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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| FireParticleSystem (Vector3 position, float size, float maxVisibilityDistance) | |
| override bool | Simulate (float dt) |
| override void | Draw (Camera camera) |
Public 成员函数 继承自 Game.ParticleSystem< FireParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| Vector3 | m_position |
| float | m_size |
| float | m_toGenerate |
| bool | m_visible |
| float | m_maxVisibilityDistance |
| float | m_age |
Public 属性 继承自 Game.ParticleSystem< FireParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
属性 | |
| bool | IsStopped [get, set] |
属性 继承自 Game.ParticleSystem< FireParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.FireParticleSystem.FireParticleSystem | ( | Vector3 | position, |
| float | size, | ||
| float | maxVisibilityDistance ) |

| override void Game.FireParticleSystem.Draw | ( | Camera | camera | ) |
| override bool Game.FireParticleSystem.Simulate | ( | float | dt | ) |

| float Game.FireParticleSystem.m_age |
| float Game.FireParticleSystem.m_maxVisibilityDistance |
| Vector3 Game.FireParticleSystem.m_position |
| Random Game.FireParticleSystem.m_random = new() |
| float Game.FireParticleSystem.m_size |
| float Game.FireParticleSystem.m_toGenerate |
| bool Game.FireParticleSystem.m_visible |
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getset |