My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemFallenLeavesBlockBehavior
类 Game.SubsystemFallenLeavesBlockBehavior 继承关系图:
Game.SubsystemFallenLeavesBlockBehavior 的协作图:

Public 成员函数

override void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
override void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
override void OnPoll (int value, int x, int y, int z, int pollPass)
 
override void Load (ValuesDictionary valuesDictionary)
 
- Public 成员函数 继承自 Game.SubsystemPollableBlockBehavior
void OnPoll (int value, int x, int y, int z, int pollPass)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnChunkDiscarding (TerrainChunk chunk)
 
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 

静态 Public 成员函数

static bool CanSupportFallenLeaves (int value)
 
static bool StopsFallenLeaves (int value)
 
static bool CanBeReplacedByFallenLeaves (int value)
 

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemSeasons m_subsystemSeasons
 

属性

override int[] HandledBlocks [get]
 
- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 

Private 成员函数

void UpdateFallenLeaves (int x, int y, int z)
 

Private 属性

Random m_random = new Random()
 

成员函数说明

◆ CanBeReplacedByFallenLeaves()

static bool Game.SubsystemFallenLeavesBlockBehavior.CanBeReplacedByFallenLeaves ( int value)
static
函数调用图:
这是这个函数的调用关系图:

◆ CanSupportFallenLeaves()

static bool Game.SubsystemFallenLeavesBlockBehavior.CanSupportFallenLeaves ( int value)
static
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemFallenLeavesBlockBehavior.Load ( ValuesDictionary valuesDictionary)

◆ OnBlockGenerated()

override void Game.SubsystemFallenLeavesBlockBehavior.OnBlockGenerated ( int value,
int x,
int y,
int z,
bool isLoaded )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnNeighborBlockChanged()

override void Game.SubsystemFallenLeavesBlockBehavior.OnNeighborBlockChanged ( int x,
int y,
int z,
int neighborX,
int neighborY,
int neighborZ )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OnPoll()

override void Game.SubsystemFallenLeavesBlockBehavior.OnPoll ( int value,
int x,
int y,
int z,
int pollPass )
函数调用图:

◆ StopsFallenLeaves()

static bool Game.SubsystemFallenLeavesBlockBehavior.StopsFallenLeaves ( int value)
static
函数调用图:
这是这个函数的调用关系图:

◆ UpdateFallenLeaves()

void Game.SubsystemFallenLeavesBlockBehavior.UpdateFallenLeaves ( int x,
int y,
int z )
private
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_random

Random Game.SubsystemFallenLeavesBlockBehavior.m_random = new Random()
private

◆ m_subsystemSeasons

SubsystemSeasons Game.SubsystemFallenLeavesBlockBehavior.m_subsystemSeasons

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemFallenLeavesBlockBehavior.m_subsystemTerrain

属性说明

◆ HandledBlocks

override int [] Game.SubsystemFallenLeavesBlockBehavior.HandledBlocks
get

该类的文档由以下文件生成: