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Game.FireParticleSystem
类 Game.FireParticleSystem 继承关系图:
Game.FireParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 FireParticleSystem (Vector3 position, float size, float maxVisibilityDistance)
 
override bool Simulate (float dt)
 
override void Draw (Camera camera)
 
- Public 成员函数 继承自 Game.ParticleSystem< FireParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
Vector3 m_position
 
float m_size
 
float m_toGenerate
 
bool m_visible
 
float m_maxVisibilityDistance
 
float m_age
 
- Public 属性 继承自 Game.ParticleSystem< FireParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

属性

bool IsStopped [get, set]
 
- 属性 继承自 Game.ParticleSystem< FireParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ FireParticleSystem()

Game.FireParticleSystem.FireParticleSystem ( Vector3 position,
float size,
float maxVisibilityDistance )
函数调用图:

成员函数说明

◆ Draw()

override void Game.FireParticleSystem.Draw ( Camera camera)

◆ Simulate()

override bool Game.FireParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_age

float Game.FireParticleSystem.m_age

◆ m_maxVisibilityDistance

float Game.FireParticleSystem.m_maxVisibilityDistance

◆ m_position

Vector3 Game.FireParticleSystem.m_position

◆ m_random

Random Game.FireParticleSystem.m_random = new()

◆ m_size

float Game.FireParticleSystem.m_size

◆ m_toGenerate

float Game.FireParticleSystem.m_toGenerate

◆ m_visible

bool Game.FireParticleSystem.m_visible

属性说明

◆ IsStopped

bool Game.FireParticleSystem.IsStopped
getset

该类的文档由以下文件生成: