My Project v1
Project
载入中...
搜索中...
未找到
Game.SubsystemSoundMaterials
类 Game.SubsystemSoundMaterials 继承关系图:
Game.SubsystemSoundMaterials 的协作图:

Public 成员函数

void PlayImpactSound (int value, Vector3 position, float loudnessMultiplier)
 
bool PlayFootstepSound (ComponentCreature componentCreature, float loudnessMultiplier)
 
string GetFootstepSoundMaterialName (ComponentCreature componentCreature)
 
override void Load (ValuesDictionary valuesDictionary)
 

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemAudio m_subsystemAudio
 
Random m_random = new()
 
ValuesDictionary m_impactsSoundsValuesDictionary
 
ValuesDictionary m_footstepSoundsValuesDictionary
 

成员函数说明

◆ GetFootstepSoundMaterialName()

string Game.SubsystemSoundMaterials.GetFootstepSoundMaterialName ( ComponentCreature componentCreature)
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemSoundMaterials.Load ( ValuesDictionary valuesDictionary)

◆ PlayFootstepSound()

bool Game.SubsystemSoundMaterials.PlayFootstepSound ( ComponentCreature componentCreature,
float loudnessMultiplier )
函数调用图:
这是这个函数的调用关系图:

◆ PlayImpactSound()

void Game.SubsystemSoundMaterials.PlayImpactSound ( int value,
Vector3 position,
float loudnessMultiplier )
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_footstepSoundsValuesDictionary

ValuesDictionary Game.SubsystemSoundMaterials.m_footstepSoundsValuesDictionary

◆ m_impactsSoundsValuesDictionary

ValuesDictionary Game.SubsystemSoundMaterials.m_impactsSoundsValuesDictionary

◆ m_random

Random Game.SubsystemSoundMaterials.m_random = new()

◆ m_subsystemAudio

SubsystemAudio Game.SubsystemSoundMaterials.m_subsystemAudio

◆ m_subsystemTerrain

SubsystemTerrain Game.SubsystemSoundMaterials.m_subsystemTerrain

该类的文档由以下文件生成: