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Game.SubsystemFenceGateBlockBehavior
类 Game.SubsystemFenceGateBlockBehavior 继承关系图:
Game.SubsystemFenceGateBlockBehavior 的协作图:

Public 成员函数

bool OpenCloseGate (int x, int y, int z, bool open)
 
bool IsGateElectricallyConnected (int x, int y, int z)
 
override bool OnInteract (TerrainRaycastResult raycastResult, ComponentMiner componentMiner)
 
override void Load (ValuesDictionary valuesDictionary)
 
- Public 成员函数 继承自 Game.SubsystemBlockBehavior
virtual void OnChunkInitialized (TerrainChunk chunk)
 
virtual void OnChunkDiscarding (TerrainChunk chunk)
 
virtual void OnBlockGenerated (int value, int x, int y, int z, bool isLoaded)
 
virtual void OnBlockAdded (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockRemoved (int value, int newValue, int x, int y, int z)
 
virtual void OnBlockModified (int value, int oldValue, int x, int y, int z)
 
virtual void OnBlockStartMoving (int value, int newValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnBlockStopMoving (int value, int oldValue, int x, int y, int z, MovingBlock movingBlock)
 
virtual void OnNeighborBlockChanged (int x, int y, int z, int neighborX, int neighborY, int neighborZ)
 
virtual bool OnUse (Ray3 ray, ComponentMiner componentMiner)
 
virtual bool OnInteract (MovingBlocksRaycastResult movingBlocksRaycastResult, ComponentMiner componentMiner)
 
virtual bool OnAim (Ray3 aim, ComponentMiner componentMiner, AimState state)
 
virtual bool OnEditBlock (int x, int y, int z, int value, ComponentPlayer componentPlayer)
 
virtual bool OnEditInventoryItem (IInventory inventory, int slotIndex, ComponentPlayer componentPlayer)
 
virtual void OnItemPlaced (int x, int y, int z, ref BlockPlacementData placementData, int itemValue)
 
virtual void OnItemHarvested (int x, int y, int z, int blockValue, ref BlockDropValue dropValue, ref int newBlockValue)
 
virtual void OnCollide (CellFace cellFace, float velocity, ComponentBody componentBody)
 
virtual void OnExplosion (int value, int x, int y, int z, float damage)
 
virtual void OnFiredAsProjectile (Projectile projectile)
 
virtual bool OnHitAsProjectile (CellFace? cellFace, ComponentBody componentBody, WorldItem worldItem)
 
virtual void OnHitByProjectile (CellFace cellFace, WorldItem worldItem)
 
virtual void OnHitByProjectile (MovingBlock movingBlock, WorldItem worldItem)
 
virtual int GetProcessInventoryItemCapacity (IInventory inventory, int slotIndex, int value)
 
virtual void ProcessInventoryItem (IInventory inventory, int slotIndex, int value, int count, int processCount, out int processedValue, out int processedCount)
 
override void Load (ValuesDictionary valuesDictionary)
 
virtual void OnPickableGathered (Pickable pickable, ComponentPickableGatherer target, Vector3 distanceToTarget)
 

Public 属性

SubsystemElectricity m_subsystemElectricity
 

静态 Public 属性

static Random m_random = new()
 

属性

override int[] HandledBlocks [get]
 
- 属性 继承自 Game.SubsystemBlockBehavior
virtual int[] HandledBlocks [get]
 
SubsystemTerrain SubsystemTerrain [get, set]
 

成员函数说明

◆ IsGateElectricallyConnected()

bool Game.SubsystemFenceGateBlockBehavior.IsGateElectricallyConnected ( int x,
int y,
int z )
函数调用图:
这是这个函数的调用关系图:

◆ Load()

override void Game.SubsystemFenceGateBlockBehavior.Load ( ValuesDictionary valuesDictionary)

◆ OnInteract()

override bool Game.SubsystemFenceGateBlockBehavior.OnInteract ( TerrainRaycastResult raycastResult,
ComponentMiner componentMiner )
virtual

重载 Game.SubsystemBlockBehavior .

函数调用图:

◆ OpenCloseGate()

bool Game.SubsystemFenceGateBlockBehavior.OpenCloseGate ( int x,
int y,
int z,
bool open )
函数调用图:
这是这个函数的调用关系图:

类成员变量说明

◆ m_random

Random Game.SubsystemFenceGateBlockBehavior.m_random = new()
static

◆ m_subsystemElectricity

SubsystemElectricity Game.SubsystemFenceGateBlockBehavior.m_subsystemElectricity

属性说明

◆ HandledBlocks

override int [] Game.SubsystemFenceGateBlockBehavior.HandledBlocks
get

该类的文档由以下文件生成: