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My Project v1
Project
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Public 成员函数 | |
| SevenSegmentDisplayElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override void | OnAdded () |
| override void | OnRemoved () |
| override bool | Simulate () |
Public 成员函数 继承自 Game.MountedElectricElement | |
| MountedElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| override void | OnNeighborBlockChanged (CellFace cellFace, int neighborX, int neighborY, int neighborZ) |
Public 成员函数 继承自 Game.ElectricElement | |
| ElectricElement (SubsystemElectricity subsystemElectricity, IEnumerable< CellFace > cellFaces) | |
| ElectricElement (SubsystemElectricity subsystemElectricity, CellFace cellFace) | |
| virtual float | GetOutputVoltage (int face) |
| virtual bool | OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner) |
| virtual void | OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody) |
| virtual void | OnHitByProjectile (CellFace cellFace, WorldItem worldItem) |
| virtual void | OnConnectionsChanged () |
| int | CalculateHighInputsCount () |
Public 属性 | |
| SubsystemGlow | m_subsystemGlow |
| float | m_voltage = 1f / 0f |
| GlowPoint[] | m_glowPoints = new GlowPoint[7] |
| Color | m_color |
| Vector2[] | m_centers |
| Vector2[] | m_sizes |
| int[] | m_patterns |
额外继承的成员函数 | |
静态 Public 成员函数 继承自 Game.ElectricElement | |
| static bool | IsSignalHigh (float voltage) |
属性 继承自 Game.ElectricElement | |
| SubsystemElectricity | SubsystemElectricity [get, set] |
| ReadOnlyList< CellFace > | CellFaces [get, set] |
| List< ElectricConnection > | Connections [get, set] |
| Game.SevenSegmentDisplayElectricElement.SevenSegmentDisplayElectricElement | ( | SubsystemElectricity | subsystemElectricity, |
| CellFace | cellFace ) |
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virtual |
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virtual |
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virtual |
| Vector2 [] Game.SevenSegmentDisplayElectricElement.m_centers |
| Color Game.SevenSegmentDisplayElectricElement.m_color |
| int [] Game.SevenSegmentDisplayElectricElement.m_patterns |
| Vector2 [] Game.SevenSegmentDisplayElectricElement.m_sizes |
| SubsystemGlow Game.SevenSegmentDisplayElectricElement.m_subsystemGlow |
| float Game.SevenSegmentDisplayElectricElement.m_voltage = 1f / 0f |