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Game.VersionsManager

Public 类型

enum  Platform { Windows , Android , Linux , Other }
 

静态 Public 成员函数

static void Initialize ()
 
static void UpgradeProjectXml (XElement projectNode)
 
static void UpgradeWorld (string directoryName)
 
static int CompareVersions (string v1, string v2)
 
static List< VersionConverterFindTransform (string sourceVersion, string targetVersion, IEnumerable< VersionConverter > converters, int depth)
 

静态 Public 属性

static List< VersionConverterm_versionConverters
 
static PlatformID PlatformID = Environment.OSVersion.Platform
 Win32NT:Windows Unix:Linux
 
static string PlatformTag = System.Runtime.InteropServices.RuntimeInformation.OSDescription
 

属性

static string PlatformString [get]
 
static Platform CurrentPlatform [get]
 
static BuildConfiguration BuildConfiguration [get]
 
static string Version [get, set]
 
static string SerializationVersion [get, set]
 
static string LastLaunchedVersion [get, set]
 

静态 Private 成员函数

static VersionsManager ()
 

成员枚举类型说明

◆ Platform

枚举值
Windows 
Android 
Linux 
Other 

构造及析构函数说明

◆ VersionsManager()

static Game.VersionsManager.VersionsManager ( )
staticprivate

成员函数说明

◆ CompareVersions()

static int Game.VersionsManager.CompareVersions ( string v1,
string v2 )
static

◆ FindTransform()

static List< VersionConverter > Game.VersionsManager.FindTransform ( string sourceVersion,
string targetVersion,
IEnumerable< VersionConverter > converters,
int depth )
static
函数调用图:
这是这个函数的调用关系图:

◆ Initialize()

static void Game.VersionsManager.Initialize ( )
static
这是这个函数的调用关系图:

◆ UpgradeProjectXml()

static void Game.VersionsManager.UpgradeProjectXml ( XElement projectNode)
static
函数调用图:
这是这个函数的调用关系图:

◆ UpgradeWorld()

static void Game.VersionsManager.UpgradeWorld ( string directoryName)
static
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_versionConverters

List<VersionConverter> Game.VersionsManager.m_versionConverters
static

◆ PlatformID

PlatformID Game.VersionsManager.PlatformID = Environment.OSVersion.Platform
static

Win32NT:Windows Unix:Linux

◆ PlatformTag

string Game.VersionsManager.PlatformTag = System.Runtime.InteropServices.RuntimeInformation.OSDescription
static

属性说明

◆ BuildConfiguration

BuildConfiguration Game.VersionsManager.BuildConfiguration
staticget

◆ CurrentPlatform

Platform Game.VersionsManager.CurrentPlatform
staticget

◆ LastLaunchedVersion

string Game.VersionsManager.LastLaunchedVersion
staticgetset

◆ PlatformString

string Game.VersionsManager.PlatformString
staticget

◆ SerializationVersion

string Game.VersionsManager.SerializationVersion
staticgetset

◆ Version

string Game.VersionsManager.Version
staticgetset

该类的文档由以下文件生成: