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Game.FireworksParticleSystem
类 Game.FireworksParticleSystem 继承关系图:
Game.FireworksParticleSystem 的协作图:

class  Particle
 

Public 成员函数

 FireworksParticleSystem (Vector3 position, Color color, FireworksBlock.Shape shape, float flickering, float particleSize)
 
override bool Simulate (float dt)
 
- Public 成员函数 继承自 Game.ParticleSystem< FireworksParticleSystem.Particle >
 ParticleSystem (int particlesCount)
 
override void Draw (Camera camera)
 
override bool Simulate (float dt)
 

Public 属性

Random m_random = new()
 
Color m_color
 
float m_flickering
 
int m_nextParticle
 
- Public 属性 继承自 Game.ParticleSystem< FireworksParticleSystem.Particle >
T[] m_particles
 
Texture2D m_texture
 
Vector3[] m_front
 
Vector3[] m_right
 
Vector3[] m_up
 
TexturedBatch3D AdditiveBatch
 
TexturedBatch3D AlphaBlendedBatch
 

额外继承的成员函数

- 属性 继承自 Game.ParticleSystem< FireworksParticleSystem.Particle >
T[] Particles [get]
 
Texture2D Texture [get, set]
 
int TextureSlotsCount [get, set]
 

构造及析构函数说明

◆ FireworksParticleSystem()

Game.FireworksParticleSystem.FireworksParticleSystem ( Vector3 position,
Color color,
FireworksBlock.Shape shape,
float flickering,
float particleSize )
函数调用图:

成员函数说明

◆ Simulate()

override bool Game.FireworksParticleSystem.Simulate ( float dt)
函数调用图:

类成员变量说明

◆ m_color

Color Game.FireworksParticleSystem.m_color

◆ m_flickering

float Game.FireworksParticleSystem.m_flickering

◆ m_nextParticle

int Game.FireworksParticleSystem.m_nextParticle

◆ m_random

Random Game.FireworksParticleSystem.m_random = new()

该类的文档由以下文件生成: