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My Project v1
Project
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Public 成员函数 | |
| void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
| virtual void | ShipView_Enter () |
| virtual void | ShipView_Update () |
| virtual float | ScoreShipPosition (Vector2 playerPosition, int x, int z) |
Public 成员函数 继承自 Game.IUpdateable | |
静态 Public 成员函数 | |
| static Vector2 | FindOceanDirection (ITerrainContentsGenerator generator, Vector2 position) |
静态 Public 属性 | |
| static string | fName = "ComponentIntro" |
属性 | |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
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static |


| override void Game.ComponentIntro.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |

| override void Game.ComponentIntro.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
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virtual |


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virtual |


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virtual |


| void Game.ComponentIntro.Update | ( | float | dt | ) |
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static |
| ComponentPlayer Game.ComponentIntro.m_componentPlayer |
| bool Game.ComponentIntro.m_playIntro |
| StateMachine Game.ComponentIntro.m_stateMachine = new() |
| SubsystemGameInfo Game.ComponentIntro.m_subsystemGameInfo |
| SubsystemTerrain Game.ComponentIntro.m_subsystemTerrain |
| SubsystemTime Game.ComponentIntro.m_subsystemTime |
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get |
实现了 Game.IUpdateable.