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Game.ViewWidget
类 Game.ViewWidget 继承关系图:
Game.ViewWidget 的协作图:

Public 成员函数

override void ChangeParent (ContainerWidget parentWidget)
 
override void MeasureOverride (Vector2 parentAvailableSize)
 
override void Draw (DrawContext dc)
 
override void Dispose ()
 
void DragOver (Widget dragWidget, object data)
 
void DragDrop (Widget dragWidget, object data)
 
void SetupScalingRenderTarget ()
 
void ApplyScalingRenderTarget (DrawContext dc)
 
void DrawToScreen (DrawContext dc)
 
- Public 成员函数 继承自 Game.TouchInputWidget
override void Update ()
 
- Public 成员函数 继承自 Game.Widget
 Widget ()
 
void LoadContents (object eventsTarget, XElement node)
 
void LoadProperties (object eventsTarget, XElement node)
 
void LoadChildren (object eventsTarget, XElement node)
 
bool IsChildWidgetOf (ContainerWidget containerWidget)
 
void Measure (Vector2 parentAvailableSize)
 
void Arrange (Vector2 position, Vector2 parentActualSize)
 
virtual void ArrangeOverride ()
 
virtual void UpdateCeases ()
 
virtual void Overdraw (DrawContext dc)
 
virtual bool HitTest (Vector2 point)
 
Widget HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null)
 
Vector2 ScreenToWidget (Vector2 p)
 
Vector2 WidgetToScreen (Vector2 p)
 
BoundingRectangle TransformBoundsToParent (Vector2 size)
 
BoundingRectangle TransformBoundsToGlobal (Vector2 size)
 
- Public 成员函数 继承自 Game.IDragTargetWidget

Public 属性

SubsystemDrawing m_subsystemDrawing
 
RenderTarget2D m_scalingRenderTarget
 
- Public 属性 继承自 Game.TouchInputWidget
int? m_touchId
 
Vector2 m_touchLastPosition
 
Vector2 m_touchOrigin
 
Vector2 m_touchOriginLimited
 
bool m_touchMoved
 
double m_touchTime
 
int m_touchFrameIndex
 
TouchInputm_touchInput
 
float m_radius = 30f
 
- Public 属性 继承自 Game.Widget
Action< Vector2 > MeasureOverride1
 
Action Update1
 
bool m_isVisible
 
bool m_isEnabled
 
Vector2 m_actualSize
 
Vector2 m_desiredSize
 
Vector2 m_parentDesiredSize
 
BoundingRectangle m_globalBounds
 
Vector2 m_parentOffset
 
bool m_isLayoutTransformIdentity = true
 
bool m_isRenderTransformIdentity = true
 
Matrix m_layoutTransform = Matrix.Identity
 
Matrix m_renderTransform = Matrix.Identity
 
Matrix m_globalTransform = Matrix.Identity
 
Matrix? m_invertedGlobalTransform
 
float? m_globalScale
 
Color m_colorTransform = Color.White
 
Color m_globalColorTransform
 
WidgetInput m_widgetsHierarchyInput
 

静态 Public 属性

static RenderTarget2D ScreenTexture = new(Window.Size.X, Window.Size.Y, 1, ColorFormat.Rgba8888, DepthFormat.Depth24Stencil8)
 
- 静态 Public 属性 继承自 Game.Widget
static Queue< DrawContextm_drawContextsCache = new()
 
static int LayersLimit = -1
 
static bool DrawWidgetBounds = false
 

属性

GameWidget GameWidget [get, set]
 
Point2? ScalingRenderTargetSize [get]
 
- 属性 继承自 Game.TouchInputWidget
float Radius [get, set]
 
TouchInputTouchInput [get]
 
- 属性 继承自 Game.Widget
WidgetInput WidgetsHierarchyInput [get, set]
 
WidgetInput Input [get]
 
Matrix LayoutTransform [get, set]
 
Matrix RenderTransform [get, set]
 
Matrix GlobalTransform [get]
 
float GlobalScale [get]
 
Matrix InvertedGlobalTransform [get]
 
BoundingRectangle GlobalBounds [get]
 
Color ColorTransform [get, set]
 
Color GlobalColorTransform [get]
 
virtual string Name [get, set]
 
object Tag [get, set]
 
virtual bool IsVisible [get, set]
 
virtual bool IsEnabled [get, set]
 
virtual bool IsHitTestVisible [get, set]
 
bool IsVisibleGlobal [get]
 
bool IsEnabledGlobal [get]
 
bool ClampToBounds [get, set]
 
virtual Vector2 Margin [get, set]
 
virtual WidgetAlignment HorizontalAlignment [get, set]
 
virtual WidgetAlignment VerticalAlignment [get, set]
 
Vector2 ActualSize [get]
 
Vector2 DesiredSize [get, set]
 
Vector2 ParentDesiredSize [get]
 
bool IsUpdateEnabled = true [get, set]
 
bool IsDrawEnabled = true [get, set]
 
bool IsDrawRequired [get, set]
 
bool IsOverdrawRequired [get, set]
 
XElement Style [set]
 
ContainerWidget ParentWidget [get, set]
 
Widget RootWidget [get]
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 Game.Widget
static Widget LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget)
 
static bool TestOverlap (Widget w1, Widget w2)
 
static bool IsNodeIncludedOnCurrentPlatform (XElement node)
 
static void UpdateWidgetsHierarchy (Widget rootWidget)
 
static void LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize)
 
static void DrawWidgetsHierarchy (Widget rootWidget)
 
static Type FindTypeFromXmlName (string name, string namespaceName)
 
static Widget HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate)
 
static void UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible)
 

成员函数说明

◆ ApplyScalingRenderTarget()

void Game.ViewWidget.ApplyScalingRenderTarget ( DrawContext dc)
这是这个函数的调用关系图:

◆ ChangeParent()

override void Game.ViewWidget.ChangeParent ( ContainerWidget parentWidget)
virtual

重载 Game.Widget .

◆ Dispose()

override void Game.ViewWidget.Dispose ( )
virtual

重载 Game.Widget .

◆ DragDrop()

void Game.ViewWidget.DragDrop ( Widget dragWidget,
object data )

实现了 Game.IDragTargetWidget.

函数调用图:

◆ DragOver()

void Game.ViewWidget.DragOver ( Widget dragWidget,
object data )

◆ Draw()

override void Game.ViewWidget.Draw ( DrawContext dc)
virtual

重载 Game.Widget .

函数调用图:

◆ DrawToScreen()

void Game.ViewWidget.DrawToScreen ( DrawContext dc)
函数调用图:
这是这个函数的调用关系图:

◆ MeasureOverride()

override void Game.ViewWidget.MeasureOverride ( Vector2 parentAvailableSize)
virtual

重载 Game.Widget .

◆ SetupScalingRenderTarget()

void Game.ViewWidget.SetupScalingRenderTarget ( )
这是这个函数的调用关系图:

类成员变量说明

◆ m_scalingRenderTarget

RenderTarget2D Game.ViewWidget.m_scalingRenderTarget

◆ m_subsystemDrawing

SubsystemDrawing Game.ViewWidget.m_subsystemDrawing

◆ ScreenTexture

RenderTarget2D Game.ViewWidget.ScreenTexture = new(Window.Size.X, Window.Size.Y, 1, ColorFormat.Rgba8888, DepthFormat.Depth24Stencil8)
static

属性说明

◆ GameWidget

GameWidget Game.ViewWidget.GameWidget
getset

◆ ScalingRenderTargetSize

Point2? Game.ViewWidget.ScalingRenderTargetSize
get

该类的文档由以下文件生成: