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My Project v1
Project
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Public 成员函数 | |
| virtual void | Damage (float amount) |
| virtual void | Update (float dt) |
| override void | Load (ValuesDictionary valuesDictionary, IdToEntityMap idToEntityMap) |
| override void | Save (ValuesDictionary valuesDictionary, EntityToIdMap entityToIdMap) |
Public 成员函数 继承自 Game.IUpdateable | |
属性 | |
| float | Hitpoints [get, set] |
| float | HitpointsChange [get, set] |
| float | AttackResilience [get, set] |
| string | DamageSoundName [get, set] |
| UpdateOrder | UpdateOrder [get] |
属性 继承自 Game.IUpdateable | |
| float | FloatUpdateOrder [get] |
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virtual |

| override void Game.ComponentDamage.Load | ( | ValuesDictionary | valuesDictionary, |
| IdToEntityMap | idToEntityMap ) |
| override void Game.ComponentDamage.Save | ( | ValuesDictionary | valuesDictionary, |
| EntityToIdMap | entityToIdMap ) |
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virtual |
| ComponentBody Game.ComponentDamage.m_componentBody |
| ComponentOnFire Game.ComponentDamage.m_componentOnFire |
| float Game.ComponentDamage.m_debrisScale |
| float Game.ComponentDamage.m_debrisStrength |
| int Game.ComponentDamage.m_debrisTextureSlot |
| float Game.ComponentDamage.m_fallResilience |
| float Game.ComponentDamage.m_fireResilience |
| float Game.ComponentDamage.m_lastHitpoints |
| SubsystemAudio Game.ComponentDamage.m_subsystemAudio |
| SubsystemParticles Game.ComponentDamage.m_subsystemParticles |
| SubsystemTerrain Game.ComponentDamage.m_subsystemTerrain |
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getset |
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getset |
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getset |
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getset |
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get |
实现了 Game.IUpdateable.