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My Project v1
Project
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Public 成员函数 | |
| void | PlayImpactSound (int value, Vector3 position, float loudnessMultiplier) |
| bool | PlayFootstepSound (ComponentCreature componentCreature, float loudnessMultiplier) |
| string | GetFootstepSoundMaterialName (ComponentCreature componentCreature) |
| override void | Load (ValuesDictionary valuesDictionary) |
Public 属性 | |
| SubsystemTerrain | m_subsystemTerrain |
| SubsystemAudio | m_subsystemAudio |
| Random | m_random = new() |
| ValuesDictionary | m_impactsSoundsValuesDictionary |
| ValuesDictionary | m_footstepSoundsValuesDictionary |
| string Game.SubsystemSoundMaterials.GetFootstepSoundMaterialName | ( | ComponentCreature | componentCreature | ) |


| override void Game.SubsystemSoundMaterials.Load | ( | ValuesDictionary | valuesDictionary | ) |
| bool Game.SubsystemSoundMaterials.PlayFootstepSound | ( | ComponentCreature | componentCreature, |
| float | loudnessMultiplier ) |


| void Game.SubsystemSoundMaterials.PlayImpactSound | ( | int | value, |
| Vector3 | position, | ||
| float | loudnessMultiplier ) |


| ValuesDictionary Game.SubsystemSoundMaterials.m_footstepSoundsValuesDictionary |
| ValuesDictionary Game.SubsystemSoundMaterials.m_impactsSoundsValuesDictionary |
| Random Game.SubsystemSoundMaterials.m_random = new() |
| SubsystemAudio Game.SubsystemSoundMaterials.m_subsystemAudio |
| SubsystemTerrain Game.SubsystemSoundMaterials.m_subsystemTerrain |