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My Project v1
Project
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Public 成员函数 | |
| override void | MeasureOverride (Vector2 parentAvailableSize) |
| override void | Draw (DrawContext dc) |
| void | UpdateNodes () |
| void | AddNodeToWidget (TreeViewNode node, float xOffset) |
| override void | ArrangeOverride () |
| override float | CalculateScrollAreaLength () |
| void | AddRoot (TreeViewNode node) |
| void | RemoveRoot (TreeViewNode node) |
| void | RemoveAtTag (object tag) |
| void | Clear (bool dispose=true) |
| TreeViewWidget () | |
Public 成员函数 继承自 Game.ScrollPanelWidget | |
| ScrollPanelWidget () | |
| void | StartInitialScroll () |
| override void | Update () |
| bool | HitTestPanel (Vector2 position) |
Public 成员函数 继承自 Game.ContainerWidget | |
| ContainerWidget () | |
| override void | UpdateCeases () |
| void | AddChildren (Widget widget) |
| void | RemoveChildren (Widget widget) |
| void | ClearChildren () |
| virtual void | WidgetAdded (Widget widget) |
| virtual void | WidgetRemoved (Widget widget) |
| override void | Dispose () |
Public 成员函数 继承自 Game.Widget | |
| Widget () | |
| void | LoadContents (object eventsTarget, XElement node) |
| void | LoadProperties (object eventsTarget, XElement node) |
| void | LoadChildren (object eventsTarget, XElement node) |
| bool | IsChildWidgetOf (ContainerWidget containerWidget) |
| virtual void | ChangeParent (ContainerWidget parentWidget) |
| void | Measure (Vector2 parentAvailableSize) |
| void | Arrange (Vector2 position, Vector2 parentActualSize) |
| virtual void | Overdraw (DrawContext dc) |
| virtual bool | HitTest (Vector2 point) |
| Widget | HitTestGlobal (Vector2 point, Func< Widget, bool > predicate=null) |
| Vector2 | ScreenToWidget (Vector2 p) |
| Vector2 | WidgetToScreen (Vector2 p) |
| BoundingRectangle | TransformBoundsToParent (Vector2 size) |
| BoundingRectangle | TransformBoundsToGlobal (Vector2 size) |
Public 属性 | |
| bool | m_widgetsDirty |
| Vector2 | lastActualSize = new(-1f) |
| int | m_visibleItemsCount = 0 |
| Action< TreeViewNode > | m_onNodeClicked |
Public 属性 继承自 Game.ScrollPanelWidget | |
| Vector2? | m_lastDragPosition |
| float | m_dragSpeed |
| float | m_scrollBarAlpha |
| float | m_scrollAreaLength |
Public 属性 继承自 Game.ContainerWidget | |
| readonly WidgetsList | Children |
Public 属性 继承自 Game.Widget | |
| Action< Vector2 > | MeasureOverride1 |
| Action | Update1 |
| bool | m_isVisible |
| bool | m_isEnabled |
| Vector2 | m_actualSize |
| Vector2 | m_desiredSize |
| Vector2 | m_parentDesiredSize |
| BoundingRectangle | m_globalBounds |
| Vector2 | m_parentOffset |
| bool | m_isLayoutTransformIdentity = true |
| bool | m_isRenderTransformIdentity = true |
| Matrix | m_layoutTransform = Matrix.Identity |
| Matrix | m_renderTransform = Matrix.Identity |
| Matrix | m_globalTransform = Matrix.Identity |
| Matrix? | m_invertedGlobalTransform |
| float? | m_globalScale |
| Color | m_colorTransform = Color.White |
| Color | m_globalColorTransform |
| WidgetInput | m_widgetsHierarchyInput |
属性 | |
| List< TreeViewNode > | Nodes [get, set] |
| int | ItemSize = 70 [get, set] |
| Action< TreeViewNode > | OnNodeClicked [get, set] |
| TreeViewNode | SelectedNode [get] |
属性 继承自 Game.ScrollPanelWidget | |
| virtual LayoutDirection | Direction [get, set] |
| virtual float | ScrollPosition [get, set] |
| virtual float | ScrollSpeed [get, set] |
属性 继承自 Game.ContainerWidget | |
| IEnumerable< Widget > | AllChildren [get] |
属性 继承自 Game.Widget | |
| WidgetInput | WidgetsHierarchyInput [get, set] |
| WidgetInput | Input [get] |
| Matrix | LayoutTransform [get, set] |
| Matrix | RenderTransform [get, set] |
| Matrix | GlobalTransform [get] |
| float | GlobalScale [get] |
| Matrix | InvertedGlobalTransform [get] |
| BoundingRectangle | GlobalBounds [get] |
| Color | ColorTransform [get, set] |
| Color | GlobalColorTransform [get] |
| virtual string | Name [get, set] |
| object | Tag [get, set] |
| virtual bool | IsVisible [get, set] |
| virtual bool | IsEnabled [get, set] |
| virtual bool | IsHitTestVisible [get, set] |
| bool | IsVisibleGlobal [get] |
| bool | IsEnabledGlobal [get] |
| bool | ClampToBounds [get, set] |
| virtual Vector2 | Margin [get, set] |
| virtual WidgetAlignment | HorizontalAlignment [get, set] |
| virtual WidgetAlignment | VerticalAlignment [get, set] |
| Vector2 | ActualSize [get] |
| Vector2 | DesiredSize [get, set] |
| Vector2 | ParentDesiredSize [get] |
| bool | IsUpdateEnabled = true [get, set] |
| bool | IsDrawEnabled = true [get, set] |
| bool | IsDrawRequired [get, set] |
| bool | IsOverdrawRequired [get, set] |
| XElement | Style [set] |
| ContainerWidget | ParentWidget [get, set] |
| Widget | RootWidget [get] |
Private 属性 | |
| List< TreeViewNode > | m_nodes = new() |
| TreeViewNode | m_selectedNode |
额外继承的成员函数 | |
静态 Public 成员函数 继承自 Game.ContainerWidget | |
| static void | ArrangeChildWidgetInCell (Vector2 c1, Vector2 c2, Widget widget) |
静态 Public 成员函数 继承自 Game.Widget | |
| static Widget | LoadWidget (object eventsTarget, XElement node, ContainerWidget parentWidget) |
| static bool | TestOverlap (Widget w1, Widget w2) |
| static bool | IsNodeIncludedOnCurrentPlatform (XElement node) |
| static void | UpdateWidgetsHierarchy (Widget rootWidget) |
| static void | LayoutWidgetsHierarchy (Widget rootWidget, Vector2 availableSize) |
| static void | DrawWidgetsHierarchy (Widget rootWidget) |
| static Type | FindTypeFromXmlName (string name, string namespaceName) |
| static Widget | HitTestGlobal (Widget widget, Vector2 point, Func< Widget, bool > predicate) |
| static void | UpdateWidgetsHierarchy (Widget widget, ref bool isMouseCursorVisible) |
静态 Public 属性 继承自 Game.Widget | |
| static Queue< DrawContext > | m_drawContextsCache = new() |
| static int | LayersLimit = -1 |
| static bool | DrawWidgetBounds = false |
| Game.TreeViewWidget.TreeViewWidget | ( | ) |
| void Game.TreeViewWidget.AddNodeToWidget | ( | TreeViewNode | node, |
| float | xOffset ) |


| void Game.TreeViewWidget.AddRoot | ( | TreeViewNode | node | ) |

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| void Game.TreeViewWidget.Clear | ( | bool | dispose = true | ) |

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| void Game.TreeViewWidget.RemoveAtTag | ( | object | tag | ) |


| void Game.TreeViewWidget.RemoveRoot | ( | TreeViewNode | node | ) |
| void Game.TreeViewWidget.UpdateNodes | ( | ) |


| Vector2 Game.TreeViewWidget.lastActualSize = new(-1f) |
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| Action<TreeViewNode> Game.TreeViewWidget.m_onNodeClicked |
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| int Game.TreeViewWidget.m_visibleItemsCount = 0 |
| bool Game.TreeViewWidget.m_widgetsDirty |
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