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My Project v1
Project
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类 | |
| class | Particle |
Public 成员函数 | |
| FireworksParticleSystem (Vector3 position, Color color, FireworksBlock.Shape shape, float flickering, float particleSize) | |
| override bool | Simulate (float dt) |
Public 成员函数 继承自 Game.ParticleSystem< FireworksParticleSystem.Particle > | |
| ParticleSystem (int particlesCount) | |
| override void | Draw (Camera camera) |
| override bool | Simulate (float dt) |
Public 属性 | |
| Random | m_random = new() |
| Color | m_color |
| float | m_flickering |
| int | m_nextParticle |
Public 属性 继承自 Game.ParticleSystem< FireworksParticleSystem.Particle > | |
| T[] | m_particles |
| Texture2D | m_texture |
| Vector3[] | m_front |
| Vector3[] | m_right |
| Vector3[] | m_up |
| TexturedBatch3D | AdditiveBatch |
| TexturedBatch3D | AlphaBlendedBatch |
额外继承的成员函数 | |
属性 继承自 Game.ParticleSystem< FireworksParticleSystem.Particle > | |
| T[] | Particles [get] |
| Texture2D | Texture [get, set] |
| int | TextureSlotsCount [get, set] |
| Game.FireworksParticleSystem.FireworksParticleSystem | ( | Vector3 | position, |
| Color | color, | ||
| FireworksBlock.Shape | shape, | ||
| float | flickering, | ||
| float | particleSize ) |

| override bool Game.FireworksParticleSystem.Simulate | ( | float | dt | ) |

| Color Game.FireworksParticleSystem.m_color |
| float Game.FireworksParticleSystem.m_flickering |
| int Game.FireworksParticleSystem.m_nextParticle |
| Random Game.FireworksParticleSystem.m_random = new() |