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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary) |
| override void | Dispose () |
| void | Display_DeviceReset () |
| void | AnimateWaterBlocksTexture () |
| void | AnimateMagmaBlocksTexture () |
| Rectangle | AnimateFireBlocksTexture (float dt) |
| void | DrawBlocksTextureSlot (TexturedBatch2D batch, int slotX, int slotY, Vector2 tc1, Vector2 tc2, Vector2 tcOffset, Color color) |
Public 成员函数 继承自 Game.IUpdateable | |
Public 属性 | |
| SubsystemTime | m_subsystemTime |
| SubsystemBlocksTexture | m_subsystemBlocksTexture |
| RenderTarget2D | m_animatedBlocksTexture |
| PrimitivesRenderer2D | m_primitivesRenderer = new() |
| ScreenSpaceFireRenderer | m_screenSpaceFireRenderer = new(200) |
| Random | m_random = new() |
| bool | m_waterOrder |
| Vector2 | m_waterOffset1 |
| Vector2 | m_waterOffset2 |
| bool | m_magmaOrder |
| Vector2 | m_magmaOffset1 |
| Vector2 | m_magmaOffset2 |
| double | m_lastAnimateGameTime |
| bool | DisableTextureAnimation |
| bool | ShowAnimatedTexture |
属性 | |
| Texture2D | AnimatedBlocksTexture [get] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
| Rectangle Game.SubsystemAnimatedTextures.AnimateFireBlocksTexture | ( | float | dt | ) |


| void Game.SubsystemAnimatedTextures.AnimateMagmaBlocksTexture | ( | ) |


| void Game.SubsystemAnimatedTextures.AnimateWaterBlocksTexture | ( | ) |


| void Game.SubsystemAnimatedTextures.Display_DeviceReset | ( | ) |

| override void Game.SubsystemAnimatedTextures.Dispose | ( | ) |

| void Game.SubsystemAnimatedTextures.DrawBlocksTextureSlot | ( | TexturedBatch2D | batch, |
| int | slotX, | ||
| int | slotY, | ||
| Vector2 | tc1, | ||
| Vector2 | tc2, | ||
| Vector2 | tcOffset, | ||
| Color | color ) |

| override void Game.SubsystemAnimatedTextures.Load | ( | ValuesDictionary | valuesDictionary | ) |

| void Game.SubsystemAnimatedTextures.Update | ( | float | dt | ) |
| bool Game.SubsystemAnimatedTextures.DisableTextureAnimation |
| RenderTarget2D Game.SubsystemAnimatedTextures.m_animatedBlocksTexture |
| double Game.SubsystemAnimatedTextures.m_lastAnimateGameTime |
| Vector2 Game.SubsystemAnimatedTextures.m_magmaOffset1 |
| Vector2 Game.SubsystemAnimatedTextures.m_magmaOffset2 |
| bool Game.SubsystemAnimatedTextures.m_magmaOrder |
| PrimitivesRenderer2D Game.SubsystemAnimatedTextures.m_primitivesRenderer = new() |
| Random Game.SubsystemAnimatedTextures.m_random = new() |
| ScreenSpaceFireRenderer Game.SubsystemAnimatedTextures.m_screenSpaceFireRenderer = new(200) |
| SubsystemBlocksTexture Game.SubsystemAnimatedTextures.m_subsystemBlocksTexture |
| SubsystemTime Game.SubsystemAnimatedTextures.m_subsystemTime |
| Vector2 Game.SubsystemAnimatedTextures.m_waterOffset1 |
| Vector2 Game.SubsystemAnimatedTextures.m_waterOffset2 |
| bool Game.SubsystemAnimatedTextures.m_waterOrder |
| bool Game.SubsystemAnimatedTextures.ShowAnimatedTexture |
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get |
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get |
实现了 Game.IUpdateable.