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My Project v1
Project
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Public 成员函数 | |
| virtual void | UnderExplosion (Vector3 impulse, float damage) |
| virtual void | Load (ValuesDictionary valuesDictionary) |
Public 属性 | |
| int | Value |
| Vector3 | Position |
| Vector3 | Velocity |
| double | CreationTime |
| int | Light |
| bool | ToRemove |
| IInventory | Creator |
| bool | IsFireProof = false |
| float? | MaxTimeExist |
| float | ExplosionMass = 20f |
| bool | LogDrawError = true |
| ValuesDictionary | DictionaryForOtherMods = new ValuesDictionary() |
| 模组可以向Dictionary里面添加内容,另一个模组可以从Dictionary读取内容,以实现模组联动效果 | |
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virtual |
被 Game.Pickable , 以及 Game.Projectile 重载.
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virtual |
被 Game.Pickable , 以及 Game.Projectile 重载.
| double Game.WorldItem.CreationTime |
| IInventory Game.WorldItem.Creator |
| ValuesDictionary Game.WorldItem.DictionaryForOtherMods = new ValuesDictionary() |
模组可以向Dictionary里面添加内容,另一个模组可以从Dictionary读取内容,以实现模组联动效果
| float Game.WorldItem.ExplosionMass = 20f |
| bool Game.WorldItem.IsFireProof = false |
| int Game.WorldItem.Light |
| bool Game.WorldItem.LogDrawError = true |
| float? Game.WorldItem.MaxTimeExist |
| Vector3 Game.WorldItem.Position |
| bool Game.WorldItem.ToRemove |
| int Game.WorldItem.Value |
| Vector3 Game.WorldItem.Velocity |