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Game.ComponentDamage
类 Game.ComponentDamage 继承关系图:
Game.ComponentDamage 的协作图:

Public 成员函数

virtual void Damage (float amount)
 
virtual void Update (float dt)
 
override void Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap)
 
override void Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap)
 
- Public 成员函数 继承自 Game.IUpdateable

Public 属性

SubsystemTerrain m_subsystemTerrain
 
SubsystemAudio m_subsystemAudio
 
SubsystemParticles m_subsystemParticles
 
ComponentBody m_componentBody
 
ComponentOnFire m_componentOnFire
 
float m_lastHitpoints
 
float m_fallResilience
 
float m_fireResilience
 
int m_debrisTextureSlot
 
float m_debrisStrength
 
float m_debrisScale
 

属性

float Hitpoints [get, set]
 
float HitpointsChange [get, set]
 
float AttackResilience [get, set]
 
string DamageSoundName [get, set]
 
UpdateOrder UpdateOrder [get]
 
- 属性 继承自 Game.IUpdateable
float FloatUpdateOrder [get]
 

成员函数说明

◆ Damage()

virtual void Game.ComponentDamage.Damage ( float amount)
virtual
这是这个函数的调用关系图:

◆ Load()

override void Game.ComponentDamage.Load ( ValuesDictionary valuesDictionary,
IdToEntityMap idToEntityMap )

◆ Save()

override void Game.ComponentDamage.Save ( ValuesDictionary valuesDictionary,
EntityToIdMap entityToIdMap )

◆ Update()

virtual void Game.ComponentDamage.Update ( float dt)
virtual

实现了 Game.IUpdateable.

函数调用图:

类成员变量说明

◆ m_componentBody

ComponentBody Game.ComponentDamage.m_componentBody

◆ m_componentOnFire

ComponentOnFire Game.ComponentDamage.m_componentOnFire

◆ m_debrisScale

float Game.ComponentDamage.m_debrisScale

◆ m_debrisStrength

float Game.ComponentDamage.m_debrisStrength

◆ m_debrisTextureSlot

int Game.ComponentDamage.m_debrisTextureSlot

◆ m_fallResilience

float Game.ComponentDamage.m_fallResilience

◆ m_fireResilience

float Game.ComponentDamage.m_fireResilience

◆ m_lastHitpoints

float Game.ComponentDamage.m_lastHitpoints

◆ m_subsystemAudio

SubsystemAudio Game.ComponentDamage.m_subsystemAudio

◆ m_subsystemParticles

SubsystemParticles Game.ComponentDamage.m_subsystemParticles

◆ m_subsystemTerrain

SubsystemTerrain Game.ComponentDamage.m_subsystemTerrain

属性说明

◆ AttackResilience

float Game.ComponentDamage.AttackResilience
getset

◆ DamageSoundName

string Game.ComponentDamage.DamageSoundName
getset

◆ Hitpoints

float Game.ComponentDamage.Hitpoints
getset

◆ HitpointsChange

float Game.ComponentDamage.HitpointsChange
getset

◆ UpdateOrder

UpdateOrder Game.ComponentDamage.UpdateOrder
get

实现了 Game.IUpdateable.


该类的文档由以下文件生成: