LowHealthToEscape [get, set]
 
UpdateOrder UpdateOrder [get]
 
override float ImportanceLevel [get]
 
- 属性 继承自 Game.ComponentBehavior
float ImportanceLevel [get]
 
virtual bool IsActive [get, set]
 
virtual string DebugInfo [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ FindSafePlace()

virtual Vector3 Game.ComponentRunAwayBehavior.FindSafePlace ( )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ HearNoise()

virtual void Game.ComponentRunAwayBehavior.HearNoise ( ComponentBody sourceBody,
Vector3 sourcePosition,
float loudness )
virtual

实现了 Game.INoiseListener.

◆ Load()

override void Game.ComponentRunAwayBehavior.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )
函数调用图:

◆ RunAwayFrom()

virtual void Game.ComponentRunAwayBehavior.RunAwayFrom ( ComponentBody componentBody)
virtual
函数调用图:
这是这个函数的调用关系图:

◆ ScoreSafePlace()

virtual float Game.ComponentRunAwayBehavior.ScoreSafePlace ( Vector3 currentPosition,
Vector3 safePosition,
Vector3? herdPosition,
Vector3? noiseSourcePosition,
int contents )
virtual
函数调用图:
这是这个函数的调用关系图:

◆ Update()

void Game.ComponentRunAwayBehavior.Update ( float dt)

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_attacker

ComponentFrame Game.ComponentRunAwayBehavior.m_attacker

◆ m_componentCreature

ComponentCreature Game.ComponentRunAwayBehavior.m_componentCreature

◆ m_componentHerdBehavior

ComponentHerdBehavior Game.ComponentRunAwayBehavior.m_componentHerdBehavior

◆ m_componentPathfinding

ComponentPathfinding Game.ComponentRunAwayBehavior.m_componentPathfinding

◆ m_heardNoise

bool Game.ComponentRunAwayBehavior.m_heardNoise

◆ m_importanceLevel

float Game.ComponentRunAwayBehavior.m_importanceLevel

◆ m_lastNoiseSourcePosition

Vector3? Game.ComponentRunAwayBehavior.m_lastNoiseSourcePosition

◆ m_random

Random Game.ComponentRunAwayBehavior.m_random = new()

◆ m_stateMachine

StateMachine Game.ComponentRunAwayBehavior.m_stateMachine = new()

◆ m_subsystemNoise

SubsystemNoise Game.ComponentRunAwayBehavior.m_subsystemNoise

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentRunAwayBehavior.m_subsystemTerrain

◆ m_subsystemTime

SubsystemTime Game.ComponentRunAwayBehavior.m_subsystemTime

◆ m_timeToForgetAttacker

float Game.ComponentRunAwayBehavior.m_timeToForgetAttacker

属性说明

◆ ImportanceLevel

override float Game.ComponentRunAwayBehavior.ImportanceLevel
get

◆ LowHealthToEscape

float Game.ComponentRunAwayBehavior.LowHealthToEscape
getset

◆ UpdateOrder

UpdateOrder Game.ComponentRunAwayBehavior.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: