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My Project v1
Project
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Public 成员函数 | |
| ReadOnlyList< ScannedItemData > | ScanItems () |
| bool | TryModifyItem (ScannedItemData itemData, int newValue) |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
| void | ScanInventory (IInventory inventory, List< ScannedItemData > items) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| double | m_nextAutomaticScanTime |
| List< ScannedItemData > | m_items = [] |
静态 Public 属性 | |
| const float | m_automaticScanPeriod = 60f |
属性 | |
| UpdateOrder | UpdateOrder [get] |
| virtual Action< ReadOnlyList< ScannedItemData > > | ItemsScanned [get, set] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| override void Game.SubsystemItemsScanner.Load | ( | ValuesDictionary | valuesDictionary | ) |
| void Game.SubsystemItemsScanner.ScanInventory | ( | IInventory | inventory, |
| List< ScannedItemData > | items ) |


| ReadOnlyList< ScannedItemData > Game.SubsystemItemsScanner.ScanItems | ( | ) |


| bool Game.SubsystemItemsScanner.TryModifyItem | ( | ScannedItemData | itemData, |
| int | newValue ) |

| void Game.SubsystemItemsScanner.Update | ( | float | dt | ) |
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static |
| List<ScannedItemData> Game.SubsystemItemsScanner.m_items = [] |
| double Game.SubsystemItemsScanner.m_nextAutomaticScanTime |
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getset |
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get |
实现了 Game.IUpdateable.